Player Matchup

Vamana
Vamana
 
Vamana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
DUSTINthewindOOF
Sylvanus
Level 84
God Stats
2W - 4L
1,604 SR
Queue Stats
324W - 356L
1,339 Elo+
Party 2
Bakasura
Bakasura
Kaboel98
Bakasura
Level 48
God Stats
5W - 9L
1,318 SR
Queue Stats
75W - 98L
1,370 Elo+
Solo
Hachiman
Hachiman
marvmarvdadragon
Hachiman
Level 67
God Stats
1W - 1L
1,737 SR
Queue Stats
186W - 194L
1,395 Elo+
Party 2
Team Averages
Level 93
1,532 SR
1,421 Elo+

VS

Team Averages
Level 77
1,496 SR
1,409 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Sacul65
Bakasura
Level 19
God Stats
5W - 6L
1,401 SR
Queue Stats
32W - 43L
1,273 Elo+
Party 3
Kukulkan
Kukulkan
Skubyru
Kukulkan
Level 88
God Stats
19W - 20L
1,459 SR
Queue Stats
325W - 385L
1,441 Elo+
Solo
Izanami
Izanami
fanfaroneo
Izanami
Level 105
God Stats
3W - 1L
1,604 SR
Queue Stats
79W - 85L
1,386 Elo+
Party 3
Atlas
Atlas
littletinyglader
Atlas
Level 65
God Stats
7W - 5L
1,514 SR
Queue Stats
42W - 48L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
1 / 1 / 2
8,388
559
6,481
12,273
7,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
 
Discordia
11
0 / 5 / 0
6,635
442
3,388
8,330
2,861
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 5 / 1
6,979
465
6,164
13,380
8,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Kaboel98
Bakasura
11
3 / 2 / 0
7,096
473
3,658
10,948
3,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 1
7,160
477
8,582
11,036
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
13
0 / 0 / 1
7,905
527
4,893
7,822
5,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Sacul65
Bakasura
12
3 / 4 / 4
7,212
481
7,567
14,085
5,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Skubyru
Kukulkan
13
5 / 1 / 2
7,940
529
7,749
6,216
2,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
fanfaroneo
Izanami
13
3 / 0 / 6
8,023
535
7,618
9,583
3,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 2 / 4
7,898
527
6,800
10,142
5,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
7
Kills
14
14
Deaths
7
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
1
2
2
L
Discordia
 
Discordia
0
5
0
0
W
Kumbhakarna
 
Kumbhakarna
0
0
1
0.5
L
1
5
1
0.3
L
Bakasura
Kaboel98
Bakasura
3
2
0
1.5
W
Bakasura
Sacul65
Bakasura
3
4
4
1.25
W
Kukulkan
Skubyru
Kukulkan
5
1
2
6
W
Izanami
fanfaroneo
Izanami
3
0
6
6
W
3
2
4
2.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,273
Damage
34,627
55,967
Taken
47,848
26,390
Mitigated
22,326
17,848
Healing
12,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
6,481
2,394
0
4,448
12,273
7,473
0
5,273
5,963
0
67,052
L
Discordia
 
Discordia
3,388
657
0
540
8,330
2,861
664
2,311
5,897
40,744
0
W
Kumbhakarna
 
Kumbhakarna
4,893
434
0
625
7,822
5,633
0
674
7,148
56,738
0
L
6,164
2,347
255
2,730
13,380
8,011
336
4,684
8,449
41,985
14,680
L
Bakasura
Kaboel98
Bakasura
3,658
2,025
0
2,741
10,948
3,832
374
2,725
8,120
0
38,402
W
Bakasura
Sacul65
Bakasura
7,567
4,966
0
2,178
14,085
5,217
0
1,600
12,125
0
45,078
W
Kukulkan
Skubyru
Kukulkan
7,749
1,110
0
1,832
6,216
2,689
757
2,572
3,644
55,854
0
W
Izanami
fanfaroneo
Izanami
7,618
4,943
0
4,992
9,583
3,402
0
1,722
7,861
0
73,844
W
6,800
1,871
0
2,394
10,142
5,385
43
1,895
8,247
26,701
3,074
L
8,582
5,163
0
7,134
11,036
4,213
0
3,558
7,478
0
55,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,258
Gold Earned
38,978
449
Minions Killed
484
0
Camps Cleared
0
1,378,196
Distance Traveled
1,486,251
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,388
559
127
8
0
299,641
1
L
Discordia
6,635
442
76
5
0
242,017
1
W
Kumbhakarna
7,905
527
123
8
0
283,138
4
L
Sylvanus
6,979
465
89
6
0
247,670
2
L
Bakasura
7,096
473
71
5
0
339,640
1
W
Bakasura
7,212
481
79
5
0
322,541
0
W
Kukulkan
7,940
529
109
7
0
299,498
4
W
Izanami
8,023
535
128
9
0
289,022
2
W
Atlas
7,898
527
45
3
0
292,052
5
L
Hachiman
7,160
477
86
6
0
249,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role