Player Matchup

Anubis
Anubis
 
Anubis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BurningRose
Raijin
Level 146
God Stats
4W - 5L
1,337 SR
Queue Stats
187W - 186L
1,472 Elo+
Solo
Discordia
Discordia
YmirsBoto
Discordia
Level 144
God Stats
7W - 2L
1,511 SR
Queue Stats
505W - 523L
1,464 Elo+
Party 1
Ymir
Ymir
l1ama1icker
Ymir
Level 88
God Stats
1W - 0L
1,737 SR
Queue Stats
97W - 86L
1,424 Elo+
Solo
Achilles
Achilles
zxvkv
Achilles
Level 119
God Stats
2W - 3L
1,287 SR
Queue Stats
135W - 137L
1,487 Elo+
Party 1
Team Averages
Level 123
1,474 SR
1,469 Elo+

VS

Team Averages
Level 78
1,472 SR
1,501 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DragonLord42069
Mercury
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,494 Elo+
Solo
Artemis
Artemis
HARD2KILLJ
Artemis
Level 158
God Stats
6W - 5L
1,652 SR
Queue Stats
586W - 588L
1,507 Elo+
Solo
Kumbhakarna
Kumbhakarna
SaphiraCute
Kumbhakarna
Level 21
God Stats
0W - 2L
1,206 SR
Queue Stats
29W - 22L
1,624 Elo+
Solo
The Morrigan
The Morrigan
fundamentals321
The Morrigan
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
228W - 199L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
4 / 2 / 22
9,948
904
9,929
10,773
6,587
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
16
12 / 2 / 8
10,392
945
12,144
8,083
4,192
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Discordia
YmirsBoto
Discordia
17
3 / 2 / 12
9,499
864
11,646
5,140
2,679
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 3 / 18
9,246
841
5,803
17,431
21,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
zxvkv
Achilles
17
9 / 1 / 22
10,139
922
14,515
13,675
10,877
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
0 / 6 / 7
7,583
689
8,860
13,559
6,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 8 / 4
7,957
723
4,275
12,710
4,500
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
HARD2KILLJ
Artemis
15
3 / 5 / 6
8,148
741
13,645
11,889
4,994
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kumbhakarna
SaphiraCute
Kumbhakarna
17
4 / 5 / 4
8,869
806
10,014
14,722
6,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

The Morrigan
fundamentals321
The Morrigan
11
1 / 7 / 5
7,376
671
6,382
7,186
2,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
36
31
Kills
10
10
Deaths
31
82
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
2
22
7.5
L
Danzaburou
 
Danzaburou
0
6
7
0.58
W
Raijin
12
2
8
8
L
2
8
4
0.5
L
Artemis
HARD2KILLJ
Artemis
3
5
6
1.2
L
Kumbhakarna
SaphiraCute
Kumbhakarna
4
5
4
1.2
W
Discordia
YmirsBoto
Discordia
3
2
12
4.5
L
The Morrigan
fundamentals321
The Morrigan
1
7
5
0.5
W
3
3
18
4
W
Achilles
zxvkv
Achilles
9
1
22
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,037
Damage
43,176
55,102
Taken
60,066
46,001
Mitigated
25,015
19,688
Healing
12,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,929
178
1,742
3,854
10,773
6,587
1,677
2,690
8,083
29,700
0
L
Danzaburou
 
Danzaburou
8,860
1,636
421
3,506
13,559
6,440
0
9,042
4,517
0
17,152
W
Raijin
12,144
1,743
1,753
1,429
8,083
4,192
1,958
3,342
4,741
24,819
0
L
4,275
1,372
60
1,544
12,710
4,500
0
8,172
4,538
0
7,811
L
Artemis
HARD2KILLJ
Artemis
13,645
3,890
301
993
11,889
4,994
144
7,666
4,223
0
25,510
L
Kumbhakarna
SaphiraCute
Kumbhakarna
10,014
724
605
2,395
14,722
6,500
0
9,874
4,848
20,535
0
W
Discordia
YmirsBoto
Discordia
11,646
172
0
0
5,140
2,679
1,409
2,436
2,704
29,749
0
L
The Morrigan
fundamentals321
The Morrigan
6,382
960
1,234
994
7,186
2,581
0
4,584
2,418
8,168
0
W
5,803
570
883
3,518
17,431
21,666
386
4,584
12,847
17,781
0
W
Achilles
zxvkv
Achilles
14,515
2,680
1,399
5,110
13,675
10,877
2,153
3,344
10,331
0
24,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,224
Gold Earned
39,933
132
Minions Killed
79
0
Camps Cleared
0
913,752
Distance Traveled
836,009
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,948
904
38
3
0
158,554
2
L
Danzaburou
7,583
689
15
1
0
155,727
0
W
Raijin
10,392
945
25
2
0
158,789
0
L
Mercury
7,957
723
5
0
0
173,924
0
L
Artemis
8,148
741
20
2
0
179,246
1
L
Kumbhakarna
8,869
806
32
3
0
187,572
2
W
Discordia
9,499
864
49
4
0
206,124
3
L
The Morrigan
7,376
671
7
1
0
139,540
0
W
Ymir
9,246
841
7
1
0
165,075
0
W
Achilles
10,139
922
13
1
0
225,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role