Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Cr-Edu-Cr
Baron Samedi
Level 103
God Stats
1W - 0L
1,613 SR
Queue Stats
70W - 75L
1,451 Elo+
Party 1
Awilix
Awilix
Ibsz
Awilix
Level 142
God Stats
8W - 7L
1,618 SR
Queue Stats
535W - 586L
1,424 Elo+
Party 3
Ishtar
Ishtar
oOTheRockStarOo
Ishtar
Level 160
God Stats
2W - 1L
1,471 SR
Queue Stats
196W - 183L
1,497 Elo+
Party 1
Team Averages
Level 136
1,541 SR
1,474 Elo+

VS

Team Averages
Level 98
1,506 SR
1,473 Elo+
Camazotz
Camazotz
 
Camazotz
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
ArcherEyez
Scylla
Level 108
God Stats
2W - 3L
1,425 SR
Queue Stats
231W - 224L
1,434 Elo+
Party 2
Ah Puch
Ah Puch
Desavori
Ah Puch
Level 141
God Stats
4W - 4L
1,589 SR
Queue Stats
434W - 404L
1,476 Elo+
Party 2
Freya
Freya
KimTaehyungsbaby
Freya
Level 86
God Stats
1W - 3L
1,516 SR
Queue Stats
102W - 87L
1,501 Elo+
Party 2
Olorun
Olorun
TechnoFroglet
Olorun
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 69L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
19
4 / 2 / 20
12,292
878
12,244
12,738
6,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Osiris
 
Osiris
19
8 / 4 / 19
11,772
841
20,424
19,647
18,366
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Cr-Edu-Cr
Baron Samedi
18
6 / 4 / 15
11,328
809
17,627
14,085
8,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
Ibsz
Awilix
18
6 / 4 / 17
11,137
796
12,037
17,015
8,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
11 / 2 / 19
13,029
931
20,637
12,073
6,549
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
15
2 / 8 / 6
9,372
669
9,926
23,950
16,275
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
ArcherEyez
Scylla
14
1 / 8 / 4
8,961
640
5,757
12,872
4,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Puch
Desavori
Ah Puch
18
4 / 6 / 9
10,726
766
17,377
16,823
8,421
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 8 / 7
10,637
760
12,063
17,940
8,691
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
4 / 5 / 10
10,691
764
14,727
20,528
11,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
52
35
Kills
16
16
Deaths
35
90
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
2
20
7
W
Osiris
 
Osiris
8
4
19
4.38
L
Camazotz
 
Camazotz
2
8
6
0.63
L
Scylla
ArcherEyez
Scylla
1
8
4
0.38
W
Baron Samedi
Cr-Edu-Cr
Baron Samedi
6
4
15
3.38
L
Ah Puch
Desavori
Ah Puch
4
6
9
1.42
W
Awilix
Ibsz
Awilix
6
4
17
3.63
L
5
8
7
1.06
L
4
5
10
1.8
W
11
2
19
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,969
Damage
59,850
75,558
Taken
92,113
48,622
Mitigated
49,926
34,623
Healing
34,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
12,244
2,907
4,713
4,651
12,738
6,292
1,148
7,368
5,370
0
31,770
W
Osiris
 
Osiris
20,424
5,261
978
4,462
19,647
18,366
1,299
11,617
8,030
0
29,505
L
Camazotz
 
Camazotz
9,926
1,495
133
8,605
23,950
16,275
0
3,300
20,650
0
15,207
L
Scylla
ArcherEyez
Scylla
5,757
524
104
564
12,872
4,960
207
1,467
11,405
19,457
0
W
Baron Samedi
Cr-Edu-Cr
Baron Samedi
17,627
407
4,212
4,202
14,085
8,504
1,075
10,177
3,908
29,771
0
L
Ah Puch
Desavori
Ah Puch
17,377
649
1,296
4,119
16,823
8,421
69
4,856
11,967
29,283
0
W
Awilix
Ibsz
Awilix
12,037
3,847
1,517
4,452
17,015
8,911
1,048
12,019
4,996
0
22,398
L
12,063
3,601
2,104
4,074
17,940
8,691
438
3,715
14,225
21,000
0
L
14,727
6,336
3,803
9,335
20,528
11,579
998
4,289
16,239
32,104
0
W
20,637
13,086
1,338
4,098
12,073
6,549
4,177
8,743
3,330
0
43,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,558
Gold Earned
50,387
159
Minions Killed
122
0
Camps Cleared
0
1,382,016
Distance Traveled
1,068,003
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,292
878
36
3
0
301,191
2
W
Osiris
11,772
841
17
1
0
284,081
3
L
Camazotz
9,372
669
5
0
0
248,874
0
L
Scylla
8,961
640
26
2
0
149,783
1
W
Baron Samedi
11,328
809
35
3
0
231,134
0
L
Ah Puch
10,726
766
39
3
0
215,589
1
W
Awilix
11,137
796
20
1
0
293,533
1
L
Freya
10,637
760
17
1
0
215,365
0
L
Olorun
10,691
764
35
3
0
238,392
0
W
Ishtar
13,029
931
51
4
0
272,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role