Player Matchup

Neith
Neith
AlexAndCompany
Neith
Level 105
God Stats
7W - 7L
1,454 SR
Queue Stats
7W - 10L
1,525 Elo+
Party 2
Scylla
Scylla
Lorthar
Scylla
Level 156
God Stats
26W - 49L
1,432 SR
Queue Stats
486W - 590L
1,479 Elo+
Solo
Fenrir
Fenrir
OnePenguinToRule
Fenrir
Level 6
God Stats
0W - 2L
1,726 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 89
1,537 SR
1,501 Elo+

VS

Team Averages
Level 75
1,627 SR
1,595 Elo+
Gilgamesh
Gilgamesh
BobbyDarkMeat
Gilgamesh
Level 120
God Stats
3W - 1L
1,690 SR
Queue Stats
261W - 165L
1,639 Elo+
Party 1
Tiamat
Tiamat
Dark_Elf_Witch
Tiamat
Level 102
God Stats
12W - 16L
1,348 SR
Queue Stats
128W - 170L
1,368 Elo+
Solo
Thor
Thor
strongguy12
Thor
Level 4
God Stats
15W - 3L
1,844 SR
Queue Stats
48W - 21L
1,779 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
8,553
778
4,735
13,067
3,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
Lorthar
Scylla
14
3 / 4 / 5
9,330
848
6,300
7,501
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 8 / 4
8,447
768
7,828
12,251
5,055
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BobbyDarkMeat
Gilgamesh
13
4 / 2 / 11
9,309
846
7,819
14,079
10,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 3 / 7
8,830
803
3,391
6,731
4,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
13 / 3 / 5
10,677
971
19,167
10,810
6,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
8
Kills
18
18
Deaths
8
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Gilgamesh
BobbyDarkMeat
Gilgamesh
4
2
11
4.75
W
1
3
7
1.5
L
Scylla
Lorthar
Scylla
3
4
5
1.38
L
3
8
4
0.63
W
13
3
5
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,863
Damage
30,377
32,819
Taken
31,620
10,942
Mitigated
20,478
2,376
Healing
6,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,735
1,751
0
1,756
13,067
3,837
0
484
12,110
0
16,260
W
Gilgamesh
BobbyDarkMeat
Gilgamesh
7,819
2,754
1,612
2,175
14,079
10,216
0
2,145
11,717
0
21,211
W
3,391
24
0
1,158
6,731
4,254
0
1,536
5,100
32,851
0
L
Scylla
Lorthar
Scylla
6,300
629
0
0
7,501
2,050
0
877
6,446
33,939
0
L
7,828
2,786
0
620
12,251
5,055
0
2,030
9,978
0
17,277
W
19,167
4,299
0
1,096
10,810
6,008
0
2,146
8,460
0
40,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,330
Gold Earned
28,816
133
Minions Killed
137
0
Camps Cleared
0
559,237
Distance Traveled
585,647
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,553
778
32
3
0
177,071
3
W
Gilgamesh
9,309
846
18
2
0
215,096
1
W
Tiamat
8,830
803
68
6
0
190,089
0
L
Scylla
9,330
848
84
8
0
183,691
2
L
Fenrir
8,447
768
17
2
0
198,475
2
W
Thor
10,677
971
51
5
0
180,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role