Player Matchup

Skadi
Skadi
Arens95
Skadi
Level 105
God Stats
13W - 8L
1,627 SR
Queue Stats
131W - 127L
1,476 Elo+
Party 1
Hun Batz
Hun Batz
Bradas xD
Hun Batz
Level 62
God Stats
24W - 18L
1,546 SR
Queue Stats
49W - 38L
1,488 Elo+
Party 2
Danzaburou
Danzaburou
Casanovas87
Danzaburou
Level 118
God Stats
14W - 23L
1,387 SR
Queue Stats
696W - 797L
1,396 Elo+
Solo
Cerberus
Cerberus
Chizzo92
Cerberus
Level 129
God Stats
12W - 6L
1,664 SR
Queue Stats
264W - 262L
1,425 Elo+
Party 1
Chang'e
Chang'e
Lil man jord
Chang'e
Level 100
God Stats
5W - 9L
1,395 SR
Queue Stats
169W - 174L
1,446 Elo+
Party 2
Team Averages
Level 103
1,524 SR
1,446 Elo+

VS

Team Averages
Level 115
1,471 SR
1,426 Elo+
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Ebbski117
Fafnir
Level 66
God Stats
5W - 14L
1,363 SR
Queue Stats
100W - 110L
1,397 Elo+
Solo
Medusa
Medusa
droopy_buff3
Medusa
Level 84
God Stats
135W - 126L
1,485 SR
Queue Stats
172W - 171L
1,381 Elo+
Solo
Bakasura
Bakasura
l23firemonkey45
Bakasura
Level 108
God Stats
87W - 76L
1,530 SR
Queue Stats
270W - 279L
1,471 Elo+
Solo
Bastet
Bastet
monszy
Bastet
Level 157
God Stats
35W - 46L
1,477 SR
Queue Stats
443W - 480L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Arens95
Skadi
14
4 / 0 / 3
8,602
538
9,600
7,908
2,753
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Bradas xD
Hun Batz
12
1 / 2 / 5
7,750
484
8,099
12,533
4,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
Casanovas87
Danzaburou
14
2 / 4 / 5
8,600
538
8,752
13,699
4,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Chizzo92
Cerberus
12
5 / 3 / 5
8,538
534
6,239
17,204
16,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
Lil man jord
Chang'e
14
3 / 4 / 6
8,654
541
7,663
12,708
4,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 2 / 4
9,111
569
11,008
8,824
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Ebbski117
Fafnir
12
1 / 3 / 7
7,676
480
7,182
13,061
7,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
12
1 / 4 / 0
7,081
443
4,141
13,132
4,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bakasura
15
5 / 4 / 0
9,720
608
14,874
18,931
11,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bastet
monszy
Bastet
14
3 / 2 / 4
8,447
528
6,141
17,579
6,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
15
Kills
13
13
Deaths
15
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
2
4
2.5
W
Skadi
Arens95
Skadi
4
0
3
5.5
W
Hun Batz
Bradas xD
Hun Batz
1
2
5
1.75
W
Danzaburou
Casanovas87
Danzaburou
2
4
5
1.13
W
Cerberus
Chizzo92
Cerberus
5
3
5
2.5
L
Fafnir
Ebbski117
Fafnir
1
3
7
1.5
W
Chang'e
Lil man jord
Chang'e
3
4
6
1.5
L
Medusa
1
4
0
0.25
L
Bakasura
5
4
0
1.25
L
Bastet
monszy
Bastet
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,353
Damage
43,346
64,052
Taken
71,527
33,581
Mitigated
34,554
22,982
Healing
27,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,008
1,331
0
1,425
8,824
3,611
216
4,671
4,153
74,943
0
W
Skadi
Arens95
Skadi
9,600
3,948
0
980
7,908
2,753
629
1,406
6,226
0
65,159
W
Hun Batz
Bradas xD
Hun Batz
8,099
1,847
0
4,958
12,533
4,665
0
2,220
9,563
0
54,980
W
Danzaburou
Casanovas87
Danzaburou
8,752
3,974
0
6,499
13,699
4,429
1,200
879
10,615
0
59,420
W
Cerberus
Chizzo92
Cerberus
6,239
250
284
4,690
17,204
16,802
155
6,815
9,777
30,288
1,825
L
Fafnir
Ebbski117
Fafnir
7,182
1,452
41
4,391
13,061
7,915
472
4,604
8,457
22,975
0
W
Chang'e
Lil man jord
Chang'e
7,663
728
1,257
4,314
12,708
4,932
267
6,222
6,088
51,214
0
L
Medusa
4,141
1,692
0
4,685
13,132
4,444
0
791
12,341
0
41,349
L
Bakasura
14,874
9,226
0
8,534
18,931
11,774
0
2,233
16,698
0
59,694
L
Bastet
monszy
Bastet
6,141
1,695
0
8,797
17,579
6,810
52
1,341
16,238
0
65,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,144
Gold Earned
42,035
420
Minions Killed
468
0
Camps Cleared
0
1,554,675
Distance Traveled
1,523,160
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,111
569
127
8
0
279,233
1
W
Skadi
8,602
538
101
6
0
299,786
1
W
Hun Batz
7,750
484
92
6
0
367,855
1
W
Danzaburou
8,600
538
104
7
0
275,695
7
W
Cerberus
8,538
534
48
3
0
296,133
3
L
Fafnir
7,676
480
43
3
0
310,436
2
W
Chang'e
8,654
541
75
5
0
315,206
4
L
Medusa
7,081
443
61
4
0
289,950
8
L
Bakasura
9,720
608
140
9
0
312,269
2
L
Bastet
8,447
528
97
6
0
331,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role