Player Matchup

Sobek
Sobek
Masters
 
Sobek
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Diamond I
DeadxDerek 666
Sol
Diamond I
Level 143
God Stats
12W - 4L
1,663 SR
Queue Stats
257W - 205L
2,488 MMR
Party 1
Medusa
Medusa
Masters
art of war 03
Medusa
Masters
Level 127
God Stats
111W - 54L
1,712 SR
Queue Stats
296W - 178L
2,343 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 133
1,625 SR
2,110 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 115
1,433 SR
953 MMR
Geb
Geb
Bronze IV
CUMMINS CRAZY99
Geb
Bronze IV
Level 128
God Stats
46W - 74L
1,390 SR
Queue Stats
58W - 106L
508 MMR
Party 2
Hades
Hades
Silver V
Rebel hunler
Hades
Silver V
Level 121
God Stats
27W - 36L
1,494 SR
Queue Stats
33W - 57L
1,186 MMR
Party 2
Horus
Horus
Bronze I
lwright8
Horus
Bronze I
Level 95
God Stats
2W - 9L
1,415 SR
Queue Stats
19W - 41L
1,164 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 1 / 12
7,683
854
5,680
12,475
10,644
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
4 / 0 / 9
7,910
879
8,793
5,533
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
8 / 2 / 5
8,600
956
12,946
6,703
2,922
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AphroditeArachneShivaDanzaburouNe Zha

VS

Bans
AresGuan YuHe BoGilgameshCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,292
699
5,036
12,163
8,632
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
2 / 5 / 1
6,671
741
5,549
11,178
5,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
lwright8
Horus
10
1 / 5 / 1
6,517
724
2,577
10,969
9,495
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
13
Kills
3
3
Deaths
13
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
12
7
L
0
3
3
0.5
W
4
0
9
8.5
L
2
5
1
0.5
W
8
2
5
5.25
L
Horus
lwright8
Horus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,419
Damage
13,162
24,711
Taken
34,310
15,813
Mitigated
23,704
8,491
Healing
5,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,680
532
843
4,247
12,475
10,644
265
3,346
9,129
19,295
0
L
5,036
249
190
295
12,163
8,632
0
4,861
7,302
25,326
0
W
8,793
3,921
0
2,250
5,533
2,247
1,480
2,935
2,598
26,081
0
L
5,549
216
406
1,567
11,178
5,577
0
4,925
6,253
19,944
0
W
12,946
6,714
0
1,151
6,703
2,922
1,346
4,329
2,374
0
38,962
L
Horus
lwright8
Horus
2,577
1,351
918
1,893
10,969
9,495
0
4,717
6,252
0
12,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,193
Gold Earned
19,480
101
Minions Killed
89
0
Camps Cleared
0
569,189
Distance Traveled
502,526
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,683
854
15
2
0
205,053
3
L
Geb
6,292
699
23
3
0
180,680
3
W
Sol
7,910
879
40
4
0
188,662
3
L
Hades
6,671
741
43
5
0
150,510
1
W
Medusa
8,600
956
46
5
0
175,474
2
L
Horus
6,517
724
23
3
0
171,336
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role