Player Matchup

Fenrir
Fenrir
Darlamhue
Fenrir
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 59L
1,396 Elo+
Party 1
Achilles
Achilles
Kleytongf
Achilles
Level 16
God Stats
5W - 4L
1,651 SR
Queue Stats
34W - 43L
1,525 Elo+
Party 1
Janus
Janus
PENNSSATUCKY
Janus
Level 118
God Stats
3W - 7L
1,476 SR
Queue Stats
51W - 70L
1,462 Elo+
Party 1
Team Averages
Level 94
1,542 SR
1,461 Elo+

VS

Team Averages
Level 77
1,485 SR
1,393 Elo+
Neith
Neith
AlcanceTudo
Neith
Level 83
God Stats
21W - 31L
1,465 SR
Queue Stats
155W - 196L
1,461 Elo+
Solo
Ares
Ares
ReinJoestar
Ares
Level 86
God Stats
7W - 16L
1,543 SR
Queue Stats
296W - 463L
1,393 Elo+
Solo
Merlin
Merlin
theusromano14
Merlin
Level 62
God Stats
5W - 5L
1,447 SR
Queue Stats
19W - 19L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Darlamhue
Fenrir
15
2 / 2 / 8
10,992
647
7,803
13,075
8,808
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
Kleytongf
Achilles
18
5 / 2 / 7
12,248
720
9,645
17,679
25,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

20
5 / 0 / 6
13,358
786
20,387
7,522
3,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 2
10,363
610
10,786
15,086
6,916
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 4 / 4
9,661
568
2,517
16,135
13,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
3 / 4 / 1
10,289
605
11,383
11,779
5,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
12
Kills
4
4
Deaths
12
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Fenrir
Darlamhue
Fenrir
2
2
8
3
W
Achilles
Kleytongf
Achilles
5
2
7
4.25
W
5
0
6
8
L
0
4
4
0.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,835
Damage
24,686
38,276
Taken
43,000
37,705
Mitigated
25,946
5,279
Healing
6,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,786
3,402
314
2,587
15,086
6,916
0
6,175
8,557
0
50,317
W
Fenrir
Darlamhue
Fenrir
7,803
1,787
0
2,305
13,075
8,808
85
4,587
8,488
0
40,638
W
Achilles
Kleytongf
Achilles
9,645
1,785
0
1,890
17,679
25,103
708
6,774
10,905
0
32,611
W
20,387
33
0
1,084
7,522
3,794
664
2,661
4,861
87,840
0
L
2,517
0
0
2,431
16,135
13,808
0
9,516
6,348
9,805
0
L
11,383
830
74
1,095
11,779
5,222
0
4,735
6,629
53,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,598
Gold Earned
30,313
229
Minions Killed
170
0
Camps Cleared
0
998,548
Distance Traveled
794,066
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,363
610
80
5
0
290,571
3
W
Fenrir
10,992
647
44
3
0
347,552
7
W
Achilles
12,248
720
34
2
0
323,046
5
W
Janus
13,358
786
151
9
0
327,950
2
L
Ares
9,661
568
12
1
0
232,102
4
L
Merlin
10,289
605
78
5
0
271,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role