Player Matchup

Lancelot
Lancelot
AinzOoalGown409
Lancelot
Level 83
God Stats
4W - 5L
1,422 SR
Queue Stats
60W - 61L
1,446 Elo+
Party 1
Hades
Hades
BludGodKhorne
Hades
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 8L
1,532 Elo+
Party 1
Cthulhu
Cthulhu
ButtStabbah
Cthulhu
Level 44
God Stats
5W - 8L
1,424 SR
Queue Stats
65W - 94L
1,381 Elo+
Party 1
Team Averages
Level 47
1,449 SR
1,453 Elo+

VS

Team Averages
Level 134
1,452 SR
1,565 Elo+
Heimdallr
Heimdallr
DBD Haaddock 7
Heimdallr
Level 160
God Stats
8W - 4L
1,479 SR
Queue Stats
171W - 120L
1,638 Elo+
Party 2
Serqet
Serqet
Numb3rSix6
Serqet
Level 108
God Stats
2W - 2L
1,246 SR
Queue Stats
1,139W - 673L
1,533 Elo+
Party 2
Merlin
Merlin
iamOgmios
Merlin
Level 135
God Stats
2W - 1L
1,630 SR
Queue Stats
24W - 17L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
11
1 / 4 / 0
7,694
641
6,239
11,546
5,206
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 3 / 0
7,848
654
2,326
8,842
4,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
ButtStabbah
Cthulhu
12
0 / 2 / 0
8,050
671
5,054
12,797
10,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DBD Haaddock 7
Heimdallr
14
4 / 0 / 5
9,139
762
14,371
7,865
4,042
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
Numb3rSix6
Serqet
15
3 / 0 / 6
10,020
835
3,615
11,336
14,879
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
iamOgmios
Merlin
15
2 / 1 / 7
8,959
747
9,022
4,520
2,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
9
9
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
4
0
0.25
L
0
3
0
0
L
Cthulhu
ButtStabbah
Cthulhu
0
2
0
0
W
Heimdallr
DBD Haaddock 7
Heimdallr
4
0
5
6.5
W
Serqet
Numb3rSix6
Serqet
3
0
6
6
W
Merlin
iamOgmios
Merlin
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,619
Damage
27,008
33,185
Taken
23,721
20,438
Mitigated
21,044
3,917
Healing
4,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
6,239
931
0
436
11,546
5,206
0
2,560
8,986
0
31,604
L
2,326
140
188
1,256
8,842
4,727
0
3,611
4,987
16,607
0
L
Cthulhu
ButtStabbah
Cthulhu
5,054
410
188
1,849
12,797
10,505
0
2,958
9,743
20,628
0
W
Heimdallr
DBD Haaddock 7
Heimdallr
14,371
9,355
0
2,296
7,865
4,042
820
1,720
6,145
0
54,829
W
Serqet
Numb3rSix6
Serqet
3,615
1,108
0
2,285
11,336
14,879
336
3,950
7,386
71
8,644
W
Merlin
iamOgmios
Merlin
9,022
776
0
53
4,520
2,123
871
1,750
2,770
39,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,592
Gold Earned
28,118
116
Minions Killed
152
0
Camps Cleared
0
799,385
Distance Traveled
711,885
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,694
641
47
4
0
340,974
4
L
Hades
7,848
654
38
3
0
223,470
2
L
Cthulhu
8,050
671
31
3
0
234,941
3
W
Heimdallr
9,139
762
75
6
0
211,855
3
W
Serqet
10,020
835
13
1
0
259,808
1
W
Merlin
8,959
747
64
5
0
240,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role