Player Matchup

Anubis
Anubis
 
Anubis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DezzyDoee
Ymir
Level 129
God Stats
3W - 3L
1,576 SR
Queue Stats
265W - 269L
1,415 Elo+
Party 1
Achilles
Achilles
Diskidgotskills
Achilles
Level 158
God Stats
1W - 5L
1,247 SR
Queue Stats
406W - 389L
1,416 Elo+
Party 1
Bacchus
Bacchus
Reeferfredd
Bacchus
Level 122
God Stats
3W - 4L
1,528 SR
Queue Stats
272W - 276L
1,456 Elo+
Solo
Gilgamesh
Gilgamesh
ztub64
Gilgamesh
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,382 Elo+
Solo
Team Averages
Level 117
1,470 SR
1,434 Elo+

VS

Team Averages
Level 122
1,373 SR
1,480 Elo+
Agni
Agni
Krillin916
Agni
Level 145
God Stats
2W - 2L
1,533 SR
Queue Stats
29W - 37L
1,486 Elo+
Solo
Sol
Sol
OmegasnowWolfs
Sol
Level 106
God Stats
2W - 7L
1,211 SR
Queue Stats
226W - 247L
1,474 Elo+
Solo
Cernunnos
Cernunnos
Siyzxa
Cernunnos
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 72L
1,481 Elo+
Solo
Bastet
Bastet
TRASHNIKOV
Bastet
Level 153
God Stats
1W - 1L
1,265 SR
Queue Stats
199W - 236L
1,494 Elo+
Solo
Kumbhakarna
Kumbhakarna
thelingking
Kumbhakarna
Level 138
God Stats
3W - 2L
1,353 SR
Queue Stats
95W - 91L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
2 / 4 / 6
10,003
667
11,718
14,178
8,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
16
3 / 3 / 4
10,062
671
3,980
17,400
21,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
17
3 / 3 / 5
9,692
646
9,593
19,091
21,651
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
Reeferfredd
Bacchus
15
0 / 3 / 6
8,816
588
11,509
15,402
22,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
ztub64
Gilgamesh
16
4 / 6 / 2
9,604
640
10,041
18,113
9,613
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 9
11,303
754
17,545
10,851
5,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 2 / 10
10,161
677
14,325
8,637
4,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
Siyzxa
Cernunnos
19
6 / 2 / 11
11,043
736
21,541
10,322
6,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
TRASHNIKOV
Bastet
17
4 / 4 / 10
10,332
689
12,792
13,795
7,135
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kumbhakarna
thelingking
Kumbhakarna
18
1 / 2 / 15
11,124
742
8,474
16,096
20,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
12
Kills
19
19
Deaths
14
23
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
4
6
1.25
L
Ymir
3
3
4
1.67
L
Achilles
3
3
5
1.83
W
6
4
9
2.63
W
2
2
10
3.5
L
Bacchus
Reeferfredd
Bacchus
0
3
6
1
W
Cernunnos
Siyzxa
Cernunnos
6
2
11
5.75
W
Bastet
TRASHNIKOV
Bastet
4
4
10
2.25
W
Kumbhakarna
thelingking
Kumbhakarna
1
2
15
4.25
L
Gilgamesh
ztub64
Gilgamesh
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,841
Damage
74,677
84,184
Taken
59,701
83,747
Mitigated
44,368
21,711
Healing
19,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
11,718
228
2,075
3,885
14,178
8,413
0
4,968
9,210
35,937
0
L
Ymir
3,980
602
1,471
2,847
17,400
21,347
0
8,986
8,414
11,456
0
L
Achilles
9,593
907
410
3,254
19,091
21,651
0
8,294
10,797
42
18,901
W
17,545
1,443
2,430
2,639
10,851
5,682
987
4,763
6,088
39,226
0
W
14,325
3,624
239
2,807
8,637
4,465
3,004
3,710
4,927
27,590
1,099
L
Bacchus
Reeferfredd
Bacchus
11,509
960
1,315
1,453
15,402
22,723
0
7,861
7,541
21,824
0
W
Cernunnos
Siyzxa
Cernunnos
21,541
6,842
951
2,618
10,322
6,260
2,359
5,189
5,133
0
44,289
W
Bastet
TRASHNIKOV
Bastet
12,792
3,224
2,284
3,270
13,795
7,135
1,214
7,151
6,644
0
24,282
W
Kumbhakarna
thelingking
Kumbhakarna
8,474
437
111
2,046
16,096
20,826
0
6,436
9,660
14,682
0
L
Gilgamesh
ztub64
Gilgamesh
10,041
2,157
2,047
2,954
18,113
9,613
0
9,450
8,663
0
24,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,177
Gold Earned
53,963
151
Minions Killed
160
0
Camps Cleared
0
1,273,905
Distance Traveled
1,330,131
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,003
667
62
4
0
225,244
1
L
Ymir
10,062
671
19
1
0
259,356
1
L
Achilles
9,692
646
17
1
0
292,373
1
W
Agni
11,303
754
54
4
0
262,188
4
W
Sol
10,161
677
39
3
0
228,505
1
L
Bacchus
8,816
588
22
1
0
261,588
11
W
Cernunnos
11,043
736
39
3
0
239,496
0
W
Bastet
10,332
689
19
1
0
320,476
1
W
Kumbhakarna
11,124
742
9
1
0
279,466
0
L
Gilgamesh
9,604
640
31
2
0
235,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role