Player Matchup

Bacchus
Bacchus
Dreyma
Bacchus
Level 103
God Stats
2W - 3L
1,428 SR
Queue Stats
315W - 341L
1,562 Elo+
Solo
Da Ji
Da Ji
ShAdOwOLF03596
Da Ji
Level 117
God Stats
4W - 2L
1,500 SR
Queue Stats
88W - 81L
1,607 Elo+
Solo
Scylla
Scylla
SleepySuki-
Scylla
Level 121
God Stats
61W - 78L
1,547 SR
Queue Stats
631W - 646L
1,530 Elo+
Solo
Shiva
Shiva
TheSkinnyWF
Shiva
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,487 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
menticidal
Ah Muzen Cab
Level 109
God Stats
6W - 4L
1,489 SR
Queue Stats
343W - 312L
1,577 Elo+
Solo
Team Averages
Level 119
1,493 SR
1,553 Elo+

VS

Team Averages
Level 106
1,526 SR
1,535 Elo+
Pele
Pele
 
Pele
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
PoisonDart11
Heimdallr
Level 159
God Stats
8W - 5L
1,577 SR
Queue Stats
445W - 258L
1,664 Elo+
Solo
Vulcan
Vulcan
savage_12c
Vulcan
Level 63
God Stats
4W - 10L
1,554 SR
Queue Stats
322W - 367L
1,434 Elo+
Solo
Baron Samedi
Baron Samedi
xKimiiq
Baron Samedi
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dreyma
Bacchus
17
1 / 3 / 10
11,898
1,082
9,503
20,316
41,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
7 / 1 / 6
12,386
1,126
11,047
9,083
4,040
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Scylla
17
9 / 0 / 5
12,212
1,110
23,815
5,152
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 2 / 15
11,679
1,062
15,797
15,794
14,702
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Muzen Cab
menticidal
Ah Muzen Cab
17
1 / 3 / 12
11,102
1,009
13,785
11,346
5,715
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Team 1 Tickets

226

VS

Team 2 Tickets

196

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
2 / 4 / 5
10,882
989
11,340
19,458
7,192
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
 
Mulan
17
0 / 4 / 7
10,307
937
9,043
18,262
16,623
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
PoisonDart11
Heimdallr
17
6 / 3 / 2
11,988
1,090
20,963
13,104
5,677
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
savage_12c
Vulcan
16
0 / 4 / 5
10,098
918
7,182
11,223
4,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
xKimiiq
Baron Samedi
16
1 / 5 / 6
10,703
973
7,286
13,977
6,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
34
20
Kills
9
9
Deaths
20
48
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
4
5
1.13
L
Mulan
 
Mulan
0
4
7
0.88
W
Bacchus
Dreyma
Bacchus
1
3
10
2
L
Heimdallr
PoisonDart11
Heimdallr
6
3
2
2.33
W
7
1
6
10
W
Scylla
9
0
5
11.5
W
2
2
15
4.75
W
Ah Muzen Cab
menticidal
Ah Muzen Cab
1
3
12
2.33
L
Vulcan
savage_12c
Vulcan
0
4
5
0.63
L
Baron Samedi
xKimiiq
Baron Samedi
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,947
Damage
55,814
61,691
Taken
76,024
67,739
Mitigated
40,105
6,303
Healing
6,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
11,340
2,280
0
1,204
19,458
7,192
0
9,568
9,756
0
22,286
L
Mulan
 
Mulan
9,043
1,666
0
2,397
18,262
16,623
0
7,384
10,682
0
20,059
W
Bacchus
Dreyma
Bacchus
9,503
949
0
1,689
20,316
41,482
0
5,229
15,086
13,622
0
L
Heimdallr
PoisonDart11
Heimdallr
20,963
12,797
0
0
13,104
5,677
0
3,221
9,791
0
55,871
W
11,047
2,412
0
0
9,083
4,040
0
1,894
7,189
28
29,540
W
Scylla
23,815
2,144
0
510
5,152
1,800
0
563
4,589
41,887
0
W
15,797
1,973
24
2,163
15,794
14,702
0
4,350
11,444
0
25,269
W
Ah Muzen Cab
menticidal
Ah Muzen Cab
13,785
2,625
0
1,917
11,346
5,715
0
2,432
8,914
0
48,792
L
Vulcan
savage_12c
Vulcan
7,182
1,883
0
200
11,223
4,285
0
4,007
7,138
17,576
0
L
Baron Samedi
xKimiiq
Baron Samedi
7,286
530
1,187
1,142
13,977
6,328
0
8,464
5,311
31,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,277
Gold Earned
53,978
203
Minions Killed
255
11
Camps Cleared
7
1,149,205
Distance Traveled
1,065,633
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,882
989
37
3
0
238,512
0
L
Mulan
10,307
937
32
3
0
212,511
0
W
Bacchus
11,898
1,082
6
1
2
249,116
0
L
Heimdallr
11,988
1,090
79
7
5
205,965
1
W
Da Ji
12,386
1,126
41
4
3
219,939
1
W
Scylla
12,212
1,110
52
5
3
204,731
0
W
Shiva
11,679
1,062
29
3
1
221,352
0
W
Ah Muzen Cab
11,102
1,009
75
7
2
254,067
2
L
Vulcan
10,098
918
36
3
0
214,376
1
L
Baron Samedi
10,703
973
71
6
2
194,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role