Player Matchup

King Arthur
King Arthur
Hijaxs
King Arthur
Level 37
God Stats
4W - 3L
1,561 SR
Queue Stats
59W - 47L
1,527 Elo+
Solo
Xing Tian
Xing Tian
Winterhawk97
Xing Tian
Level 117
God Stats
2W - 1L
1,342 SR
Queue Stats
349W - 195L
1,827 Elo+
Party 1
Ra
Ra
YolkyMantis98
Ra
Level 117
God Stats
13W - 5L
1,810 SR
Queue Stats
245W - 116L
1,845 Elo+
Party 1
Charybdis
Charybdis
bensdad12
Charybdis
Level 44
God Stats
11W - 2L
1,883 SR
Queue Stats
307W - 139L
1,731 Elo+
Party 1
Set
Set
illegalPete
Set
Level 147
God Stats
6W - 5L
1,609 SR
Queue Stats
690W - 539L
1,752 Elo+
Party 1
Team Averages
Level 92
1,641 SR
1,737 Elo+

VS

Team Averages
Level 65
1,483 SR
1,434 Elo+
Tyr
Tyr
AmateurPov
Tyr
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 38L
1,454 Elo+
Party 2
The Morrigan
The Morrigan
Avarast666
The Morrigan
Level 86
God Stats
16W - 15L
1,519 SR
Queue Stats
50W - 58L
1,445 Elo+
Party 3
Kukulkan
Kukulkan
BlowBiden
Kukulkan
Level 65
God Stats
22W - 21L
1,433 SR
Queue Stats
41W - 46L
1,475 Elo+
Party 2
Horus
Horus
Enogemo
Horus
Level 61
God Stats
1W - 1L
1,585 SR
Queue Stats
29W - 35L
1,456 Elo+
Party 3
Da Ji
Da Ji
KarasuOni
Da Ji
Level 29
God Stats
7W - 7L
1,376 SR
Queue Stats
54W - 79L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hijaxs
King Arthur
15
6 / 1 / 12
8,593
859
10,671
12,483
12,317
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
Winterhawk97
Xing Tian
14
3 / 3 / 11
8,573
857
6,542
14,090
15,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 1 / 11
8,593
859
10,793
8,584
4,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
bensdad12
Charybdis
17
7 / 2 / 9
9,266
927
15,539
11,642
5,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
7 / 0 / 8
8,766
877
11,774
9,668
8,053
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
8,007
801
8,487
17,343
16,658
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

The Morrigan
Avarast666
The Morrigan
13
3 / 7 / 3
7,669
767
9,392
12,695
5,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kukulkan
BlowBiden
Kukulkan
13
0 / 3 / 4
6,918
692
10,158
7,794
3,760
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Enogemo
Horus
13
1 / 4 / 5
7,630
763
4,009
16,191
16,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
KarasuOni
Da Ji
11
0 / 5 / 3
6,571
657
6,765
12,750
5,736
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
23
25
Kills
6
7
Deaths
25
51
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
L
The Morrigan
Avarast666
The Morrigan
3
7
3
0.64
L
Kukulkan
BlowBiden
Kukulkan
0
3
4
0.67
L
Horus
Enogemo
Horus
1
4
5
0.88
W
King Arthur
Hijaxs
King Arthur
6
1
12
12
L
Da Ji
KarasuOni
Da Ji
0
5
3
0.3
W
Xing Tian
Winterhawk97
Xing Tian
3
3
11
2.83
W
2
1
11
7.5
W
Charybdis
bensdad12
Charybdis
7
2
9
5.75
W
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,319
Damage
38,811
56,467
Taken
66,773
45,623
Mitigated
48,432
18,078
Healing
11,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,487
636
0
1,353
17,343
16,658
0
4,678
12,665
0
22,913
L
The Morrigan
Avarast666
The Morrigan
9,392
1,994
0
670
12,695
5,793
0
3,568
9,110
22,282
0
L
Kukulkan
BlowBiden
Kukulkan
10,158
705
258
286
7,794
3,760
0
1,840
5,954
21,973
0
L
Horus
Enogemo
Horus
4,009
1,902
3,401
4,530
16,191
16,485
24
4,487
11,704
0
8,931
W
King Arthur
Hijaxs
King Arthur
10,671
547
0
875
12,483
12,317
0
5,094
7,121
25
23,896
L
Da Ji
KarasuOni
Da Ji
6,765
1,023
0
768
12,750
5,736
0
2,781
9,969
0
16,375
W
Xing Tian
Winterhawk97
Xing Tian
6,542
646
1,457
1,702
14,090
15,525
84
4,416
9,586
19,175
0
W
10,793
1,542
3,584
5,078
8,584
4,213
221
2,824
5,760
54,173
0
W
Charybdis
bensdad12
Charybdis
15,539
9,319
0
4,237
11,642
5,515
1,852
4,059
7,349
0
41,334
W
11,774
4,822
0
1,145
9,668
8,053
346
2,494
7,101
0
28,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,791
Gold Earned
36,795
245
Minions Killed
114
0
Camps Cleared
0
1,128,235
Distance Traveled
1,044,200
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,007
801
42
4
0
220,169
0
L
The Morrigan
7,669
767
26
3
0
184,377
0
L
Kukulkan
6,918
692
27
3
0
215,118
0
L
Horus
7,630
763
9
1
0
213,842
0
W
King Arthur
8,593
859
33
3
0
229,707
3
L
Da Ji
6,571
657
10
1
0
210,694
1
W
Xing Tian
8,573
857
18
2
0
228,716
4
W
Ra
8,593
859
85
9
0
215,561
2
W
Charybdis
9,266
927
64
6
0
210,068
4
W
Set
8,766
877
45
5
0
244,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role