Player Matchup

Kumbhakarna
Kumbhakarna
ARG koala
Kumbhakarna
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 176L
1,344 Elo+
Solo
Lancelot
Lancelot
Fortiethgg
Lancelot
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 114L
1,441 Elo+
Party 2
Anhur
Anhur
I__Kioshi073__I
Anhur
Level 62
God Stats
1W - 4L
1,254 SR
Queue Stats
95W - 105L
1,352 Elo+
Solo
Ao Kuang
Ao Kuang
Reekhyt
Ao Kuang
Level 126
God Stats
3W - 2L
1,628 SR
Queue Stats
505W - 503L
1,493 Elo+
Solo
Sol
Sol
knight_donbass
Sol
Level 54
God Stats
0W - 3L
1,500 SR
Queue Stats
188W - 230L
1,369 Elo+
Party 2
Team Averages
Level 79
1,476 SR
1,400 Elo+

VS

Team Averages
Level 74
1,518 SR
1,407 Elo+
Freya
Freya
BigDanGill
Freya
Level 89
God Stats
97W - 114L
1,490 SR
Queue Stats
400W - 438L
1,426 Elo+
Solo
Artemis
Artemis
Sailes1988
Artemis
Level 68
God Stats
14W - 10L
1,671 SR
Queue Stats
146W - 135L
1,396 Elo+
Party 1
Gilgamesh
Gilgamesh
TyrannicalTimmy
Gilgamesh
Level 97
God Stats
18W - 12L
1,506 SR
Queue Stats
442W - 470L
1,493 Elo+
Solo
Maui
Maui
Vandaniel
Maui
Level 64
God Stats
5W - 6L
1,315 SR
Queue Stats
16W - 17L
1,314 Elo+
Party 1
Sol
Sol
martinarroyo982
Sol
Level 51
God Stats
8W - 6L
1,607 SR
Queue Stats
30W - 29L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ARG koala
Kumbhakarna
8
0 / 6 / 0
5,705
439
3,969
15,539
9,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
Fortiethgg
Lancelot
10
1 / 2 / 3
6,115
470
1,557
6,082
2,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 1
5,673
436
4,930
8,062
2,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
Reekhyt
Ao Kuang
11
5 / 4 / 2
7,249
558
8,197
14,651
8,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 2 / 3
6,046
465
2,702
7,230
2,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
11
3 / 4 / 3
6,872
529
5,753
8,806
3,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Sailes1988
Artemis
10
2 / 0 / 6
6,511
501
9,503
6,218
2,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
TyrannicalTimmy
Gilgamesh
11
6 / 3 / 2
7,055
543
7,690
9,535
4,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Maui
10
1 / 0 / 8
6,871
529
3,659
5,414
4,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

13
4 / 2 / 3
8,118
624
7,911
7,953
3,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
8
Kills
16
16
Deaths
9
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
ARG koala
Kumbhakarna
0
6
0
0
W
Freya
3
4
3
1.13
L
Lancelot
Fortiethgg
Lancelot
1
2
3
1.25
L
1
2
1
0.75
L
Ao Kuang
Reekhyt
Ao Kuang
5
4
2
1.5
W
Artemis
Sailes1988
Artemis
2
0
6
5
W
Gilgamesh
TyrannicalTimmy
Gilgamesh
6
3
2
2.33
W
Maui
1
0
8
5
L
1
2
3
1.25
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,355
Damage
34,516
51,564
Taken
37,926
25,300
Mitigated
18,219
15,818
Healing
12,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
ARG koala
Kumbhakarna
3,969
566
0
2,625
15,539
9,161
0
3,874
11,607
16,412
0
W
Freya
5,753
1,975
0
2,401
8,806
3,518
52
3,509
5,120
37,712
0
L
Lancelot
Fortiethgg
Lancelot
1,557
126
0
500
6,082
2,069
0
848
5,182
0
30,979
L
4,930
2,149
0
3,056
8,062
2,630
0
2,192
5,853
0
29,364
L
Ao Kuang
Reekhyt
Ao Kuang
8,197
2,267
0
6,846
14,651
8,508
0
5,988
8,547
33,603
0
W
Artemis
Sailes1988
Artemis
9,503
4,532
0
3,000
6,218
2,099
0
2,314
3,818
0
36,743
W
Gilgamesh
TyrannicalTimmy
Gilgamesh
7,690
3,449
0
1,186
9,535
4,933
0
2,686
6,722
0
44,056
W
Maui
3,659
1,038
285
1,878
5,414
4,041
0
1,499
3,915
14,667
0
L
2,702
448
0
2,791
7,230
2,932
240
2,866
4,082
30,254
4,476
W
7,911
3,145
0
3,622
7,953
3,628
4,290
3,978
3,597
42,098
6,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,788
Gold Earned
35,427
225
Minions Killed
263
0
Camps Cleared
0
1,185,264
Distance Traveled
1,150,161
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,705
439
19
1
0
252,491
0
W
Freya
6,872
529
66
5
0
231,589
3
L
Lancelot
6,115
470
52
4
0
184,207
0
L
Anhur
5,673
436
52
4
0
220,980
4
L
Ao Kuang
7,249
558
46
4
0
263,561
2
W
Artemis
6,511
501
39
3
0
230,210
1
W
Gilgamesh
7,055
543
56
4
0
270,001
2
W
Maui
6,871
529
20
2
0
232,669
4
L
Sol
6,046
465
56
4
0
264,025
0
W
Sol
8,118
624
82
6
0
185,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role