Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DevilPandaGames
King Arthur
Level 108
God Stats
10W - 12L
1,621 SR
Queue Stats
334W - 314L
1,631 Elo+
Solo
Cupid
Cupid
Dóuble
Cupid
Level 160
God Stats
3W - 3L
1,680 SR
Queue Stats
889W - 849L
1,626 Elo+
Solo
Horus
Horus
Zackley
Horus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
325W - 323L
1,597 Elo+
Solo
Agni
Agni
xArianna
Agni
Level 124
God Stats
12W - 12L
1,656 SR
Queue Stats
35W - 54L
1,620 Elo+
Solo
Team Averages
Level 142
1,591 SR
1,595 Elo+

VS

Team Averages
Level 140
1,657 SR
1,623 Elo+
Charybdis
Charybdis
Chopkins
Charybdis
Level 147
God Stats
2W - 4L
1,523 SR
Queue Stats
284W - 257L
1,551 Elo+
Party 2
Mercury
Mercury
J0SE07
Mercury
Level 160
God Stats
7W - 8L
1,648 SR
Queue Stats
437W - 425L
1,577 Elo+
Solo
Ravana
Ravana
PapiiChullo
Ravana
Level 141
God Stats
7W - 6L
1,672 SR
Queue Stats
196W - 140L
1,597 Elo+
Party 2
Sobek
Sobek
fakes09
Sobek
Level 129
God Stats
1W - 1L
1,832 SR
Queue Stats
333W - 271L
1,661 Elo+
Party 1
Hel
Hel
samisyxe
Hel
Level 122
God Stats
8W - 10L
1,611 SR
Queue Stats
240W - 165L
1,729 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 0 / 2
6,148
615
5,181
6,850
2,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
DevilPandaGames
King Arthur
12
3 / 0 / 2
7,324
732
6,347
10,118
4,656
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cupid
Dóuble
Cupid
10
1 / 1 / 3
5,787
579
7,700
9,261
3,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
Zackley
Horus
9
2 / 0 / 2
5,886
589
4,147
7,919
5,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
10
1 / 0 / 1
5,824
582
3,924
3,319
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chopkins
Charybdis
10
0 / 2 / 1
5,267
527
4,204
7,755
1,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
J0SE07
Mercury
9
1 / 4 / 0
5,189
519
2,980
9,106
3,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
9
0 / 4 / 0
4,847
485
4,931
7,438
3,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
fakes09
Sobek
7
0 / 1 / 0
4,880
488
2,470
10,023
5,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 0 / 0
5,832
583
3,630
4,542
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
11
Kills
1
1
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
2
5
L
Charybdis
Chopkins
Charybdis
0
2
1
0.25
W
King Arthur
DevilPandaGames
King Arthur
3
0
2
4
W
Cupid
Dóuble
Cupid
1
1
3
2.5
L
Mercury
J0SE07
Mercury
1
4
0
0.25
L
Ravana
0
4
0
0
W
Horus
Zackley
Horus
2
0
2
3
L
Sobek
fakes09
Sobek
0
1
0
0
L
0
0
0
0
W
Agni
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,299
Damage
18,215
37,467
Taken
38,864
16,453
Mitigated
15,839
16,114
Healing
13,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,181
2,525
0
1,409
6,850
2,212
0
1,264
5,521
0
42,476
L
Charybdis
Chopkins
Charybdis
4,204
2,587
0
3,872
7,755
1,736
0
0
7,755
0
36,626
W
King Arthur
DevilPandaGames
King Arthur
6,347
1,246
0
5,077
10,118
4,656
0
0
9,558
0
51,647
W
Cupid
Dóuble
Cupid
7,700
4,360
158
4,429
9,261
3,119
0
877
8,384
0
44,280
L
Mercury
J0SE07
Mercury
2,980
1,766
0
415
9,106
3,084
0
545
8,561
0
35,950
L
Ravana
4,931
755
0
2,127
7,438
3,411
0
0
7,438
0
28,004
W
Horus
Zackley
Horus
4,147
2,423
1,335
3,282
7,919
5,155
0
2,519
5,400
0
13,331
L
Sobek
fakes09
Sobek
2,470
479
0
3,979
10,023
5,941
0
2,138
7,885
14,551
0
L
3,630
224
1,009
2,559
4,542
1,667
0
1,241
3,301
53,009
0
W
Agni
3,924
422
0
424
3,319
1,311
0
1,440
1,879
49,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,969
Gold Earned
26,015
380
Minions Killed
317
0
Camps Cleared
0
1,096,304
Distance Traveled
1,048,763
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,148
615
73
7
0
250,080
0
L
Charybdis
5,267
527
78
8
0
185,967
3
W
King Arthur
7,324
732
112
11
0
218,440
3
W
Cupid
5,787
579
81
8
0
186,046
2
L
Mercury
5,189
519
65
7
0
251,326
2
L
Ravana
4,847
485
50
5
0
185,781
4
W
Horus
5,886
589
12
1
0
222,783
4
L
Sobek
4,880
488
15
2
0
204,766
2
L
Hel
5,832
583
109
11
0
220,923
5
W
Agni
5,824
582
102
10
0
218,955
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role