Player Matchup

Hel
Hel
 
Hel
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Alexl337
Gilgamesh
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
259W - 248L
1,571 Elo+
Solo
Artemis
Artemis
Eric_Urameshi
Artemis
Level 159
God Stats
4W - 1L
1,484 SR
Queue Stats
211W - 198L
1,539 Elo+
Party 1
Sol
Sol
NotShayTho
Sol
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,425 Elo+
Party 1
Vulcan
Vulcan
mud0
Vulcan
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 8L
1,637 Elo+
Solo
Team Averages
Level 115
1,497 SR
1,534 Elo+

VS

Team Averages
Level 137
1,511 SR
1,537 Elo+
Hel
Hel
 
Hel
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
BanjosOhnishi
Danzaburou
Level 156
God Stats
0W - 3L
1,521 SR
Queue Stats
187W - 186L
1,588 Elo+
Solo
Mulan
Mulan
Cpt Kirk18
Mulan
Level 157
God Stats
2W - 6L
1,532 SR
Queue Stats
181W - 183L
1,558 Elo+
Party 2
Serqet
Serqet
GTBlilTay
Serqet
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 24L
1,541 Elo+
Solo
Hera
Hera
Rakua
Hera
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 124L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
2 / 1 / 9
8,781
798
5,606
14,874
11,741
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
Alexl337
Gilgamesh
14
3 / 2 / 7
8,548
777
7,995
13,235
12,369
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
14
2 / 1 / 8
8,693
790
13,184
10,832
5,171
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 1 / 6
9,355
850
13,927
14,538
6,619
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
mud0
Vulcan
15
2 / 1 / 11
8,731
794
18,607
15,268
7,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
0 / 1 / 5
7,878
716
12,070
12,576
7,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
BanjosOhnishi
Danzaburou
14
1 / 2 / 3
7,765
706
13,768
12,862
6,316
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
14
1 / 3 / 3
7,472
679
8,880
13,672
13,876
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Serqet
GTBlilTay
Serqet
12
1 / 6 / 0
7,223
657
6,505
11,617
7,278
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hera
Rakua
Hera
15
1 / 1 / 1
7,903
718
13,960
12,112
6,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
13
Kills
4
6
Deaths
13
41
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
9
6.5
L
Hel
 
Hel
0
1
5
2.5
W
Gilgamesh
Alexl337
Gilgamesh
3
2
7
3.25
L
Danzaburou
BanjosOhnishi
Danzaburou
1
2
3
1.25
L
Mulan
1
3
3
0.83
W
Artemis
2
1
8
6
L
Serqet
GTBlilTay
Serqet
1
6
0
0.17
W
4
1
6
7
L
Hera
Rakua
Hera
1
1
1
1.5
W
Vulcan
mud0
Vulcan
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,319
Damage
55,183
68,747
Taken
62,839
43,391
Mitigated
41,413
48,530
Healing
34,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,606
111
17,149
10,568
14,874
11,741
500
5,241
9,250
18,776
0
L
Hel
 
Hel
12,070
461
12,857
9,107
12,576
7,912
0
8,594
3,982
26,407
0
W
Gilgamesh
Alexl337
Gilgamesh
7,995
1,326
548
2,352
13,235
12,369
0
5,446
7,789
0
13,068
L
Danzaburou
BanjosOhnishi
Danzaburou
13,768
2,479
1,776
4,400
12,862
6,316
0
7,948
4,914
0
26,967
L
Mulan
8,880
352
702
706
13,672
13,876
0
7,817
5,855
0
14,822
W
Artemis
13,184
4,261
1,320
2,496
10,832
5,171
1,862
3,366
7,262
0
19,569
L
Serqet
GTBlilTay
Serqet
6,505
471
1,511
415
11,617
7,278
0
5,381
6,236
0
8,261
W
13,927
3,741
2,496
4,999
14,538
6,619
1,633
5,820
8,718
36,622
0
L
Hera
Rakua
Hera
13,960
3,273
1,194
1,986
12,112
6,031
0
8,400
3,712
36,096
0
W
Vulcan
mud0
Vulcan
18,607
3,261
3,418
3,184
15,268
7,491
590
6,157
8,621
30,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,108
Gold Earned
38,241
128
Minions Killed
142
0
Camps Cleared
0
1,190,300
Distance Traveled
1,154,372
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,781
798
29
3
0
253,948
1
L
Hel
7,878
716
39
4
0
249,566
1
W
Gilgamesh
8,548
777
6
1
0
212,205
4
L
Danzaburou
7,765
706
23
2
0
216,894
1
L
Mulan
7,472
679
16
1
0
231,282
0
W
Artemis
8,693
790
22
2
0
237,751
4
L
Serqet
7,223
657
8
1
0
203,114
3
W
Sol
9,355
850
53
5
0
226,053
0
L
Hera
7,903
718
56
5
0
253,516
2
W
Vulcan
8,731
794
18
2
0
260,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role