Player Matchup

Nemesis
Nemesis
Dontae Loops
Nemesis
Level 127
God Stats
2W - 8L
1,187 SR
Queue Stats
41W - 40L
1,460 Elo+
Party 3
Ymir
Ymir
Jayden Loops
Ymir
Level 109
God Stats
3W - 3L
1,600 SR
Queue Stats
45W - 47L
1,436 Elo+
Party 3
Neith
Neith
LxTony_
Neith
Level 124
God Stats
10W - 7L
1,569 SR
Queue Stats
23W - 25L
1,450 Elo+
Party 1
Shiva
Shiva
csoc1
Shiva
Level 125
God Stats
0W - 2L
1,401 SR
Queue Stats
103W - 119L
1,438 Elo+
Solo
Ra
Ra
predatorrr28
Ra
Level 124
God Stats
1W - 2L
1,567 SR
Queue Stats
23W - 25L
1,450 Elo+
Party 1
Team Averages
Level 122
1,465 SR
1,447 Elo+

VS

Team Averages
Level 101
1,492 SR
1,465 Elo+
Mulan
Mulan
AssertedOrc34
Mulan
Level 123
God Stats
11W - 7L
1,478 SR
Queue Stats
184W - 170L
1,499 Elo+
Party 2
Cthulhu
Cthulhu
GooseBender
Cthulhu
Level 111
God Stats
15W - 10L
1,550 SR
Queue Stats
93W - 91L
1,489 Elo+
Party 2
Gilgamesh
Gilgamesh
Meekoh999
Gilgamesh
Level 64
God Stats
2W - 4L
1,355 SR
Queue Stats
121W - 139L
1,457 Elo+
Solo
Chang'e
Chang'e
Tragik Royalty
Chang'e
Level 157
God Stats
22W - 17L
1,599 SR
Queue Stats
495W - 515L
1,435 Elo+
Solo
Charybdis
Charybdis
miguelgun2
Charybdis
Level 51
God Stats
5W - 4L
1,478 SR
Queue Stats
55W - 69L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dontae Loops
Nemesis
10
4 / 2 / 0
6,179
562
4,893
11,074
3,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

6
0 / 5 / 1
4,590
417
2,114
10,782
8,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
LxTony_
Neith
9
0 / 3 / 3
5,286
481
7,554
8,885
3,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
csoc1
Shiva
3
0 / 2 / 1
3,965
360
1,312
2,976
954
10
2 / 2 / 0
5,803
528
2,704
6,087
2,357
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 0
7,300
664
7,093
10,073
5,645
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cthulhu
GooseBender
Cthulhu
10
1 / 1 / 6
6,560
596
5,609
8,778
6,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Meekoh999
Gilgamesh
10
2 / 0 / 4
6,717
611
3,755
7,628
4,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
0 / 1 / 3
7,011
637
2,937
5,558
2,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charybdis
miguelgun2
Charybdis
11
7 / 2 / 2
6,800
618
10,787
7,961
2,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
14
14
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
2
0
2
L
Nemesis
Dontae Loops
Nemesis
4
2
0
2
W
Cthulhu
GooseBender
Cthulhu
1
1
6
4
L
0
5
1
0.1
L
Neith
LxTony_
Neith
0
3
3
0.5
W
Gilgamesh
Meekoh999
Gilgamesh
2
0
4
4
W
0
1
3
1.5
L
Shiva
csoc1
Shiva
0
2
1
0.25
W
Charybdis
miguelgun2
Charybdis
7
2
2
4
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,577
Damage
30,181
39,804
Taken
39,998
19,298
Mitigated
20,886
9,934
Healing
14,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,093
1,648
0
3,667
10,073
5,645
0
684
9,389
110
45,580
L
Nemesis
Dontae Loops
Nemesis
4,893
1,720
0
3,658
11,074
3,920
0
792
10,282
0
31,507
W
Cthulhu
GooseBender
Cthulhu
5,609
710
256
2,522
8,778
6,313
84
1,452
7,326
22,473
0
L
2,114
455
0
450
10,782
8,346
0
2,938
7,844
10,167
0
L
Neith
LxTony_
Neith
7,554
2,995
283
3,416
8,885
3,721
0
2,594
6,291
0
39,841
W
Gilgamesh
Meekoh999
Gilgamesh
3,755
1,374
0
750
7,628
4,200
28
160
7,468
0
39,085
W
2,937
97
778
3,646
5,558
2,157
524
1,315
4,243
49,931
0
L
Shiva
csoc1
Shiva
1,312
675
0
545
2,976
954
0
0
2,976
0
8,592
W
Charybdis
miguelgun2
Charybdis
10,787
4,408
0
3,080
7,961
2,571
954
1,207
6,754
0
47,193
L
2,704
436
38
1,544
6,087
2,357
0
2,332
3,755
37,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,823
Gold Earned
34,388
234
Minions Killed
363
0
Camps Cleared
0
843,995
Distance Traveled
1,053,148
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,300
664
86
8
0
207,873
0
L
Nemesis
6,179
562
70
6
0
232,764
1
W
Cthulhu
6,560
596
33
3
0
215,780
4
L
Ymir
4,590
417
12
1
0
178,630
0
L
Neith
5,286
481
68
6
0
186,303
2
W
Gilgamesh
6,717
611
67
6
0
244,962
4
W
Chang'e
7,011
637
100
9
0
212,600
0
L
Shiva
3,965
360
15
1
0
43,806
0
W
Charybdis
6,800
618
77
7
0
171,933
2
L
Ra
5,803
528
69
6
0
202,492
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role