Player Matchup

He Bo
He Bo
Bronze V
You_Want_Water25
He Bo
Bronze V
Level 89
God Stats
0W - 2L
1,408 SR
Queue Stats
3W - 16L
938 MMR
Solo
Team Averages
Bronze V
Bronze V
Average Tier
Level 89
1,408 SR
938 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 160
1,544 SR
1,300 MMR
Chaac
Chaac
Silver V
LongJohnJuggz
Chaac
Silver V
Level 160
God Stats
1W - 1L
1,544 SR
Queue Stats
1W - 2L
1,300 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 8 / 0
13,288
831
9,864
18,754
8,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
Ah Muzen Cab

VS

Bans
Ullr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 1
15,551
972
15,078
16,801
15,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
7
8
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
1
1
7.5
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,864
Damage
15,078
18,754
Taken
16,801
8,059
Mitigated
15,987
1,842
Healing
9,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,078
3,538
0
9,928
16,801
15,987
2,439
10,499
6,302
0
91,071
L
9,864
785
0
1,842
18,754
8,059
675
311
18,443
72,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,288
Gold Earned
15,551
149
Minions Killed
160
6
Camps Cleared
8
262,812
Distance Traveled
335,235
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
15,551
972
160
10
8
335,235
2
L
He Bo
13,288
831
149
9
6
262,812
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role