Player Matchup

Ymir
Ymir
Cole_Beast2012
Ymir
Level 100
God Stats
7W - 8L
1,569 SR
Queue Stats
49W - 52L
1,546 Elo+
Party 1
Fenrir
Fenrir
TheHypernacho
Fenrir
Level 95
God Stats
3W - 1L
1,593 SR
Queue Stats
80W - 76L
1,523 Elo+
Party 1
Ra
Ra
bHizze
Ra
Level 103
God Stats
2W - 1L
1,472 SR
Queue Stats
76W - 62L
1,579 Elo+
Party 1
Gilgamesh
Gilgamesh
mpgarcia624
Gilgamesh
Level 102
God Stats
6W - 3L
1,601 SR
Queue Stats
108W - 93L
1,565 Elo+
Party 1
Jormungandr
Jormungandr
sktrfreek102
Jormungandr
Level 159
God Stats
1W - 0L
1,424 SR
Queue Stats
177W - 172L
1,583 Elo+
Party 1
Team Averages
Level 112
1,532 SR
1,559 Elo+

VS

Team Averages
Level 126
1,465 SR
1,520 Elo+
Apollo
Apollo
 
Apollo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
KenpachiKyoraku
Mulan
Level 158
God Stats
0W - 4L
1,156 SR
Queue Stats
325W - 347L
1,488 Elo+
Party 2
Maui
Maui
MazeWarsaw
Maui
Level 66
God Stats
0W - 1L
1,287 SR
Queue Stats
17W - 30L
1,432 Elo+
Party 2
Anubis
Anubis
SKYRIMpro123
Anubis
Level 125
God Stats
2W - 1L
1,825 SR
Queue Stats
16W - 9L
1,635 Elo+
Solo
Thanatos
Thanatos
Shloppytoppy55
Thanatos
Level 124
God Stats
1W - 1L
1,555 SR
Queue Stats
113W - 112L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 11
8,336
758
6,017
14,386
14,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
7 / 4 / 4
8,509
774
8,435
11,595
5,146
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ra
16
6 / 0 / 9
8,752
796
8,553
4,661
2,721
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
mpgarcia624
Gilgamesh
15
4 / 1 / 7
8,742
795
12,882
12,343
8,938
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
sktrfreek102
Jormungandr
16
2 / 1 / 16
8,791
799
12,544
10,762
6,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
0 / 2 / 5
7,545
686
5,829
12,297
5,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 4 / 5
7,385
671
12,652
16,103
11,160
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
2 / 3 / 2
7,950
723
3,883
11,321
10,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
15
0 / 5 / 7
8,089
735
8,861
9,721
5,540
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
15
5 / 6 / 2
8,493
772
6,656
11,181
6,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
29
20
Kills
8
8
Deaths
20
47
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
2
5
1.25
W
1
2
11
3.25
L
1
4
5
0.88
L
2
3
2
1
L
Anubis
0
5
7
0.7
L
Thanatos
5
6
2
1
W
7
4
4
2.25
W
Ra
6
0
9
10.5
W
Gilgamesh
mpgarcia624
Gilgamesh
4
1
7
7.5
W
Jormungandr
sktrfreek102
Jormungandr
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,431
Damage
37,881
53,747
Taken
60,623
38,186
Mitigated
38,800
10,504
Healing
13,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,829
4,468
0
2,291
12,297
5,318
0
5,606
6,691
0
25,596
W
6,017
1,032
261
3,525
14,386
14,922
286
4,863
9,523
15,671
0
L
12,652
2,536
0
1,902
16,103
11,160
92
8,155
7,948
0
22,121
L
3,883
407
0
968
11,321
10,605
27
4,064
6,057
10,686
0
L
Anubis
8,861
352
0
3,202
9,721
5,540
197
4,002
5,719
36,130
0
L
Thanatos
6,656
916
0
5,125
11,181
6,177
0
5,287
5,894
0
22,877
W
8,435
1,803
0
536
11,595
5,146
0
1,715
9,880
0
21,232
W
Ra
8,553
702
1,510
1,722
4,661
2,721
770
437
4,224
31,438
0
W
Gilgamesh
mpgarcia624
Gilgamesh
12,882
3,207
0
900
12,343
8,938
756
3,784
8,559
0
41,420
W
Jormungandr
sktrfreek102
Jormungandr
12,544
3,077
0
2,050
10,762
6,459
99
1,945
8,817
43,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,130
Gold Earned
39,462
224
Minions Killed
183
0
Camps Cleared
0
1,153,766
Distance Traveled
1,023,409
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,545
686
42
4
0
206,400
2
W
Ymir
8,336
758
24
2
0
216,168
1
L
Mulan
7,385
671
21
2
0
220,249
4
L
Maui
7,950
723
17
2
0
207,312
0
L
Anubis
8,089
735
67
6
0
195,871
2
L
Thanatos
8,493
772
36
3
0
193,577
2
W
Fenrir
8,509
774
17
2
0
232,995
0
W
Ra
8,752
796
51
5
0
235,475
1
W
Gilgamesh
8,742
795
60
5
0
239,948
1
W
Jormungandr
8,791
799
72
7
0
229,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role