Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
CriticalLastHit
Kukulkan
Level 107
God Stats
14W - 22L
1,448 SR
Queue Stats
68W - 87L
1,378 Elo+
Solo
Danzaburou
Danzaburou
EagoMaluco
Danzaburou
Level 22
God Stats
1W - 0L
1,307 SR
Queue Stats
4W - 6L
1,277 Elo+
Party 1
Nu Wa
Nu Wa
Otakin_du_Bem
Nu Wa
Level 45
God Stats
3W - 3L
1,537 SR
Queue Stats
7W - 11L
1,219 Elo+
Party 1
Thanatos
Thanatos
guifi
Thanatos
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,219 Elo+
Party 1
Team Averages
Level 58
1,458 SR
1,319 Elo+

VS

Team Averages
Level 48
1,510 SR
1,311 Elo+
Neith
Neith
GENERAL PETERS
Neith
Level 38
God Stats
51W - 67L
1,357 SR
Queue Stats
79W - 111L
1,328 Elo+
Party 2
Vamana
Vamana
GrantJ
Vamana
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 97L
1,206 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheJosh0
Tsukuyomi
Level 49
God Stats
31W - 26L
1,511 SR
Queue Stats
112W - 147L
1,347 Elo+
Party 2
Anubis
Anubis
ThesScannorSama
Anubis
Level 54
God Stats
46W - 41L
1,460 SR
Queue Stats
75W - 87L
1,325 Elo+
Solo
Ares
Ares
a John Wayne
Ares
Level 69
God Stats
1W - 1L
1,724 SR
Queue Stats
143W - 164L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
2 / 0 / 0
8,182
629
5,826
6,583
3,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
13
3 / 1 / 3
7,569
582
5,455
3,239
1,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
EagoMaluco
Danzaburou
11
1 / 2 / 3
6,662
512
7,351
10,151
3,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
3 / 2 / 3
6,598
508
8,340
5,937
1,961
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thanatos
guifi
Thanatos
12
6 / 3 / 3
7,613
586
6,950
12,897
5,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
5,678
437
6,592
7,752
2,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
GrantJ
Vamana
11
1 / 1 / 0
6,066
467
2,470
7,966
4,123
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tsukuyomi
TheJosh0
Tsukuyomi
11
3 / 4 / 1
6,732
518
5,704
12,997
4,592
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 4 / 0
6,374
490
4,124
8,501
4,019
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 4
6,153
473
2,675
14,117
9,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
15
Kills
8
8
Deaths
16
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
0
2
W
Kukulkan
3
1
3
4.5
W
Danzaburou
EagoMaluco
Danzaburou
1
2
3
1.25
L
2
4
0
0.5
L
Vamana
GrantJ
Vamana
1
1
0
1
W
3
2
3
2.25
L
Tsukuyomi
TheJosh0
Tsukuyomi
3
4
1
0.88
L
2
4
0
0.5
L
0
3
4
0.67
W
Thanatos
guifi
Thanatos
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,922
Damage
21,565
38,807
Taken
51,333
16,078
Mitigated
24,746
16,146
Healing
19,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,826
2,472
0
1,516
6,583
3,917
132
0
6,583
62,168
0
W
Kukulkan
5,455
605
0
540
3,239
1,014
441
1,716
1,523
49,484
0
W
Danzaburou
EagoMaluco
Danzaburou
7,351
3,696
0
4,434
10,151
3,361
657
606
9,545
0
46,335
L
6,592
2,592
656
2,137
7,752
2,650
0
3,064
4,688
0
34,888
L
Vamana
GrantJ
Vamana
2,470
552
0
3,156
7,966
4,123
0
4,685
3,281
0
36,550
W
8,340
2,356
0
0
5,937
1,961
364
1,553
4,384
31,020
0
L
Tsukuyomi
TheJosh0
Tsukuyomi
5,704
1,861
0
6,080
12,997
4,592
0
3,517
9,480
0
41,472
L
4,124
0
0
3,490
8,501
4,019
470
4,178
4,323
39,887
0
L
2,675
117
332
3,959
14,117
9,362
0
4,177
9,940
18,957
0
W
Thanatos
guifi
Thanatos
6,950
2,556
0
9,656
12,897
5,825
0
2,924
9,973
0
43,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,624
Gold Earned
31,003
361
Minions Killed
280
0
Camps Cleared
0
1,218,476
Distance Traveled
1,163,573
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,182
629
115
9
0
239,573
1
W
Kukulkan
7,569
582
80
6
0
259,182
3
W
Danzaburou
6,662
512
62
5
0
229,716
2
L
Neith
5,678
437
52
4
0
205,252
3
L
Vamana
6,066
467
54
4
0
279,288
0
W
Nu Wa
6,598
508
41
3
0
238,021
0
L
Tsukuyomi
6,732
518
80
6
0
279,711
1
L
Anubis
6,374
490
73
6
0
168,062
3
L
Ares
6,153
473
21
2
0
231,260
4
W
Thanatos
7,613
586
63
5
0
251,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role