Player Matchup

Sol
Sol
Platinum V
 
Sol
Platinum V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold IV
 
Ne Zha
Gold IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum V
MadDogJJ
Tyr
Platinum V
Level 152
God Stats
0W - 3L
1,500 SR
Queue Stats
103W - 100L
1,796 MMR
Solo
Bacchus
Bacchus
Gold IV
Tegucigalpa
Bacchus
Gold IV
Level 160
God Stats
9W - 9L
1,691 SR
Queue Stats
151W - 148L
1,541 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,538 SR
1,567 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,578 SR
1,645 MMR
Poseidon
Poseidon
Gold V
 
Poseidon
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold II
 
Artio
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum V
BaliskS2Best
Fenrir
Platinum V
Level 156
God Stats
2W - 1L
1,724 SR
Queue Stats
157W - 137L
1,707 MMR
Solo
Rama
Rama
Platinum II
DonaDenizeSafada
Rama
Platinum II
Level 102
God Stats
19W - 14L
1,666 SR
Queue Stats
211W - 212L
1,847 MMR
Party 1
Guan Yu
Guan Yu
Gold II
OnlyWforever
Guan Yu
Gold II
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 38L
1,672 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 0 / 0
3,987
797
817
2,767
738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
 
Ne Zha
6
0 / 0 / 0
3,649
730
351
3,654
999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
 
Medusa
6
1 / 0 / 0
3,355
671
3,579
3,430
864
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 2 / 0
3,224
645
1,083
4,469
1,604
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Tegucigalpa
Bacchus
5
0 / 0 / 1
3,487
697
2,339
3,839
1,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
MercuryIshtarGebThor

VS

Bans
SusanoAtlasLancelotAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
7
1 / 0 / 0
3,986
797
1,000
1,189
379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artio
 
Artio
5
0 / 1 / 0
3,432
686
1,461
4,578
2,063
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
7
1 / 0 / 1
4,148
830
672
2,257
836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,387
677
2,765
4,339
1,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
OnlyWforever
Guan Yu
6
0 / 0 / 2
3,912
782
2,379
2,145
1,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
2
2
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
0
0
L
Ne Zha
 
Ne Zha
0
0
0
0
L
Medusa
 
Medusa
1
0
0
1
W
Poseidon
 
Poseidon
1
0
0
1
W
Artio
 
Artio
0
1
0
0
W
Fenrir
1
0
1
1.5
W
0
0
0
0
L
0
2
0
0
W
Guan Yu
OnlyWforever
Guan Yu
0
0
2
1
L
Bacchus
Tegucigalpa
Bacchus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,169
Damage
8,277
18,159
Taken
14,508
5,823
Mitigated
5,828
9,581
Healing
6,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
817
435
0
2,340
2,767
738
330
543
2,098
27,812
0
L
Ne Zha
 
Ne Zha
351
192
0
2,472
3,654
999
0
130
3,448
0
14,145
L
Medusa
 
Medusa
3,579
2,399
0
895
3,430
864
0
744
2,686
0
17,878
W
Poseidon
 
Poseidon
1,000
87
0
250
1,189
379
0
430
759
22,990
0
W
Artio
 
Artio
1,461
93
651
1,954
4,578
2,063
0
1,068
3,510
8,330
1,531
W
Fenrir
672
169
0
200
2,257
836
0
523
1,734
0
18,737
W
2,765
2,017
0
2,081
4,339
1,017
0
1,135
3,204
0
20,142
L
1,083
134
0
1,763
4,469
1,604
0
169
3,914
0
13,276
W
Guan Yu
OnlyWforever
Guan Yu
2,379
301
0
1,642
2,145
1,533
0
0
2,145
0
17,292
L
Bacchus
Tegucigalpa
Bacchus
2,339
673
560
1,551
3,839
1,618
0
580
3,259
9,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,702
Gold Earned
18,865
175
Minions Killed
180
0
Camps Cleared
0
537,617
Distance Traveled
567,553
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,987
797
67
13
0
99,630
0
L
Ne Zha
3,649
730
45
9
0
135,765
0
L
Medusa
3,355
671
28
6
0
95,456
1
W
Poseidon
3,986
797
46
9
0
123,995
1
W
Artio
3,432
686
20
4
0
101,596
1
W
Fenrir
4,148
830
45
9
0
127,771
0
W
Rama
3,387
677
40
8
0
106,886
1
L
Tyr
3,224
645
22
4
0
85,750
1
W
Guan Yu
3,912
782
29
6
0
107,305
1
L
Bacchus
3,487
697
13
3
0
121,016
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role