Player Matchup

Medusa
Medusa
DaftKarma14
Medusa
Level 160
God Stats
9W - 3L
1,743 SR
Queue Stats
289W - 200L
1,671 Elo+
Party 2
Awilix
Awilix
MasterDaVibez
Awilix
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 1L
1,650 Elo+
Party 2
Sol
Sol
U4iaGaming
Sol
Level 142
God Stats
2W - 1L
1,850 SR
Queue Stats
126W - 138L
1,463 Elo+
Party 2
Zhong Kui
Zhong Kui
easillyy sQ
Zhong Kui
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,432 Elo+
Party 2
Cabrakan
Cabrakan
wagnerhouse
Cabrakan
Level 145
God Stats
4W - 2L
1,777 SR
Queue Stats
83W - 93L
1,495 Elo+
Party 2
Team Averages
Level 99
1,674 SR
1,542 Elo+

VS

Team Averages
Level 92
1,634 SR
1,505 Elo+
Cernunnos
Cernunnos
BanMeYouIdiots
Cernunnos
Level 18
God Stats
4W - 3L
1,589 SR
Queue Stats
23W - 26L
1,505 Elo+
Party 1
Neith
Neith
Bidenscomesock
Neith
Level 126
God Stats
3W - 2L
1,835 SR
Queue Stats
80W - 78L
1,461 Elo+
Party 1
Cerberus
Cerberus
DoctorZzzz
Cerberus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 115L
1,492 Elo+
Party 1
Hades
Hades
GoldenGopher247
Hades
Level 123
God Stats
2W - 1L
1,522 SR
Queue Stats
51W - 36L
1,565 Elo+
Party 1
Pele
Pele
miniRILLO
Pele
Level 149
God Stats
13W - 14L
1,723 SR
Queue Stats
358W - 372L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
4 / 0 / 2
8,428
648
9,215
7,604
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 1 / 3
7,681
591
8,285
11,029
3,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 0 / 0
7,702
592
6,893
7,328
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
easillyy sQ
Zhong Kui
13
3 / 1 / 0
7,918
609
5,738
7,328
6,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
wagnerhouse
Cabrakan
10
1 / 1 / 3
6,986
537
3,530
10,505
8,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BanMeYouIdiots
Cernunnos
11
1 / 1 / 1
7,090
545
7,212
8,138
3,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

9
0 / 4 / 0
5,591
430
3,404
8,382
2,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
DoctorZzzz
Cerberus
10
0 / 2 / 1
6,457
497
2,439
10,731
6,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 2 / 0
6,320
486
3,271
9,680
4,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
10
1 / 4 / 0
6,201
477
5,972
12,065
4,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
13
Kills
2
3
Deaths
13
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BanMeYouIdiots
Cernunnos
1
1
1
1.5
L
0
4
0
0
W
Medusa
4
0
2
5
L
Cerberus
DoctorZzzz
Cerberus
0
2
1
0.25
L
0
2
0
0
W
5
1
3
6.5
W
0
0
0
0
W
Zhong Kui
easillyy sQ
Zhong Kui
3
1
0
3
L
Pele
1
4
0
0.25
W
Cabrakan
wagnerhouse
Cabrakan
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,661
Damage
22,298
43,794
Taken
48,996
24,371
Mitigated
21,505
15,510
Healing
15,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BanMeYouIdiots
Cernunnos
7,212
3,050
0
3,870
8,138
3,513
750
4,359
3,779
0
50,415
L
3,404
1,138
0
1,942
8,382
2,693
0
379
8,003
0
37,971
W
Medusa
9,215
3,549
0
3,598
7,604
3,148
570
1,424
6,180
0
75,425
L
Cerberus
DoctorZzzz
Cerberus
2,439
447
115
4,203
10,731
6,174
0
3,502
7,229
24,871
0
L
3,271
566
228
4,833
9,680
4,715
0
3,986
5,694
38,984
0
W
8,285
4,581
0
185
11,029
3,863
0
1,297
9,732
0
50,147
W
6,893
2,379
0
4,543
7,328
2,259
1,058
1,059
6,269
72,347
0
W
Zhong Kui
easillyy sQ
Zhong Kui
5,738
639
0
3,204
7,328
6,445
0
0
7,328
51,522
0
L
Pele
5,972
1,470
0
637
12,065
4,410
0
3,825
8,240
0
42,576
W
Cabrakan
wagnerhouse
Cabrakan
3,530
1,028
1,255
2,725
10,505
8,656
0
1,930
8,575
10,809
1,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,715
Gold Earned
31,659
445
Minions Killed
393
0
Camps Cleared
0
1,256,225
Distance Traveled
1,167,604
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,090
545
95
7
0
179,379
0
L
Neith
5,591
430
71
5
0
225,648
1
W
Medusa
8,428
648
130
10
0
231,748
1
L
Cerberus
6,457
497
69
5
0
258,443
0
L
Hades
6,320
486
83
6
0
247,458
2
W
Awilix
7,681
591
77
6
0
301,627
0
W
Sol
7,702
592
114
9
0
247,044
6
W
Zhong Kui
7,918
609
100
8
0
246,219
4
L
Pele
6,201
477
75
6
0
256,676
4
W
Cabrakan
6,986
537
24
2
0
229,587
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role