Player Matchup

Merlin
Merlin
Ashwathama09
Merlin
Level 87
God Stats
12W - 8L
1,561 SR
Queue Stats
110W - 93L
1,458 Elo+
Solo
Hades
Hades
DayyZero
Hades
Level 160
God Stats
6W - 5L
1,790 SR
Queue Stats
194W - 163L
1,585 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Zaan24
Ah Muzen Cab
Level 149
God Stats
5W - 4L
1,627 SR
Queue Stats
338W - 319L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
noob69420
Cthulhu
Level 29
God Stats
6W - 2L
1,549 SR
Queue Stats
6W - 3L
1,560 Elo+
Party 1
Arachne
Arachne
relaxzeni
Arachne
Level 77
God Stats
9W - 9L
1,397 SR
Queue Stats
394W - 470L
1,365 Elo+
Solo
Team Averages
Level 100
1,585 SR
1,486 Elo+

VS

Team Averages
Level 37
1,498 SR
1,397 Elo+
Fenrir
Fenrir
FranCorleone69
Fenrir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,390 Elo+
Party 2
Da Ji
Da Ji
Sh4G3TT0
Da Ji
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,353 Elo+
Party 2
Olorun
Olorun
daneki
Olorun
Level 46
God Stats
3W - 11L
1,069 SR
Queue Stats
95W - 101L
1,356 Elo+
Solo
Hou Yi
Hou Yi
hynerlamora
Hou Yi
Level 44
God Stats
2W - 3L
1,580 SR
Queue Stats
102W - 126L
1,455 Elo+
Solo
Cerberus
Cerberus
kk2007kk
Cerberus
Level 37
God Stats
0W - 1L
1,842 SR
Queue Stats
3W - 6L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
10 / 9 / 3
15,412
571
23,900
23,610
10,755
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hades
DayyZero
Hades
20
10 / 2 / 6
15,899
589
26,157
28,621
17,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ah Muzen Cab
Zaan24
Ah Muzen Cab
20
2 / 4 / 6
13,675
506
15,793
20,798
9,829
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
noob69420
Cthulhu
20
3 / 1 / 9
14,140
524
7,498
23,394
28,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
relaxzeni
Arachne
20
6 / 4 / 6
14,703
545
17,865
24,710
12,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 8 / 5
12,828
475
15,657
28,079
19,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Da Ji
Sh4G3TT0
Da Ji
20
4 / 7 / 4
13,036
483
14,538
27,393
14,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
daneki
Olorun
18
3 / 10 / 4
11,830
438
12,974
27,400
12,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
20
6 / 6 / 3
13,420
497
20,493
30,298
13,732
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
kk2007kk
Cerberus
6
0 / 0 / 0
7,497
278
1,388
5,703
2,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
36
31
Kills
20
20
Deaths
31
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
10
9
3
1.28
W
Hades
DayyZero
Hades
10
2
6
6.5
L
7
8
5
1.19
L
Da Ji
Sh4G3TT0
Da Ji
4
7
4
0.86
W
Ah Muzen Cab
Zaan24
Ah Muzen Cab
2
4
6
1.25
L
Olorun
daneki
Olorun
3
10
4
0.5
L
Hou Yi
6
6
3
1.25
L
Cerberus
kk2007kk
Cerberus
0
0
0
0
W
Cthulhu
noob69420
Cthulhu
3
1
9
7.5
W
Arachne
relaxzeni
Arachne
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,213
Damage
65,050
121,133
Taken
118,873
78,759
Mitigated
61,994
32,159
Healing
32,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
23,900
1,281
264
6,751
23,610
10,755
1,144
3,646
19,571
123,726
0
W
Hades
DayyZero
Hades
26,157
3,438
1,097
11,871
28,621
17,293
3,013
3,604
24,875
143,963
0
L
15,657
5,850
0
5,234
28,079
19,772
1,320
11,781
16,298
0
59,110
L
Da Ji
Sh4G3TT0
Da Ji
14,538
2,998
0
6,584
27,393
14,004
0
12,518
14,875
0
111,755
W
Ah Muzen Cab
Zaan24
Ah Muzen Cab
15,793
6,892
0
5,063
20,798
9,829
11,185
1,690
19,108
0
135,100
L
Olorun
daneki
Olorun
12,974
5,382
367
8,145
27,400
12,157
0
18,916
8,484
71,902
8,198
L
Hou Yi
20,493
12,258
0
10,601
30,298
13,732
0
11,381
18,917
0
109,287
L
Cerberus
kk2007kk
Cerberus
1,388
217
0
1,272
5,703
2,329
0
2,376
3,327
6,422
0
W
Cthulhu
noob69420
Cthulhu
7,498
628
688
2,120
23,394
28,090
551
4,243
19,046
69,429
9,090
W
Arachne
relaxzeni
Arachne
17,865
10,835
0
4,305
24,710
12,792
989
1,704
22,585
0
124,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,829
Gold Earned
58,611
795
Minions Killed
579
0
Camps Cleared
0
2,485,953
Distance Traveled
1,865,376
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
15,412
571
171
6
0
410,655
2
W
Hades
15,899
589
216
8
0
491,868
4
L
Fenrir
12,828
475
87
3
0
400,421
2
L
Da Ji
13,036
483
155
6
0
492,454
6
W
Ah Muzen Cab
13,675
506
174
6
0
494,829
0
L
Olorun
11,830
438
130
5
0
420,966
6
L
Hou Yi
13,420
497
192
7
0
430,335
4
L
Cerberus
7,497
278
15
1
0
121,200
1
W
Cthulhu
14,140
524
99
4
0
552,366
0
W
Arachne
14,703
545
135
5
0
536,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role