Player Matchup

Chang'e
Chang'e
ButterBoy1209
Chang'e
Level 38
God Stats
20W - 28L
1,314 SR
Queue Stats
103W - 149L
1,295 Elo+
Solo
Sobek
Sobek
HippieHiei
Sobek
Level 26
God Stats
2W - 5L
1,329 SR
Queue Stats
132W - 85L
1,532 Elo+
Party 2
Danzaburou
Danzaburou
Jigkiro
Danzaburou
Level 120
God Stats
8W - 6L
1,664 SR
Queue Stats
309W - 261L
1,541 Elo+
Party 2
Team Averages
Level 61
1,436 SR
1,456 Elo+

VS

Team Averages
Level 43
1,432 SR
1,246 Elo+
Medusa
Medusa
AnthonyxLawson
Medusa
Level 7
God Stats
1W - 3L
1,304 SR
Queue Stats
20W - 45L
1,202 Elo+
Party 1
Cthulhu
Cthulhu
ChikemNummet
Cthulhu
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 90L
1,219 Elo+
Party 1
Loki
Loki
misplaced_pylon
Loki
Level 67
God Stats
6W - 8L
1,491 SR
Queue Stats
62W - 68L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
4 / 0 / 9
8,698
791
8,604
9,169
3,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
13
3 / 2 / 13
9,042
822
7,217
15,923
20,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Jigkiro
Danzaburou
14
11 / 1 / 7
10,287
935
19,183
11,752
5,650
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
7,483
680
4,271
10,390
3,989
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
ChikemNummet
Cthulhu
10
1 / 9 / 1
7,062
642
8,222
17,625
11,785
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 4 / 1
7,239
658
5,737
11,391
6,894
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
18
Kills
3
3
Deaths
18
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Chang'e
4
0
9
8.5
L
Cthulhu
ChikemNummet
Cthulhu
1
9
1
0.17
W
Sobek
3
2
13
4.75
W
Danzaburou
Jigkiro
Danzaburou
11
1
7
14.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,004
Damage
18,230
36,844
Taken
39,406
29,721
Mitigated
22,668
19,641
Healing
2,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,271
3,110
0
1,009
10,390
3,989
0
5,128
5,262
0
12,126
W
Chang'e
8,604
1,657
4,751
5,330
9,169
3,978
176
1,737
7,432
36,052
0
L
Cthulhu
ChikemNummet
Cthulhu
8,222
917
206
526
17,625
11,785
0
7,054
10,571
15,092
0
W
Sobek
7,217
941
254
4,724
15,923
20,093
418
3,458
12,465
13,895
0
W
Danzaburou
Jigkiro
Danzaburou
19,183
10,020
479
4,103
11,752
5,650
1,777
3,066
8,686
0
47,106
L
5,737
1,636
0
696
11,391
6,894
0
3,651
7,740
0
24,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,027
Gold Earned
21,784
126
Minions Killed
61
0
Camps Cleared
0
607,155
Distance Traveled
534,491
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,483
680
21
2
0
138,304
0
W
Chang'e
8,698
791
47
4
0
201,697
2
L
Cthulhu
7,062
642
8
1
0
163,868
0
W
Sobek
9,042
822
15
1
0
205,795
1
W
Danzaburou
10,287
935
64
6
0
199,663
2
L
Loki
7,239
658
32
3
0
232,319
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role