Player Matchup

Fenrir
Fenrir
Almghty-Moe
Fenrir
Level 144
God Stats
8W - 3L
1,470 SR
Queue Stats
288W - 293L
1,485 Elo+
Solo
Hades
Hades
BloatedDolphins
Hades
Level 107
God Stats
38W - 28L
1,491 SR
Queue Stats
191W - 185L
1,478 Elo+
Party 1
Cerberus
Cerberus
DerekGames2302
Cerberus
Level 81
God Stats
66W - 65L
1,478 SR
Queue Stats
169W - 186L
1,431 Elo+
Solo
Bellona
Bellona
I-Chipp
Bellona
Level 94
God Stats
17W - 17L
1,475 SR
Queue Stats
54W - 49L
1,463 Elo+
Solo
Neith
Neith
SixStringRoostr
Neith
Level 65
God Stats
12W - 16L
1,334 SR
Queue Stats
31W - 44L
1,367 Elo+
Party 1
Team Averages
Level 98
1,450 SR
1,445 Elo+

VS

Team Averages
Level 127
1,478 SR
1,464 Elo+
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
G0DofWAR8O8
Sobek
Level 83
God Stats
6W - 5L
1,549 SR
Queue Stats
200W - 276L
1,404 Elo+
Party 2
Hercules
Hercules
IGxNeat
Hercules
Level 146
God Stats
6W - 11L
1,501 SR
Queue Stats
387W - 344L
1,519 Elo+
Solo
Thanatos
Thanatos
RelentlessHAV0K
Thanatos
Level 144
God Stats
18W - 19L
1,546 SR
Queue Stats
260W - 253L
1,467 Elo+
Solo
Janus
Janus
TR0N9HI
Janus
Level 101
God Stats
1W - 5L
1,291 SR
Queue Stats
249W - 313L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
7 / 0 / 6
9,992
588
11,800
12,406
5,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 2 / 4
9,098
535
6,816
14,149
6,827
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
14
6 / 2 / 9
9,004
530
10,634
16,700
13,512
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
I-Chipp
Bellona
15
5 / 1 / 8
9,955
586
14,835
13,977
16,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 5
8,976
528
7,471
8,049
3,592
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
5 / 3 / 0
9,808
577
10,288
14,199
6,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 5 / 3
6,976
410
5,995
19,575
17,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hercules
IGxNeat
Hercules
13
0 / 5 / 1
7,530
443
5,479
15,506
14,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
13
1 / 7 / 0
7,810
459
7,703
17,066
8,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
TR0N9HI
Janus
12
0 / 3 / 2
7,109
418
7,741
8,960
3,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
23
Kills
6
6
Deaths
23
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
5
3
0
1.67
W
Fenrir
7
0
6
10
W
4
2
4
3
W
Cerberus
6
2
9
5.25
L
0
5
3
0.3
W
Bellona
I-Chipp
Bellona
5
1
8
9
L
Hercules
IGxNeat
Hercules
0
5
1
0.1
L
Thanatos
1
7
0
0.14
W
1
1
5
3.5
L
Janus
TR0N9HI
Janus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,556
Damage
37,206
65,281
Taken
75,306
45,857
Mitigated
49,949
26,103
Healing
23,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
10,288
2,253
0
2,370
14,199
6,298
1,332
3,511
10,688
0
101,663
W
Fenrir
11,800
2,781
0
1,895
12,406
5,926
0
1,757
10,649
0
69,856
W
6,816
518
1,164
8,415
14,149
6,827
730
4,772
9,377
60,876
0
W
Cerberus
10,634
1,252
145
5,957
16,700
13,512
85
4,342
12,358
35,071
0
L
5,995
784
0
5,433
19,575
17,599
0
6,851
12,724
29,275
0
W
Bellona
I-Chipp
Bellona
14,835
7,562
0
6,616
13,977
16,000
601
2,284
11,693
0
80,377
L
Hercules
IGxNeat
Hercules
5,479
2,187
0
4,452
15,506
14,408
551
924
14,582
0
48,340
L
Thanatos
7,703
2,256
0
10,577
17,066
8,339
0
2,038
15,028
17
64,841
W
7,471
2,704
166
1,745
8,049
3,592
3,328
598
7,451
0
54,020
L
Janus
TR0N9HI
Janus
7,741
801
0
500
8,960
3,305
0
4,126
4,834
48,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,025
Gold Earned
39,233
495
Minions Killed
464
0
Camps Cleared
0
1,619,246
Distance Traveled
1,569,076
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,808
577
154
9
0
284,844
0
W
Fenrir
9,992
588
104
6
0
352,438
0
W
Hades
9,098
535
111
7
0
301,596
1
W
Cerberus
9,004
530
43
3
0
330,045
2
L
Sobek
6,976
410
40
2
0
332,700
0
W
Bellona
9,955
586
141
8
0
343,662
1
L
Hercules
7,530
443
84
5
0
288,002
7
L
Thanatos
7,810
459
102
6
0
333,646
1
W
Neith
8,976
528
96
6
0
291,505
1
L
Janus
7,109
418
84
5
0
329,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role