Player Matchup

Skadi
Skadi
Platinum II
FxZiiioN
Skadi
Platinum II
Level 103
God Stats
14W - 11L
1,704 SR
Queue Stats
229W - 233L
1,902 MMR
Party 4
Xing Tian
Xing Tian
Platinum III
IlSharkIl
Xing Tian
Platinum III
Level 141
God Stats
4W - 5L
1,662 SR
Queue Stats
245W - 251L
1,708 MMR
Party 2
Artio
Artio
Gold IV
Life_Is_KrizixX_
Artio
Gold IV
Level 82
God Stats
4W - 11L
1,386 SR
Queue Stats
128W - 129L
1,448 MMR
Party 4
Da Ji
Da Ji
Gold I
adamhole7
Da Ji
Gold I
Level 123
God Stats
1W - 3L
1,465 SR
Queue Stats
161W - 164L
1,595 MMR
Party 2
Nu Wa
Nu Wa
Platinum IV
wem75019
Nu Wa
Platinum IV
Level 160
God Stats
25W - 21L
1,592 SR
Queue Stats
908W - 927L
1,856 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,562 SR
1,702 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,748 SR
1,719 MMR
Poseidon
Poseidon
Platinum I
MamBanaJUHU
Poseidon
Platinum I
Level 149
God Stats
2W - 1L
1,575 SR
Queue Stats
60W - 50L
2,071 MMR
Party 3
Cupid
Cupid
Platinum V
NimishLillish80
Cupid
Platinum V
Level 92
God Stats
5W - 1L
1,729 SR
Queue Stats
259W - 238L
1,764 MMR
Party 1
Arachne
Arachne
Gold V
Rockstarsiwy
Arachne
Gold V
Level 123
God Stats
2W - 2L
1,803 SR
Queue Stats
11W - 5L
1,685 MMR
Party 3
Bellona
Bellona
Silver I
WeeI3 Hunter
Bellona
Silver I
Level 125
God Stats
4W - 1L
1,945 SR
Queue Stats
22W - 14L
1,631 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
bblizzybaby
Baron Samedi
Gold II
Level 127
God Stats
9W - 5L
1,688 SR
Queue Stats
616W - 623L
1,446 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
FxZiiioN
Skadi
17
0 / 7 / 2
10,563
440
17,974
21,190
8,832
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
IlSharkIl
Xing Tian
15
1 / 2 / 1
9,787
408
12,241
22,626
26,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
0 / 2 / 2
11,955
498
14,454
24,954
36,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Da Ji
adamhole7
Da Ji
17
0 / 6 / 1
10,217
426
6,737
20,944
11,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
wem75019
Nu Wa
18
2 / 5 / 0
11,293
471
15,934
14,928
7,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Guan YuYu HuangVulcan

VS

Bans
ThorCliodhnaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
MamBanaJUHU
Poseidon
20
5 / 0 / 7
13,530
564
20,126
17,712
8,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
12 / 1 / 1
15,221
634
18,982
19,946
9,360
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Rockstarsiwy
Arachne
17
1 / 1 / 9
11,754
490
14,338
20,272
10,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
WeeI3 Hunter
Bellona
19
1 / 1 / 7
12,655
527
15,861
24,263
27,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
bblizzybaby
Baron Samedi
18
3 / 1 / 14
12,249
510
11,642
25,126
23,270
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
60
3
Kills
22
22
Deaths
4
6
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Skadi
FxZiiioN
Skadi
0
7
2
0.14
L
Xing Tian
IlSharkIl
Xing Tian
1
2
1
0.75
L
0
2
2
0.5
W
Poseidon
MamBanaJUHU
Poseidon
5
0
7
8.5
W
12
1
1
12.5
W
Arachne
Rockstarsiwy
Arachne
1
1
9
5.5
W
Bellona
WeeI3 Hunter
Bellona
1
1
7
4.5
L
Da Ji
adamhole7
Da Ji
0
6
1
0.08
W
Baron Samedi
bblizzybaby
Baron Samedi
3
1
14
10
L
Nu Wa
wem75019
Nu Wa
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,340
Damage
80,949
104,642
Taken
107,319
90,404
Mitigated
79,328
21,598
Healing
62,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
FxZiiioN
Skadi
17,974
5,658
0
655
21,190
8,832
0
3,824
17,366
0
105,062
L
Xing Tian
IlSharkIl
Xing Tian
12,241
894
0
2,981
22,626
26,919
0
9,568
13,058
35,796
2,790
L
14,454
1,653
725
9,747
24,954
36,071
494
5,517
19,437
95,529
0
W
Poseidon
MamBanaJUHU
Poseidon
20,126
3,774
0
9,606
17,712
8,173
1,703
8,740
8,812
152,872
0
W
18,982
11,435
564
14,015
19,946
9,360
5,434
5,403
14,513
0
143,002
W
Arachne
Rockstarsiwy
Arachne
14,338
8,047
0
11,242
20,272
10,853
105
4,587
15,627
0
107,525
W
Bellona
WeeI3 Hunter
Bellona
15,861
6,089
0
11,055
24,263
27,672
538
12,969
10,302
583
101,793
L
Da Ji
adamhole7
Da Ji
6,737
1,057
0
6,542
20,944
11,019
0
5,815
15,129
0
96,001
W
Baron Samedi
bblizzybaby
Baron Samedi
11,642
1,491
2,403
13,286
25,126
23,270
345
10,129
14,932
58,500
0
L
Nu Wa
wem75019
Nu Wa
15,934
1,609
0
948
14,928
7,563
450
7,331
7,597
115,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,815
Gold Earned
65,409
767
Minions Killed
837
0
Camps Cleared
0
2,231,064
Distance Traveled
2,321,869
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,563
440
164
7
0
418,213
3
L
Xing Tian
9,787
408
42
2
0
491,122
4
L
Artio
11,955
498
206
9
0
420,860
2
W
Poseidon
13,530
564
256
11
0
474,574
6
W
Cupid
15,221
634
221
9
0
457,876
5
W
Arachne
11,754
490
131
5
0
545,591
4
W
Bellona
12,655
527
171
7
0
405,417
2
L
Da Ji
10,217
426
155
6
0
467,918
5
W
Baron Samedi
12,249
510
58
2
0
438,411
2
L
Nu Wa
11,293
471
200
8
0
432,951
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role