Player Matchup

Scylla
Scylla
SebassD7
Scylla
Level 127
God Stats
40W - 52L
1,440 SR
Queue Stats
458W - 717L
1,306 Elo+
Solo
Bastet
Bastet
Souless 0
Bastet
Level 144
God Stats
60W - 83L
1,449 SR
Queue Stats
337W - 556L
1,383 Elo+
Solo
Cernunnos
Cernunnos
geek4life1377
Cernunnos
Level 83
God Stats
5W - 6L
1,276 SR
Queue Stats
58W - 65L
1,418 Elo+
Solo
Team Averages
Level 118
1,389 SR
1,369 Elo+

VS

Team Averages
Level 97
1,614 SR
1,460 Elo+
Anubis
Anubis
HoodieHumdrum
Anubis
Level 57
God Stats
4W - 2L
1,879 SR
Queue Stats
114W - 82L
1,579 Elo+
Party 1
Geb
Geb
HumdrumBrute570
Geb
Level 106
God Stats
21W - 21L
1,552 SR
Queue Stats
65W - 52L
1,514 Elo+
Party 1
Chaac
Chaac
MysterySquadWill
Chaac
Level 129
God Stats
0W - 1L
1,412 SR
Queue Stats
75W - 110L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
SebassD7
Scylla
14
2 / 1 / 2
9,939
710
2,765
5,736
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
Souless 0
Bastet
15
0 / 0 / 4
8,906
636
8,408
5,169
2,191
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
geek4life1377
Cernunnos
16
3 / 0 / 2
9,454
675
8,643
7,118
2,904
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 0
10,167
726
6,047
8,820
4,069
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
0 / 1 / 1
8,999
643
2,700
9,518
10,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 2 / 1
8,660
619
5,615
6,596
3,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
5
Kills
1
1
Deaths
5
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
0
1
1
0.5
L
0
2
1
0.25
W
Scylla
SebassD7
Scylla
2
1
2
3
W
Bastet
Souless 0
Bastet
0
0
4
2
W
Cernunnos
geek4life1377
Cernunnos
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,816
Damage
14,362
18,023
Taken
24,934
7,110
Mitigated
17,999
3,188
Healing
11,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,047
204
0
5,314
8,820
4,069
0
609
8,113
59,891
0
L
2,700
169
362
3,044
9,518
10,410
0
1,407
7,921
17,474
0
L
5,615
220
185
2,453
6,596
3,520
0
446
6,091
0
25,832
W
Scylla
SebassD7
Scylla
2,765
157
69
1,332
5,736
2,015
0
2,685
3,051
39,166
0
W
Bastet
Souless 0
Bastet
8,408
1,622
0
824
5,169
2,191
0
2,857
2,312
0
20,483
W
Cernunnos
geek4life1377
Cernunnos
8,643
4,658
0
963
7,118
2,904
616
3,313
3,805
0
31,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,299
Gold Earned
27,826
171
Minions Killed
176
0
Camps Cleared
0
730,408
Distance Traveled
710,923
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,167
726
100
7
0
243,325
2
L
Geb
8,999
643
40
3
0
207,008
3
L
Chaac
8,660
619
36
3
0
260,590
4
W
Scylla
9,939
710
93
7
0
220,836
1
W
Bastet
8,906
636
30
2
0
287,011
2
W
Cernunnos
9,454
675
48
3
0
222,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role