Player Matchup

Chang'e
Chang'e
BelKimS
Chang'e
Level 84
God Stats
11W - 12L
1,564 SR
Queue Stats
694W - 1,042L
1,367 Elo+
Solo
Charybdis
Charybdis
TeivelFlipped
Charybdis
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 28L
1,291 Elo+
Party 2
Vamana
Vamana
triforce145
Vamana
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 19L
1,340 Elo+
Party 2
Team Averages
Level 63
1,521 SR
1,333 Elo+

VS

Team Averages
Level 23
1,397 SR
1,354 Elo+
Ah Muzen Cab
Ah Muzen Cab
Jalent
Ah Muzen Cab
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,223 Elo+
Party 1
Bellona
Bellona
awesomewaybro
Bellona
Level 6
God Stats
0W - 2L
1,264 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
sawbear
Cthulhu
Level 15
God Stats
1W - 3L
1,428 SR
Queue Stats
1W - 4L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BelKimS
Chang'e
16
2 / 0 / 7
10,044
717
14,787
12,206
5,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
TeivelFlipped
Charybdis
15
3 / 1 / 6
10,036
717
10,406
8,243
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
16
4 / 0 / 5
10,777
770
12,825
18,012
18,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Jalent
Ah Muzen Cab
13
1 / 4 / 0
8,359
597
10,358
9,795
4,443
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
13
0 / 3 / 1
8,398
600
6,812
14,604
10,957
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
sawbear
Cthulhu
14
0 / 2 / 1
8,360
597
11,874
20,091
11,860
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
9
Kills
1
1
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BelKimS
Chang'e
2
0
7
5.5
L
Ah Muzen Cab
Jalent
Ah Muzen Cab
1
4
0
0.25
W
Charybdis
TeivelFlipped
Charybdis
3
1
6
6
L
Bellona
0
3
1
0.17
L
Cthulhu
sawbear
Cthulhu
0
2
1
0.25
W
Vamana
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,018
Damage
29,044
38,461
Taken
44,490
28,057
Mitigated
27,260
26,112
Healing
10,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BelKimS
Chang'e
14,787
953
4,160
7,610
12,206
5,499
445
4,191
8,015
60,082
0
L
Ah Muzen Cab
Jalent
Ah Muzen Cab
10,358
4,496
0
777
9,795
4,443
0
3,504
6,291
0
38,709
W
Charybdis
TeivelFlipped
Charybdis
10,406
4,595
102
3,778
8,243
3,694
1,967
2,869
5,374
0
38,036
L
Bellona
6,812
2,432
871
2,854
14,604
10,957
0
6,216
8,388
0
18,661
L
Cthulhu
sawbear
Cthulhu
11,874
713
1,326
4,996
20,091
11,860
0
5,389
14,702
36,203
0
W
Vamana
12,825
6,888
391
10,071
18,012
18,864
363
4,876
13,136
283
22,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,857
Gold Earned
25,117
186
Minions Killed
132
0
Camps Cleared
0
751,106
Distance Traveled
711,983
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,044
717
105
8
0
229,957
4
L
Ah Muzen Cab
8,359
597
57
4
0
209,389
1
W
Charybdis
10,036
717
62
4
0
246,829
1
L
Bellona
8,398
600
24
2
0
226,834
4
L
Cthulhu
8,360
597
51
4
0
275,760
1
W
Vamana
10,777
770
19
1
0
274,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role