Player Matchup

Hun Batz
Hun Batz
ArcaniteChill
Hun Batz
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,407 Elo+
Party 1
Odin
Odin
RookeTheGeneral
Odin
Level 159
God Stats
0W - 1L
1,293 SR
Queue Stats
6W - 7L
1,556 Elo+
Party 1
Scylla
Scylla
Spearaco
Scylla
Level 5
God Stats
0W - 2L
1,270 SR
Queue Stats
3W - 4L
1,407 Elo+
Party 1
Team Averages
Level 61
1,354 SR
1,457 Elo+

VS

Team Averages
Level 72
1,473 SR
1,396 Elo+
Sylvanus
Sylvanus
JadeMatthews
Sylvanus
Level 66
God Stats
1W - 2L
1,189 SR
Queue Stats
13W - 17L
1,396 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Resishef
Ah Muzen Cab
Level 84
God Stats
1W - 1L
1,784 SR
Queue Stats
32W - 48L
1,375 Elo+
Solo
Baron Samedi
Baron Samedi
VenusRune
Baron Samedi
Level 66
God Stats
2W - 2L
1,446 SR
Queue Stats
21W - 15L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ArcaniteChill
Hun Batz
16
1 / 10 / 0
11,624
528
12,618
26,032
10,767
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
0 / 1 / 1
13,624
619
15,720
23,684
32,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Spearaco
Scylla
16
0 / 9 / 1
11,591
527
9,731
18,334
5,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JadeMatthews
Sylvanus
20
1 / 0 / 17
15,409
700
13,233
18,266
24,211
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Resishef
Ah Muzen Cab
20
9 / 0 / 7
15,284
695
26,106
18,022
11,416
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
VenusRune
Baron Samedi
20
10 / 1 / 6
15,950
725
22,834
19,339
12,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
50
1
Kills
20
20
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ArcaniteChill
Hun Batz
1
10
0
0.1
W
Sylvanus
JadeMatthews
Sylvanus
1
0
17
9.5
W
Ah Muzen Cab
Resishef
Ah Muzen Cab
9
0
7
12.5
L
0
1
1
0.5
L
Scylla
Spearaco
Scylla
0
9
1
0.06
W
Baron Samedi
VenusRune
Baron Samedi
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,069
Damage
62,173
68,050
Taken
55,627
48,903
Mitigated
48,059
4,484
Healing
32,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ArcaniteChill
Hun Batz
12,618
2,698
0
480
26,032
10,767
0
13,999
12,033
0
38,016
W
Sylvanus
JadeMatthews
Sylvanus
13,233
3,609
6,568
11,364
18,266
24,211
908
3,622
14,644
38,468
0
W
Ah Muzen Cab
Resishef
Ah Muzen Cab
26,106
11,073
0
6,020
18,022
11,416
1,617
3,015
15,007
0
77,530
L
15,720
982
0
3,988
23,684
32,263
23
9,480
13,824
118
71,917
L
Scylla
Spearaco
Scylla
9,731
1,184
0
16
18,334
5,873
112
12,255
6,079
38,419
0
W
Baron Samedi
VenusRune
Baron Samedi
22,834
1,417
2,565
6,013
19,339
12,432
41
3,270
16,069
135,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,839
Gold Earned
46,643
259
Minions Killed
304
0
Camps Cleared
0
1,053,855
Distance Traveled
1,108,937
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,624
528
63
3
0
348,423
1
W
Sylvanus
15,409
700
43
2
0
334,415
3
W
Ah Muzen Cab
15,284
695
112
5
0
391,146
0
L
Odin
13,624
619
144
7
0
458,909
11
L
Scylla
11,591
527
52
2
0
246,523
0
W
Baron Samedi
15,950
725
149
7
0
383,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role