Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CristianAneas7
Sol
Level 46
God Stats
2W - 0L
1,776 SR
Queue Stats
23W - 26L
1,530 Elo+
Solo
Achilles
Achilles
villalba95
Achilles
Level 79
God Stats
2W - 1L
1,726 SR
Queue Stats
67W - 65L
1,472 Elo+
Solo
Da Ji
Da Ji
wolfraven91
Da Ji
Level 128
God Stats
3W - 1L
1,681 SR
Queue Stats
349W - 342L
1,547 Elo+
Solo
Team Averages
Level 108
1,636 SR
1,510 Elo+

VS

Team Averages
Level 138
1,515 SR
1,518 Elo+
Osiris
Osiris
Rapt0rPL
Osiris
Level 138
God Stats
5W - 4L
1,725 SR
Queue Stats
266W - 265L
1,541 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Seodiloczka
Ah Muzen Cab
Level 143
God Stats
3W - 5L
1,348 SR
Queue Stats
293W - 322L
1,511 Elo+
Party 1
King Arthur
King Arthur
Strawberry90
King Arthur
Level 160
God Stats
8W - 9L
1,456 SR
Queue Stats
251W - 253L
1,510 Elo+
Solo
Bellona
Bellona
mederlah
Bellona
Level 160
God Stats
20W - 18L
1,547 SR
Queue Stats
859W - 823L
1,533 Elo+
Party 1
Geb
Geb
noooobBot
Geb
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 90L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
2 / 2 / 18
9,218
838
13,818
11,406
6,409
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
 
Cliodhna
16
5 / 2 / 14
9,172
834
11,195
10,402
5,481
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
7 / 1 / 16
10,058
914
30,353
9,454
4,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
villalba95
Achilles
16
6 / 1 / 17
9,456
860
10,007
12,040
14,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 3 / 15
9,140
831
8,102
9,081
4,809
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Rapt0rPL
Osiris
17
5 / 4 / 4
9,439
858
13,972
16,312
17,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
Seodiloczka
Ah Muzen Cab
13
1 / 6 / 3
7,574
689
5,695
13,879
5,256
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Strawberry90
King Arthur
15
2 / 5 / 4
8,648
786
4,028
15,034
17,913
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
mederlah
Bellona
12
0 / 7 / 5
7,298
663
9,722
16,782
16,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 5 / 5
7,676
698
7,106
15,913
16,162
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
30
26
Kills
9
9
Deaths
27
80
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
2
2
18
5.5
W
Cliodhna
 
Cliodhna
5
2
14
6
W
7
1
16
15
L
Osiris
Rapt0rPL
Osiris
5
4
4
1.75
L
Ah Muzen Cab
Seodiloczka
Ah Muzen Cab
1
6
3
0.42
L
King Arthur
Strawberry90
King Arthur
2
5
4
0.8
L
Bellona
mederlah
Bellona
0
7
5
0.36
L
1
5
5
0.7
W
Achilles
villalba95
Achilles
6
1
17
14.5
W
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,475
Damage
40,523
52,383
Taken
77,920
35,369
Mitigated
73,163
22,616
Healing
16,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
13,818
4,933
1,914
3,756
11,406
6,409
953
1,221
10,185
0
34,960
W
Cliodhna
 
Cliodhna
11,195
1,543
448
2,122
10,402
5,481
0
1,965
8,437
0
17,512
W
30,353
8,901
845
4,618
9,454
4,201
2,885
1,327
8,127
43,466
0
L
Osiris
Rapt0rPL
Osiris
13,972
3,447
946
2,480
16,312
17,243
835
7,338
8,633
122
27,525
L
Ah Muzen Cab
Seodiloczka
Ah Muzen Cab
5,695
2,114
580
2,629
13,879
5,256
945
5,955
7,776
0
12,732
L
King Arthur
Strawberry90
King Arthur
4,028
424
2,260
1,858
15,034
17,913
11
5,020
9,827
0
12,295
L
Bellona
mederlah
Bellona
9,722
2,738
1,479
2,087
16,782
16,589
0
5,533
10,983
0
14,726
L
7,106
365
887
1,279
15,913
16,162
0
6,507
9,175
12,475
0
W
Achilles
villalba95
Achilles
10,007
1,876
2,191
5,127
12,040
14,469
215
1,755
10,285
0
16,768
W
8,102
1,411
1,056
539
9,081
4,809
624
950
8,131
0
12,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,044
Gold Earned
40,635
153
Minions Killed
89
0
Camps Cleared
0
1,051,860
Distance Traveled
939,870
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,218
838
52
5
0
180,905
0
W
Cliodhna
9,172
834
17
2
0
232,021
4
W
Sol
10,058
914
49
4
0
193,496
0
L
Osiris
9,439
858
28
3
0
195,345
4
L
Ah Muzen Cab
7,574
689
21
2
0
167,218
0
L
King Arthur
8,648
786
12
1
0
194,469
1
L
Bellona
7,298
663
19
2
0
211,269
1
L
Geb
7,676
698
9
1
0
171,569
0
W
Achilles
9,456
860
18
2
0
236,756
0
W
Da Ji
9,140
831
17
2
0
208,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role