Player Matchup

Thanatos
Thanatos
Bronze V
Bulletsponge157
Thanatos
Bronze V
Level 83
God Stats
0W - 1L
1,540 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Ganesha
Ganesha
Gold III
Gekyumeisreal
Ganesha
Gold III
Level 127
God Stats
0W - 2L
1,206 SR
Queue Stats
282W - 288L
1,415 MMR
Solo
Anubis
Anubis
Silver I
SJNScapulPl
Anubis
Silver I
Level 128
God Stats
1W - 2L
1,573 SR
Queue Stats
33W - 37L
1,358 MMR
Solo
Guan Yu
Guan Yu
Gold III
Sneakyturtle213
Guan Yu
Gold III
Level 127
God Stats
23W - 35L
1,468 SR
Queue Stats
1,226W - 1,239L
1,192 MMR
Solo
Ishtar
Ishtar
Gold IV
iron619
Ishtar
Gold IV
Level 149
God Stats
2W - 4L
1,509 SR
Queue Stats
183W - 188L
1,429 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,459 SR
1,379 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,505 SR
1,379 MMR
Maui
Maui
Silver I
AaLiiiiVvEe
Maui
Silver I
Level 107
God Stats
1W - 0L
1,336 SR
Queue Stats
445W - 446L
1,164 MMR
Solo
Cabrakan
Cabrakan
Gold IV
Aaokii
Cabrakan
Gold IV
Level 154
God Stats
36W - 39L
1,531 SR
Queue Stats
704W - 710L
1,432 MMR
Solo
Arachne
Arachne
Gold II
Robbo2772
Arachne
Gold II
Level 124
God Stats
7W - 0L
1,665 SR
Queue Stats
133W - 136L
1,485 MMR
Solo
Skadi
Skadi
Gold III
Shiki-Cursed
Skadi
Gold III
Level 126
God Stats
100W - 95L
1,553 SR
Queue Stats
170W - 180L
1,326 MMR
Solo
Nox
Nox
Gold IV
dexter_Chili
Nox
Gold IV
Level 102
God Stats
22W - 28L
1,440 SR
Queue Stats
180W - 185L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
19
5 / 7 / 2
11,792
472
8,884
23,781
10,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
17
1 / 8 / 11
11,456
458
13,406
26,417
18,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
20
4 / 9 / 3
12,873
515
20,301
26,080
15,643
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 3 / 3
11,860
474
9,731
26,913
32,473
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ishtar
iron619
Ishtar
18
4 / 7 / 3
12,063
483
11,040
25,848
10,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
SetSusanoSobekThor

VS

Bans
LokiAwilixNe ZhaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 18
13,193
528
9,009
23,769
29,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cabrakan
Aaokii
Cabrakan
20
5 / 3 / 7
15,373
615
21,528
19,228
19,774
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
Robbo2772
Arachne
20
10 / 4 / 10
15,838
634
29,005
25,916
12,186
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
8 / 7 / 5
15,012
600
17,404
20,543
8,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
10 / 2 / 7
15,076
603
16,338
14,437
6,853
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
81
17
Kills
34
34
Deaths
17
22
Assists
47
Player
Kills
Deaths
Assists
KDA
W
1
1
18
10
W
Cabrakan
Aaokii
Cabrakan
5
3
7
2.83
L
Thanatos
5
7
2
0.86
L
Ganesha
1
8
11
0.81
W
Arachne
Robbo2772
Arachne
10
4
10
3.75
L
Anubis
4
9
3
0.61
W
8
7
5
1.5
L
3
3
3
1.5
W
10
2
7
6.75
L
Ishtar
iron619
Ishtar
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,362
Damage
93,284
129,039
Taken
103,893
87,455
Mitigated
76,984
50,262
Healing
26,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,009
2,937
0
3,384
23,769
29,625
250
9,645
13,150
37,167
0
W
Cabrakan
Aaokii
Cabrakan
21,528
3,189
0
9,712
19,228
19,774
1,112
2,884
16,344
121,319
0
L
Thanatos
8,884
3,261
0
17,597
23,781
10,511
0
4,612
19,127
0
83,974
L
Ganesha
13,406
2,158
0
3,597
26,417
18,386
0
9,259
17,036
59,804
0
W
Arachne
Robbo2772
Arachne
29,005
18,832
0
8,907
25,916
12,186
3,002
7,984
17,932
35
151,427
L
Anubis
20,301
1,181
0
12,118
26,080
15,643
105
12,126
13,468
122,416
0
W
17,404
6,809
0
2,434
20,543
8,546
4,331
7,619
12,924
0
135,430
L
9,731
1,000
1,138
8,474
26,913
32,473
0
11,505
15,326
0
94,496
W
16,338
969
0
2,372
14,437
6,853
1,231
7,531
6,906
113,555
0
L
Ishtar
iron619
Ishtar
11,040
5,137
0
7,338
25,848
10,442
0
8,542
17,172
0
92,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,044
Gold Earned
74,492
744
Minions Killed
758
0
Camps Cleared
0
2,156,059
Distance Traveled
2,391,403
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
13,193
528
46
2
0
470,137
1
W
Cabrakan
15,373
615
223
9
0
447,963
1
L
Thanatos
11,792
472
133
5
0
488,109
5
L
Ganesha
11,456
458
36
1
0
428,983
5
W
Arachne
15,838
634
144
6
0
536,274
5
L
Anubis
12,873
515
186
7
0
389,093
2
W
Skadi
15,012
600
170
7
0
425,096
4
L
Guan Yu
11,860
474
178
7
0
451,137
4
W
Nox
15,076
603
175
7
0
511,933
7
L
Ishtar
12,063
483
211
8
0
398,737
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role