Player Matchup

Hou Yi
Hou Yi
Celsano
Hou Yi
Level 160
God Stats
137W - 14L
1,825 SR
Queue Stats
1,665W - 140L
2,067 Elo+
Party 1
Sol
Sol
Rexsyo
Sol
Level 160
God Stats
24W - 2L
1,985 SR
Queue Stats
1,837W - 116L
2,337 Elo+
Party 1
Ares
Ares
WALWIADRAPL
Ares
Level 69
God Stats
1W - 1L
1,256 SR
Queue Stats
9W - 7L
1,493 Elo+
Solo
Team Averages
Level 130
1,689 SR
1,966 Elo+

VS

Team Averages
Level 60
1,574 SR
1,469 Elo+
Vamana
Vamana
 
Vamana
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
HotGunSon
Chang'e
Level 48
God Stats
1W - 2L
1,560 SR
Queue Stats
23W - 31L
1,428 Elo+
Party 2
Shiva
Shiva
MysticZ Dior
Shiva
Level 27
God Stats
28W - 13L
1,660 SR
Queue Stats
54W - 45L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Celsano
Hou Yi
16
8 / 0 / 7
10,148
846
18,479
12,872
6,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
Rexsyo
Sol
17
8 / 0 / 9
10,296
858
26,843
14,043
7,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
1 / 0 / 13
8,449
704
5,266
8,069
8,476
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
0 / 6 / 0
7,467
622
6,568
24,228
21,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
HotGunSon
Chang'e
12
0 / 7 / 0
6,999
583
6,759
16,165
7,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 0
7,640
637
6,361
16,092
15,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
0
17
Kills
0
0
Deaths
17
29
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
6
0
0
W
Hou Yi
Celsano
Hou Yi
8
0
7
11.5
L
Chang'e
HotGunSon
Chang'e
0
7
0
0
L
0
4
0
0
W
Sol
Rexsyo
Sol
8
0
9
12.5
W
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,588
Damage
19,688
34,984
Taken
56,485
23,061
Mitigated
43,955
17,171
Healing
9,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
6,568
2,686
0
4,315
24,228
21,589
0
11,331
12,897
0
22,557
W
Hou Yi
Celsano
Hou Yi
18,479
12,529
0
5,526
12,872
6,885
957
2,473
10,399
0
57,992
L
Chang'e
HotGunSon
Chang'e
6,759
446
789
2,889
16,165
7,080
0
8,975
7,190
24,868
0
L
6,361
647
121
1,255
16,092
15,286
0
8,835
7,257
0
18,577
W
Sol
Rexsyo
Sol
26,843
13,639
0
10,932
14,043
7,700
2,030
2,943
10,965
59,806
7,131
W
5,266
336
0
713
8,069
8,476
399
1,475
6,594
12,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,893
Gold Earned
22,106
170
Minions Killed
92
0
Camps Cleared
0
666,825
Distance Traveled
602,935
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,467
622
32
3
0
207,730
1
W
Hou Yi
10,148
846
86
7
0
235,624
1
L
Chang'e
6,999
583
44
4
0
185,019
1
L
Shiva
7,640
637
16
1
0
210,186
1
W
Sol
10,296
858
74
6
0
215,052
2
W
Ares
8,449
704
10
1
0
216,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role