Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
DIRtyD_FROmdA91O
Thanatos
Level 119
God Stats
33W - 28L
1,588 SR
Queue Stats
801W - 949L
1,464 Elo+
Party 1
Anubis
Anubis
KusH902
Anubis
Level 91
God Stats
12W - 15L
1,498 SR
Queue Stats
511W - 629L
1,421 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Lawdedaw
Morgan Le Fay
Level 49
God Stats
25W - 25L
1,489 SR
Queue Stats
181W - 179L
1,474 Elo+
Solo
Atlas
Atlas
bcccch
Atlas
Level 65
God Stats
0W - 1L
1,543 SR
Queue Stats
1W - 4L
1,697 Elo+
Solo
Team Averages
Level 90
1,524 SR
1,511 Elo+

VS

Team Averages
Level 92
1,481 SR
1,444 Elo+
Ah Muzen Cab
Ah Muzen Cab
CoffeeCafe141
Ah Muzen Cab
Level 34
God Stats
1W - 0L
1,706 SR
Queue Stats
10W - 19L
1,375 Elo+
Solo
Chang'e
Chang'e
Kush n Success
Chang'e
Level 160
God Stats
2W - 3L
1,336 SR
Queue Stats
176W - 178L
1,494 Elo+
Solo
Sylvanus
Sylvanus
The Arckives
Sylvanus
Level 42
God Stats
20W - 30L
1,409 SR
Queue Stats
119W - 147L
1,452 Elo+
Solo
Thanatos
Thanatos
borwinconsin
Thanatos
Level 100
God Stats
4W - 4L
1,412 SR
Queue Stats
131W - 122L
1,457 Elo+
Party 2
Merlin
Merlin
gamerking21396
Merlin
Level 124
God Stats
28W - 10L
1,539 SR
Queue Stats
230W - 232L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 4 / 1
6,366
455
4,325
11,928
8,700
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 6 / 1
6,906
493
3,740
14,224
5,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
KusH902
Anubis
10
1 / 7 / 1
6,312
451
3,611
11,486
5,158
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Morgan Le Fay
Lawdedaw
Morgan Le Fay
10
5 / 5 / 2
6,752
482
6,283
10,019
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
bcccch
Atlas
12
3 / 2 / 6
7,695
550
7,327
12,839
11,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CoffeeCafe141
Ah Muzen Cab
13
5 / 5 / 4
8,292
592
7,799
11,605
5,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 1 / 4
8,573
612
5,692
7,039
4,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
The Arckives
Sylvanus
12
1 / 0 / 15
7,632
545
8,174
11,661
7,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
borwinconsin
Thanatos
13
5 / 3 / 6
8,263
590
6,766
10,864
5,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
11 / 2 / 3
9,700
693
12,757
6,692
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
11
Kills
24
24
Deaths
11
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
1
0.38
W
Ah Muzen Cab
CoffeeCafe141
Ah Muzen Cab
5
5
4
1.4
L
1
6
1
0.25
L
Anubis
KusH902
Anubis
1
7
1
0.21
W
2
1
4
4
L
Morgan Le Fay
Lawdedaw
Morgan Le Fay
5
5
2
1.2
W
Sylvanus
The Arckives
Sylvanus
1
0
15
8.5
L
Atlas
bcccch
Atlas
3
2
6
3
W
Thanatos
borwinconsin
Thanatos
5
3
6
2.67
W
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,286
Damage
41,188
60,496
Taken
47,861
34,142
Mitigated
25,574
17,362
Healing
27,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,325
689
0
1,407
11,928
8,700
0
7,527
4,401
0
36,844
W
Ah Muzen Cab
CoffeeCafe141
Ah Muzen Cab
7,799
3,676
0
3,882
11,605
5,109
0
6,164
5,441
0
53,435
L
3,740
831
0
7,347
14,224
5,098
0
3,241
10,983
0
50,357
L
Anubis
KusH902
Anubis
3,611
243
0
3,436
11,486
5,158
0
7,277
4,209
37,343
0
W
5,692
446
913
4,028
7,039
4,256
309
0
7,039
64,123
0
L
Morgan Le Fay
Lawdedaw
Morgan Le Fay
6,283
1,073
0
2,267
10,019
3,281
0
2,885
7,134
31,722
0
W
Sylvanus
The Arckives
Sylvanus
8,174
2,538
3,193
6,165
11,661
7,957
0
3,903
7,758
28,709
10,801
L
Atlas
bcccch
Atlas
7,327
3,464
1,108
1,797
12,839
11,905
0
4,712
8,127
28,548
2,432
W
Thanatos
borwinconsin
Thanatos
6,766
2,030
0
7,644
10,864
5,567
0
4,295
6,569
0
48,861
W
12,757
940
327
1,654
6,692
2,685
719
3,257
3,435
69,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,031
Gold Earned
42,460
315
Minions Killed
429
0
Camps Cleared
0
1,189,176
Distance Traveled
1,286,975
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,366
455
69
5
0
223,356
0
W
Ah Muzen Cab
8,292
592
85
6
0
226,440
0
L
Thanatos
6,906
493
80
6
0
252,783
3
L
Anubis
6,312
451
66
5
0
208,038
5
W
Chang'e
8,573
612
110
8
0
251,467
6
L
Morgan Le Fay
6,752
482
50
4
0
219,795
0
W
Sylvanus
7,632
545
55
4
0
249,822
4
L
Atlas
7,695
550
50
4
0
285,204
3
W
Thanatos
8,263
590
70
5
0
297,111
0
W
Merlin
9,700
693
109
8
0
262,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role