Player Matchup

Sobek
Sobek
Diamond V
LadyYab
Sobek
Diamond V
Level 127
God Stats
17W - 8L
1,699 SR
Queue Stats
101W - 74L
1,795 MMR
Party 1
Nu Wa
Nu Wa
Diamond III
xoloscuincle
Nu Wa
Diamond III
Level 160
God Stats
2W - 3L
1,639 SR
Queue Stats
39W - 49L
2,423 MMR
Solo
Hou Yi
Hou Yi
Masters
ßoca
Hou Yi
Masters
Level 138
God Stats
2W - 2L
1,797 SR
Queue Stats
209W - 83L
3,033 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,712 SR
2,417 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,581 SR
2,158 MMR
Xbalanque
Xbalanque
Diamond III
 
Xbalanque
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Diamond I
Critegic
Morgan Le Fay
Diamond I
Level 156
God Stats
2W - 4L
1,447 SR
Queue Stats
142W - 78L
2,379 MMR
Party 2
Cthulhu
Cthulhu
Masters
One002zero
Cthulhu
Masters
Level 160
God Stats
113W - 67L
1,795 SR
Queue Stats
600W - 371L
2,594 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LadyYab
Sobek
14
0 / 3 / 1
8,804
677
2,859
17,189
22,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 1 / 2
8,944
688
10,345
10,348
5,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
ßoca
Hou Yi
13
2 / 4 / 1
8,801
677
9,363
13,473
6,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AchillesGuan YuNe ZhaAtlasAh Muzen Cab

VS

Bans
AphroditeShivaAresFenrirCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
1 / 2 / 5
9,201
708
10,275
11,406
5,323
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Critegic
Morgan Le Fay
16
5 / 1 / 2
10,126
779
14,628
9,341
5,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
One002zero
Cthulhu
15
2 / 0 / 6
10,097
777
11,933
16,044
22,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
8
8
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
1
2
5
1.75
W
Morgan Le Fay
Critegic
Morgan Le Fay
5
1
2
6
L
Sobek
LadyYab
Sobek
0
3
1
0.17
W
Cthulhu
One002zero
Cthulhu
2
0
6
5
L
0
1
2
1
L
Hou Yi
ßoca
Hou Yi
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,567
Damage
36,836
41,010
Taken
36,791
34,231
Mitigated
33,020
10,410
Healing
10,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
10,275
3,539
0
796
11,406
5,323
2,083
4,127
7,279
0
64,652
W
Morgan Le Fay
Critegic
Morgan Le Fay
14,628
988
0
2,451
9,341
5,123
620
3,349
5,992
50,927
0
L
Sobek
LadyYab
Sobek
2,859
322
0
4,950
17,189
22,159
0
10,011
7,178
12,284
0
W
Cthulhu
One002zero
Cthulhu
11,933
824
856
6,028
16,044
22,574
271
5,765
10,279
39,835
0
L
10,345
2,885
112
1,902
10,348
5,286
144
7,317
3,031
41,350
0
L
Hou Yi
ßoca
Hou Yi
9,363
4,059
0
3,446
13,473
6,786
0
9,259
4,214
0
38,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,549
Gold Earned
29,424
153
Minions Killed
203
0
Camps Cleared
0
733,466
Distance Traveled
756,073
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,201
708
98
8
0
229,399
3
W
Morgan Le Fay
10,126
779
72
6
0
254,224
2
L
Sobek
8,804
677
20
2
0
275,859
5
W
Cthulhu
10,097
777
33
3
0
272,450
2
L
Nu Wa
8,944
688
73
6
0
236,666
4
L
Hou Yi
8,801
677
60
5
0
220,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role