Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold V
DatSwordBoi
Ah Muzen Cab
Gold V
Level 105
God Stats
3W - 2L
1,845 SR
Queue Stats
19W - 25L
1,575 MMR
Party 1
Sol
Sol
Gold V
SergeantJoe30
Sol
Gold V
Level 125
God Stats
1W - 1L
1,818 SR
Queue Stats
19W - 25L
1,575 MMR
Party 1
Da Ji
Da Ji
Gold V
SergeantTaco59
Da Ji
Gold V
Level 104
God Stats
4W - 3L
1,586 SR
Queue Stats
19W - 25L
1,575 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,750 SR
1,575 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 78
1,581 SR
1,483 MMR
Odin
Odin
Bronze III
AmberIsStinky
Odin
Bronze III
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,649 MMR
Solo
Izanami
Izanami
Bronze III
FISHYSLAP
Izanami
Bronze III
Level 89
God Stats
0W - 1L
1,581 SR
Queue Stats
2W - 5L
1,400 MMR
Party 2
Discordia
Discordia
Bronze III
xxxelA
Discordia
Bronze III
Level 85
God Stats
0W - 2L
1,662 SR
Queue Stats
0W - 4L
1,400 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DatSwordBoi
Ah Muzen Cab
18
6 / 0 / 7
11,543
825
13,615
7,700
3,719
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 3 / 8
10,876
777
11,457
13,481
6,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
2 / 2 / 10
10,110
722
8,161
12,459
5,881
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
AchillesAtlasAresCabrakan

VS

Bans
HadesZeusVulcanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
8,576
613
6,552
14,720
9,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
FISHYSLAP
Izanami
14
1 / 4 / 3
9,035
645
10,057
11,227
4,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
xxxelA
Discordia
15
3 / 5 / 2
9,943
710
9,509
9,958
2,927
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
14
Kills
5
5
Deaths
14
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Ah Muzen Cab
DatSwordBoi
Ah Muzen Cab
6
0
7
9.5
L
Izanami
FISHYSLAP
Izanami
1
4
3
0.63
W
6
3
8
3.33
W
2
2
10
3.5
L
Discordia
xxxelA
Discordia
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,233
Damage
26,118
33,640
Taken
35,905
16,266
Mitigated
17,561
11,289
Healing
2,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,552
209
0
910
14,720
9,654
0
3,958
10,762
0
19,608
W
Ah Muzen Cab
DatSwordBoi
Ah Muzen Cab
13,615
4,215
0
3,530
7,700
3,719
1,142
2,405
5,119
0
65,951
L
Izanami
FISHYSLAP
Izanami
10,057
4,113
0
650
11,227
4,980
109
4,381
6,846
0
37,349
W
11,457
2,669
0
6,658
13,481
6,666
2,137
4,749
8,502
44,931
4,229
W
8,161
1,317
0
1,101
12,459
5,881
0
2,414
9,840
0
27,859
L
Discordia
xxxelA
Discordia
9,509
77
0
1,204
9,958
2,927
0
2,364
7,594
39,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,529
Gold Earned
27,554
218
Minions Killed
187
0
Camps Cleared
0
793,792
Distance Traveled
704,807
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,576
613
35
3
0
247,067
0
W
Ah Muzen Cab
11,543
825
102
7
0
288,823
1
L
Izanami
9,035
645
86
6
0
229,982
2
W
Sol
10,876
777
75
5
0
255,710
2
W
Da Ji
10,110
722
41
3
0
249,259
2
L
Discordia
9,943
710
66
5
0
227,758
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role