Player Matchup

Sun Wukong
Sun Wukong
Brevennn
Sun Wukong
Level 157
God Stats
4W - 3L
1,629 SR
Queue Stats
98W - 69L
1,624 Elo+
Party 2
Izanami
Izanami
Olajuawan
Izanami
Level 144
God Stats
9W - 5L
1,841 SR
Queue Stats
196W - 185L
1,604 Elo+
Solo
Loki
Loki
SevereAssTumor
Loki
Level 81
God Stats
1W - 0L
1,677 SR
Queue Stats
6W - 5L
1,698 Elo+
Solo
Aphrodite
Aphrodite
SheIbyyRose
Aphrodite
Level 160
God Stats
80W - 61L
1,748 SR
Queue Stats
154W - 122L
1,598 Elo+
Party 2
King Arthur
King Arthur
Susanoodarkrose
King Arthur
Level 160
God Stats
370W - 321L
1,573 SR
Queue Stats
488W - 446L
1,575 Elo+
Solo
Team Averages
Level 140
1,693 SR
1,620 Elo+

VS

Team Averages
Level 82
1,573 SR
1,430 Elo+
Cthulhu
Cthulhu
Apom41
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,295 Elo+
Party 1
Chaac
Chaac
Maf_gon
Chaac
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,295 Elo+
Party 1
Jing Wei
Jing Wei
Vytts
Jing Wei
Level 155
God Stats
2W - 2L
1,557 SR
Queue Stats
403W - 398L
1,624 Elo+
Solo
Ne Zha
Ne Zha
chevybones
Ne Zha
Level 154
God Stats
22W - 20L
1,663 SR
Queue Stats
129W - 111L
1,568 Elo+
Solo
Chang'e
Chang'e
spepa555
Chang'e
Level 89
God Stats
2W - 4L
1,643 SR
Queue Stats
10W - 22L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Brevennn
Sun Wukong
20
12 / 3 / 15
15,362
809
33,020
30,560
34,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Izanami
Olajuawan
Izanami
20
12 / 1 / 11
15,893
836
30,727
22,499
12,945
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
6 / 5 / 10
13,814
727
11,729
17,001
7,660
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
SheIbyyRose
Aphrodite
20
7 / 2 / 15
14,202
747
16,018
12,466
6,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Susanoodarkrose
King Arthur
20
9 / 2 / 23
15,216
801
30,819
23,237
26,039
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Apom41
Cthulhu
18
3 / 12 / 1
12,139
639
5,971
25,702
18,393
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Chaac
Maf_gon
Chaac
16
0 / 11 / 4
10,809
569
5,424
24,845
21,651
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Vytts
Jing Wei
20
1 / 6 / 4
13,785
726
19,166
31,509
15,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
chevybones
Ne Zha
20
8 / 7 / 4
14,624
770
25,515
29,218
15,862
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
spepa555
Chang'e
19
1 / 10 / 4
12,375
651
13,571
25,457
11,198
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
30
46
Kills
13
13
Deaths
46
74
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Apom41
Cthulhu
3
12
1
0.29
W
Sun Wukong
Brevennn
Sun Wukong
12
3
15
6.5
L
Chaac
Maf_gon
Chaac
0
11
4
0.18
W
Izanami
Olajuawan
Izanami
12
1
11
17.5
W
6
5
10
2.2
W
Aphrodite
SheIbyyRose
Aphrodite
7
2
15
7.25
W
King Arthur
Susanoodarkrose
King Arthur
9
2
23
10.25
L
Jing Wei
Vytts
Jing Wei
1
6
4
0.5
L
Ne Zha
chevybones
Ne Zha
8
7
4
1.43
L
Chang'e
spepa555
Chang'e
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,313
Damage
69,647
105,763
Taken
136,731
88,117
Mitigated
82,450
27,753
Healing
19,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Apom41
Cthulhu
5,971
25
815
0
25,702
18,393
0
2,744
22,362
16,043
0
W
Sun Wukong
Brevennn
Sun Wukong
33,020
10,001
0
5,191
30,560
34,882
1,064
4,884
24,764
0
56,511
L
Chaac
Maf_gon
Chaac
5,424
1,128
0
1,602
24,845
21,651
0
2,935
21,275
0
12,950
W
Izanami
Olajuawan
Izanami
30,727
16,757
0
4,389
22,499
12,945
4,428
3,443
19,056
0
107,482
W
11,729
3,036
0
781
17,001
7,660
444
3,972
13,029
0
46,783
W
Aphrodite
SheIbyyRose
Aphrodite
16,018
2,601
8,591
5,923
12,466
6,591
2,706
2,127
10,339
44,694
0
W
King Arthur
Susanoodarkrose
King Arthur
30,819
2,205
0
2,878
23,237
26,039
343
5,116
16,417
88
51,015
L
Jing Wei
Vytts
Jing Wei
19,166
15,853
0
6,131
31,509
15,346
1,024
1,675
28,946
0
90,045
L
Ne Zha
chevybones
Ne Zha
25,515
4,694
0
5,033
29,218
15,862
1,180
4,929
23,427
0
64,518
L
Chang'e
spepa555
Chang'e
13,571
989
1,752
3,761
25,457
11,198
552
2,805
22,006
39,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,487
Gold Earned
63,732
383
Minions Killed
293
0
Camps Cleared
0
1,862,025
Distance Traveled
1,443,415
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,139
639
32
2
0
261,393
3
W
Sun Wukong
15,362
809
52
3
0
378,617
1
L
Chaac
10,809
569
13
1
0
208,093
0
W
Izanami
15,893
836
136
7
0
362,285
0
W
Loki
13,814
727
71
4
0
368,263
0
W
Aphrodite
14,202
747
86
5
0
353,411
1
W
King Arthur
15,216
801
38
2
0
399,449
4
L
Jing Wei
13,785
726
129
7
0
318,772
2
L
Ne Zha
14,624
770
72
4
0
345,427
1
L
Chang'e
12,375
651
47
2
0
309,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role