Player Matchup

Anhur
Anhur
Crathen_
Anhur
Level 141
God Stats
55W - 62L
1,408 SR
Queue Stats
393W - 419L
1,429 Elo+
Solo
Baba Yaga
Baba Yaga
Jackzimus01
Baba Yaga
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 53L
1,439 Elo+
Solo
Cliodhna
Cliodhna
LuckerSenpai
Cliodhna
Level 64
God Stats
6W - 4L
1,553 SR
Queue Stats
260W - 255L
1,492 Elo+
Party 1
Sol
Sol
MD BLACKBIRD
Sol
Level 108
God Stats
16W - 12L
1,578 SR
Queue Stats
372W - 346L
1,508 Elo+
Party 1
Guan Yu
Guan Yu
Softinho
Guan Yu
Level 160
God Stats
10W - 10L
1,491 SR
Queue Stats
1,062W - 1,086L
1,430 Elo+
Solo
Team Averages
Level 110
1,506 SR
1,459 Elo+

VS

Team Averages
Level 120
1,582 SR
1,497 Elo+
Horus
Horus
Jackesparrou379
Horus
Level 124
God Stats
4W - 3L
1,430 SR
Queue Stats
170W - 175L
1,444 Elo+
Party 2
Khepri
Khepri
Moxxie410
Khepri
Level 157
God Stats
34W - 26L
1,614 SR
Queue Stats
454W - 401L
1,536 Elo+
Party 3
Neith
Neith
SxchafterxOG
Neith
Level 144
God Stats
6W - 8L
1,499 SR
Queue Stats
338W - 270L
1,541 Elo+
Party 3
Chang'e
Chang'e
boina_verde8
Chang'e
Level 69
God Stats
4W - 0L
1,893 SR
Queue Stats
52W - 48L
1,480 Elo+
Party 2
Lancelot
Lancelot
by_B3NAT_HD
Lancelot
Level 106
God Stats
2W - 3L
1,475 SR
Queue Stats
68W - 59L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Crathen_
Anhur
20
0 / 2 / 2
12,040
523
12,075
22,282
9,004
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baba Yaga
Jackzimus01
Baba Yaga
17
3 / 4 / 0
10,514
457
12,417
15,914
7,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
LuckerSenpai
Cliodhna
16
2 / 8 / 4
10,651
463
13,246
22,372
9,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 6 / 2
12,566
546
12,216
15,557
9,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
Softinho
Guan Yu
15
1 / 1 / 0
9,837
428
6,671
18,490
18,478
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 12
12,676
551
16,559
19,245
12,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Khepri
Moxxie410
Khepri
16
3 / 1 / 9
11,314
492
5,817
17,809
18,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
3 / 0 / 4
13,056
568
20,714
21,151
9,808
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
boina_verde8
Chang'e
18
4 / 5 / 10
12,095
526
14,166
20,612
9,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
by_B3NAT_HD
Lancelot
18
3 / 2 / 10
11,720
510
9,162
19,549
10,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
66
9
Kills
21
21
Deaths
9
8
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Anhur
Crathen_
Anhur
0
2
2
0.5
W
8
1
12
14
L
Baba Yaga
Jackzimus01
Baba Yaga
3
4
0
0.75
L
Cliodhna
LuckerSenpai
Cliodhna
2
8
4
0.5
L
3
6
2
0.67
W
Khepri
Moxxie410
Khepri
3
1
9
7.5
L
Guan Yu
Softinho
Guan Yu
1
1
0
1
W
3
0
4
5
W
Chang'e
boina_verde8
Chang'e
4
5
10
1.8
W
Lancelot
by_B3NAT_HD
Lancelot
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,625
Damage
66,418
94,615
Taken
98,366
53,850
Mitigated
60,513
31,882
Healing
37,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Crathen_
Anhur
12,075
5,050
0
9,675
22,282
9,004
0
2,777
19,505
0
115,170
W
16,559
7,705
2,133
5,349
19,245
12,216
1,489
5,661
13,584
0
78,562
L
Baba Yaga
Jackzimus01
Baba Yaga
12,417
198
0
5,131
15,914
7,211
61
2,561
13,353
77,856
0
L
Cliodhna
LuckerSenpai
Cliodhna
13,246
1,461
0
5,689
22,372
9,807
476
4,886
17,486
0
90,039
L
12,216
4,032
0
4,471
15,557
9,350
3,666
6,601
8,956
103,841
13,156
W
Khepri
Moxxie410
Khepri
5,817
415
0
3,172
17,809
18,869
0
4,623
13,186
37,555
0
L
Guan Yu
Softinho
Guan Yu
6,671
667
1,472
5,444
18,490
18,478
48
3,158
15,332
158
60,774
W
20,714
12,389
0
15,717
21,151
9,808
2,461
3,381
17,770
0
162,734
W
Chang'e
boina_verde8
Chang'e
14,166
404
2,174
7,334
20,612
9,059
405
7,906
12,706
71,909
0
W
Lancelot
by_B3NAT_HD
Lancelot
9,162
1,272
0
1,155
19,549
10,561
0
3,526
16,023
0
99,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,608
Gold Earned
60,861
709
Minions Killed
622
0
Camps Cleared
0
2,219,348
Distance Traveled
2,461,398
28
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
12,040
523
196
9
0
423,973
6
W
Horus
12,676
551
128
6
0
498,974
7
L
Baba Yaga
10,514
457
115
5
0
447,957
12
L
Cliodhna
10,651
463
122
5
0
485,300
2
L
Sol
12,566
546
185
8
0
375,746
6
W
Khepri
11,314
492
35
2
0
454,311
3
L
Guan Yu
9,837
428
91
4
0
486,372
2
W
Neith
13,056
568
214
9
0
425,905
6
W
Chang'e
12,095
526
122
5
0
459,297
3
W
Lancelot
11,720
510
123
5
0
622,911
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role