Player Matchup

Jormungandr
Jormungandr
Brandon279797
Jormungandr
Level 128
God Stats
2W - 1L
1,873 SR
Queue Stats
127W - 102L
1,539 Elo+
Party 2
Medusa
Medusa
G00TS
Medusa
Level 118
God Stats
7W - 1L
1,841 SR
Queue Stats
176W - 139L
1,570 Elo+
Party 2
Persephone
Persephone
Hikarial
Persephone
Level 141
God Stats
6W - 3L
1,745 SR
Queue Stats
113W - 83L
1,560 Elo+
Party 2
Osiris
Osiris
MUSTANG_2267
Osiris
Level 128
God Stats
1W - 1L
1,630 SR
Queue Stats
180W - 151L
1,544 Elo+
Party 3
Pele
Pele
zSheeqZz
Pele
Level 124
God Stats
1W - 5L
1,170 SR
Queue Stats
163W - 145L
1,546 Elo+
Party 3
Team Averages
Level 128
1,652 SR
1,552 Elo+

VS

Team Averages
Level 114
1,563 SR
1,589 Elo+
Hel
Hel
StarkkyyBoyy
Hel
Level 159
God Stats
7W - 5L
1,596 SR
Queue Stats
664W - 493L
1,641 Elo+
Party 1
Tyr
Tyr
VoluptuousAreola
Tyr
Level 52
God Stats
2W - 3L
1,503 SR
Queue Stats
173W - 52L
1,731 Elo+
Party 1
Scylla
Scylla
eCxLoony
Scylla
Level 136
God Stats
7W - 8L
1,475 SR
Queue Stats
469W - 381L
1,579 Elo+
Party 1
Fenrir
Fenrir
haydenv2
Fenrir
Level 133
God Stats
14W - 2L
1,851 SR
Queue Stats
579W - 411L
1,626 Elo+
Party 1
Neith
Neith
smoking003
Neith
Level 92
God Stats
16W - 17L
1,390 SR
Queue Stats
60W - 67L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Brandon279797
Jormungandr
10
1 / 1 / 2
6,175
515
3,737
7,390
5,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
G00TS
Medusa
12
0 / 2 / 1
6,457
538
3,207
9,483
3,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Persephone
Hikarial
Persephone
11
0 / 2 / 1
6,740
562
2,043
5,045
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
10
0 / 4 / 0
6,243
520
2,395
11,280
7,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pele
10
3 / 3 / 0
6,274
523
6,303
10,146
3,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 4
6,621
552
3,557
8,550
6,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
5 / 0 / 0
8,402
700
9,747
8,180
4,824
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
eCxLoony
Scylla
12
2 / 1 / 0
6,938
578
3,335
3,534
1,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
haydenv2
Fenrir
13
5 / 1 / 2
7,734
645
5,483
10,333
4,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
11
0 / 1 / 3
6,454
538
4,956
6,516
2,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
12
12
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Brandon279797
Jormungandr
1
1
2
2
L
Medusa
G00TS
Medusa
0
2
1
0.25
L
Persephone
Hikarial
Persephone
0
2
1
0.25
L
Osiris
0
4
0
0
W
0
1
4
2
W
5
0
0
5
W
Scylla
eCxLoony
Scylla
2
1
0
2
W
Fenrir
haydenv2
Fenrir
5
1
2
6
W
Neith
0
1
3
1.5
L
Pele
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,685
Damage
27,078
43,344
Taken
37,113
22,425
Mitigated
19,362
12,233
Healing
17,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Brandon279797
Jormungandr
3,737
1,051
0
1,280
7,390
5,651
0
2,075
5,269
23,067
704
L
Medusa
G00TS
Medusa
3,207
893
0
4,950
9,483
3,619
0
813
8,670
0
56,061
L
Persephone
Hikarial
Persephone
2,043
187
0
894
5,045
2,199
0
2,410
2,385
53,056
0
L
Osiris
2,395
1,043
0
4,125
11,280
7,264
0
393
10,887
0
39,995
W
3,557
189
2,261
6,165
8,550
6,443
364
2,940
5,610
26,333
2,033
W
9,747
1,640
0
4,538
8,180
4,824
0
0
8,180
0
62,169
W
Scylla
eCxLoony
Scylla
3,335
274
0
292
3,534
1,272
0
1,152
2,382
54,335
0
W
Fenrir
haydenv2
Fenrir
5,483
1,178
0
1,531
10,333
4,165
0
611
9,722
0
62,468
W
Neith
4,956
1,299
0
2,869
6,516
2,658
1,098
748
5,768
0
42,870
L
Pele
6,303
1,284
0
984
10,146
3,692
0
711
9,381
0
43,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,889
Gold Earned
36,149
424
Minions Killed
431
0
Camps Cleared
0
1,144,695
Distance Traveled
1,260,829
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,175
515
59
5
0
237,294
3
L
Medusa
6,457
538
88
7
0
210,942
2
L
Persephone
6,740
562
108
9
0
215,227
3
L
Osiris
6,243
520
95
8
0
212,916
4
W
Hel
6,621
552
21
2
0
233,340
3
W
Tyr
8,402
700
117
10
0
273,990
5
W
Scylla
6,938
578
112
9
0
230,108
6
W
Fenrir
7,734
645
99
8
0
286,007
3
W
Neith
6,454
538
82
7
0
237,384
3
L
Pele
6,274
523
74
6
0
268,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role