Player Matchup

Jormungandr
Jormungandr
Etnik
Jormungandr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 58L
1,377 Elo+
Party 2
Anubis
Anubis
Veeegs
Anubis
Level 57
God Stats
84W - 61L
1,655 SR
Queue Stats
188W - 169L
1,510 Elo+
Party 2
Sol
Sol
Xonjee
Sol
Level 87
God Stats
3W - 3L
1,557 SR
Queue Stats
384W - 372L
1,508 Elo+
Party 2
Pele
Pele
jradgg
Pele
Level 41
God Stats
6W - 10L
1,122 SR
Queue Stats
55W - 94L
1,337 Elo+
Solo
Ao Kuang
Ao Kuang
xslxSnipes2
Ao Kuang
Level 89
God Stats
3W - 2L
1,499 SR
Queue Stats
11W - 7L
1,356 Elo+
Solo
Team Averages
Level 61
1,466 SR
1,418 Elo+

VS

Team Averages
Level 56
1,449 SR
1,398 Elo+
He Bo
He Bo
 
He Bo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Vivid Ghost8233
Skadi
Level 17
God Stats
2W - 4L
1,274 SR
Queue Stats
10W - 13L
1,407 Elo+
Party 1
Cerberus
Cerberus
VxTwistedVx
Cerberus
Level 9
God Stats
0W - 3L
1,274 SR
Queue Stats
0W - 3L
1,262 Elo+
Party 1
Izanami
Izanami
eye-tactics
Izanami
Level 98
God Stats
19W - 13L
1,766 SR
Queue Stats
75W - 79L
1,360 Elo+
Solo
Ne Zha
Ne Zha
iMaxinho
Ne Zha
Level 48
God Stats
1W - 3L
1,433 SR
Queue Stats
80W - 93L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Etnik
Jormungandr
12
1 / 1 / 5
7,658
547
2,078
9,320
7,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Veeegs
Anubis
14
5 / 2 / 1
8,965
640
5,837
7,719
3,615
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
Xonjee
Sol
13
4 / 0 / 0
7,962
569
9,199
7,156
2,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
jradgg
Pele
13
1 / 1 / 4
7,950
568
5,144
12,435
4,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
xslxSnipes2
Ao Kuang
15
6 / 0 / 0
8,949
639
9,380
10,802
3,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
1 / 3 / 0
5,862
419
3,675
5,823
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 2 / 0
5,560
397
2,582
6,981
2,403
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
VxTwistedVx
Cerberus
6
0 / 3 / 0
5,122
366
785
8,551
3,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
eye-tactics
Izanami
13
1 / 4 / 0
7,702
550
5,528
12,041
4,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
iMaxinho
Ne Zha
12
2 / 5 / 1
7,035
503
7,034
13,215
4,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
17
Kills
4
4
Deaths
17
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
3
0
0.33
W
Jormungandr
Etnik
Jormungandr
1
1
5
3.5
W
Anubis
Veeegs
Anubis
5
2
1
2.75
L
0
2
0
0
L
Cerberus
VxTwistedVx
Cerberus
0
3
0
0
W
Sol
Xonjee
Sol
4
0
0
4
L
Izanami
eye-tactics
Izanami
1
4
0
0.25
L
Ne Zha
iMaxinho
Ne Zha
2
5
1
0.5
W
Pele
jradgg
Pele
1
1
4
3
W
Ao Kuang
xslxSnipes2
Ao Kuang
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,638
Damage
19,604
47,432
Taken
46,611
22,019
Mitigated
17,458
20,628
Healing
8,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,675
438
0
734
5,823
1,726
0
3,808
2,015
24,605
0
W
Jormungandr
Etnik
Jormungandr
2,078
506
0
1,687
9,320
7,388
1,281
1,024
8,296
26,706
0
W
Anubis
Veeegs
Anubis
5,837
249
0
4,789
7,719
3,615
2,695
1,895
5,824
70,694
0
L
2,582
979
0
0
6,981
2,403
0
4,679
2,302
0
26,373
L
Cerberus
VxTwistedVx
Cerberus
785
0
0
1,619
8,551
3,721
0
3,838
4,713
9,638
0
W
Sol
Xonjee
Sol
9,199
3,925
0
3,826
7,156
2,732
2,222
956
6,200
49,969
10,517
L
Izanami
eye-tactics
Izanami
5,528
3,778
0
3,979
12,041
4,793
302
7,172
4,332
0
59,801
L
Ne Zha
iMaxinho
Ne Zha
7,034
2,653
0
2,071
13,215
4,815
0
4,956
8,145
0
46,338
W
Pele
jradgg
Pele
5,144
1,237
0
3,949
12,435
4,321
0
585
11,850
0
63,291
W
Ao Kuang
xslxSnipes2
Ao Kuang
9,380
1,933
0
6,377
10,802
3,963
1,308
0
10,802
49,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,484
Gold Earned
31,281
439
Minions Killed
298
0
Camps Cleared
0
1,254,804
Distance Traveled
1,080,594
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,862
419
39
3
0
201,695
2
W
Jormungandr
7,658
547
37
3
0
255,499
0
W
Anubis
8,965
640
105
8
0
204,761
1
L
Skadi
5,560
397
47
3
0
199,788
0
L
Cerberus
5,122
366
11
1
0
202,657
0
W
Sol
7,962
569
105
8
0
266,748
1
L
Izanami
7,702
550
129
9
0
202,997
0
L
Ne Zha
7,035
503
72
5
0
273,457
3
W
Pele
7,950
568
101
7
0
261,452
1
W
Ao Kuang
8,949
639
91
7
0
266,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role