Player Matchup

Hachiman
Hachiman
Crowboy10
Hachiman
Level 135
God Stats
5W - 7L
1,594 SR
Queue Stats
701W - 738L
1,474 Elo+
Solo
Geb
Geb
DERZZKIYY
Geb
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Hun Batz
Hun Batz
SquidyShimjo
Hun Batz
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,352 Elo+
Party 1
Fenrir
Fenrir
leticiadolera
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,478 Elo+
Solo
Chaac
Chaac
ronnii
Chaac
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,352 Elo+
Party 1
Team Averages
Level 78
1,519 SR
1,431 Elo+

VS

Team Averages
Level 60
1,530 SR
1,490 Elo+
Tiamat
Tiamat
 
Tiamat
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Mammosha
Bacchus
Level 96
God Stats
11W - 8L
1,509 SR
Queue Stats
437W - 415L
1,441 Elo+
Party 2
Xbalanque
Xbalanque
Mamory
Xbalanque
Level 146
God Stats
15W - 11L
1,640 SR
Queue Stats
485W - 421L
1,589 Elo+
Party 2
Thoth
Thoth
Wolf0fFenris
Thoth
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Обезбол
Fafnir
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
54W - 53L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Crowboy10
Hachiman
15
4 / 6 / 4
8,221
747
11,847
12,857
5,071
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 6 / 5
8,875
807
6,973
15,553
12,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hun Batz
SquidyShimjo
Hun Batz
15
3 / 5 / 3
8,629
784
7,012
8,876
3,623
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 4 / 6
6,869
624
3,532
8,575
3,935
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Chaac
ronnii
Chaac
16
1 / 2 / 6
7,739
704
9,625
14,922
15,578
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
8 / 2 / 11
10,568
961
13,610
10,991
10,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Mammosha
Bacchus
12
2 / 2 / 12
8,194
745
5,563
12,377
16,192
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xbalanque
Mamory
Xbalanque
18
11 / 2 / 10
10,698
973
24,595
11,124
6,808
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 4 / 6
7,481
680
4,194
8,423
4,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 1 / 17
9,698
882
4,417
12,598
19,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
79
11
Kills
23
23
Deaths
11
24
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
2
11
6.75
L
Hachiman
Crowboy10
Hachiman
4
6
4
1
L
3
6
5
0.92
W
Bacchus
Mammosha
Bacchus
2
2
12
4
W
Xbalanque
Mamory
Xbalanque
11
2
10
8
L
Hun Batz
SquidyShimjo
Hun Batz
3
5
3
0.9
W
0
4
6
0.75
L
0
4
6
0.75
L
Chaac
ronnii
Chaac
1
2
6
2
W
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,989
Damage
52,379
60,783
Taken
55,513
40,417
Mitigated
56,349
17,552
Healing
21,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
13,610
1,729
2,526
3,178
10,991
10,023
1,394
950
10,041
25,143
0
L
Hachiman
Crowboy10
Hachiman
11,847
5,869
437
2,092
12,857
5,071
517
7,182
5,675
0
29,204
L
6,973
1,041
0
1,594
15,553
12,210
0
6,455
9,098
9,820
0
W
Bacchus
Mammosha
Bacchus
5,563
455
3,145
3,100
12,377
16,192
202
1,277
11,100
10,088
0
W
Xbalanque
Mamory
Xbalanque
24,595
11,236
2,618
3,563
11,124
6,808
3,895
1,258
9,866
0
46,442
L
Hun Batz
SquidyShimjo
Hun Batz
7,012
1,796
461
277
8,876
3,623
170
4,372
4,504
0
14,118
W
4,194
663
0
156
8,423
4,300
114
1,246
7,177
9,477
0
L
3,532
493
1,041
2,060
8,575
3,935
38
3,956
4,619
0
6,631
L
Chaac
ronnii
Chaac
9,625
960
1,675
7,915
14,922
15,578
14
5,819
9,103
0
21,148
W
4,417
1,699
363
3,139
12,598
19,026
305
2,242
10,356
7,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,333
Gold Earned
46,639
97
Minions Killed
111
0
Camps Cleared
0
1,005,784
Distance Traveled
1,032,008
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,568
961
28
3
0
201,125
0
L
Hachiman
8,221
747
43
4
0
167,505
3
L
Geb
8,875
807
7
1
0
188,685
0
W
Bacchus
8,194
745
7
1
0
239,763
0
W
Xbalanque
10,698
973
60
5
0
202,012
3
L
Hun Batz
8,629
784
17
2
0
195,237
0
W
Thoth
7,481
680
12
1
0
173,284
0
L
Fenrir
6,869
624
8
1
0
220,464
1
L
Chaac
7,739
704
22
2
0
233,893
0
W
Fafnir
9,698
882
4
0
0
215,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role