Player Matchup

Fenrir
Fenrir
PXJY
Fenrir
Level 126
God Stats
1W - 0L
1,667 SR
Queue Stats
36W - 36L
1,437 Elo+
Party 2
Izanami
Izanami
ToasterovenJR877
Izanami
Level 8
God Stats
3W - 4L
1,425 SR
Queue Stats
7W - 11L
1,389 Elo+
Party 2
Ymir
Ymir
l KINGXMANGO l
Ymir
Level 102
God Stats
2W - 3L
1,319 SR
Queue Stats
18W - 27L
1,335 Elo+
Party 2
Team Averages
Level 79
1,470 SR
1,387 Elo+

VS

Team Averages
Level 56
1,424 SR
1,296 Elo+
Neith
Neith
Papololee
Neith
Level 12
God Stats
0W - 3L
1,139 SR
Queue Stats
1W - 3L
1,238 Elo+
Party 1
Ymir
Ymir
joker13-22
Ymir
Level 47
God Stats
3W - 5L
1,464 SR
Queue Stats
70W - 110L
1,325 Elo+
Solo
Hades
Hades
xZom6ieZlayerx
Hades
Level 109
God Stats
12W - 5L
1,670 SR
Queue Stats
207W - 253L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
PXJY
Fenrir
14
4 / 4 / 5
8,557
778
8,469
9,810
4,785
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 0 / 9
8,236
749
8,539
6,958
3,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
6 / 1 / 5
8,755
796
9,167
10,797
11,219
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Papololee
Neith
13
4 / 3 / 0
8,490
772
9,594
10,118
3,721
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 4
7,716
701
7,369
12,806
7,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 5 / 3
6,931
630
5,765
10,565
6,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
11
Kills
5
5
Deaths
11
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
PXJY
Fenrir
4
4
5
1.63
L
Neith
Papololee
Neith
4
3
0
1.33
W
1
0
9
5.5
L
0
3
4
0.67
W
6
1
5
8.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,175
Damage
22,728
27,565
Taken
33,489
19,515
Mitigated
17,984
3,034
Healing
7,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
PXJY
Fenrir
8,469
1,210
0
918
9,810
4,785
0
4,587
5,223
0
29,393
L
Neith
Papololee
Neith
9,594
2,795
0
1,691
10,118
3,721
64
3,075
7,043
0
27,576
W
8,539
4,945
0
947
6,958
3,511
765
3,603
3,355
0
43,788
L
7,369
816
0
3,489
12,806
7,840
0
3,142
9,664
24,906
0
W
9,167
2,228
0
1,169
10,797
11,219
420
5,020
5,777
29,005
0
L
5,765
671
80
1,799
10,565
6,423
148
3,013
7,552
17,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,548
Gold Earned
23,137
151
Minions Killed
116
0
Camps Cleared
0
586,070
Distance Traveled
506,315
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,557
778
44
4
0
207,842
2
L
Neith
8,490
772
44
4
0
181,591
3
W
Izanami
8,236
749
75
7
0
193,646
0
L
Ymir
7,716
701
43
4
0
168,340
2
W
Ymir
8,755
796
32
3
0
184,582
0
L
Hades
6,931
630
29
3
0
156,384
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role