Player Matchup

Hou Yi
Hou Yi
AngelCrusade
Hou Yi
Level 47
God Stats
8W - 7L
1,417 SR
Queue Stats
233W - 148L
1,639 Elo+
Party 1
Gilgamesh
Gilgamesh
DodgeRam1500
Gilgamesh
Level 27
God Stats
3W - 0L
1,837 SR
Queue Stats
65W - 16L
1,851 Elo+
Party 4
Ares
Ares
HEROxIllusionz
Ares
Level 127
God Stats
7W - 2L
1,526 SR
Queue Stats
206W - 117L
1,657 Elo+
Party 1
Susano
Susano
LamBohy
Susano
Level 125
God Stats
2W - 0L
1,531 SR
Queue Stats
57W - 37L
1,676 Elo+
Party 4
Baron Samedi
Baron Samedi
danny970523
Baron Samedi
Level 83
God Stats
9W - 10L
1,547 SR
Queue Stats
131W - 141L
1,460 Elo+
Solo
Team Averages
Level 82
1,572 SR
1,657 Elo+

VS

Team Averages
Level 65
1,586 SR
1,571 Elo+
Guan Yu
Guan Yu
ERYYLEC
Guan Yu
Level 69
God Stats
4W - 2L
1,597 SR
Queue Stats
139W - 110L
1,557 Elo+
Party 3
Rama
Rama
Joel5911
Rama
Level 160
God Stats
2W - 2L
1,641 SR
Queue Stats
102W - 89L
1,663 Elo+
Party 2
Thor
Thor
PAPIVONAS
Thor
Level 35
God Stats
1W - 2L
1,600 SR
Queue Stats
45W - 30L
1,580 Elo+
Party 3
Aphrodite
Aphrodite
ThorinCatt
Aphrodite
Level 36
God Stats
9W - 12L
1,378 SR
Queue Stats
45W - 66L
1,372 Elo+
Solo
Ne Zha
Ne Zha
ÖwnẄorstËnemy
Ne Zha
Level 27
God Stats
0W - 1L
1,715 SR
Queue Stats
38W - 27L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
2 / 2 / 7
11,117
556
13,117
15,223
6,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
DodgeRam1500
Gilgamesh
18
7 / 3 / 1
12,216
611
20,055
22,855
23,795
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
5 / 2 / 9
10,430
522
14,255
18,975
20,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
LamBohy
Susano
18
4 / 2 / 6
11,125
556
11,718
18,758
8,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
danny970523
Baron Samedi
17
6 / 5 / 3
10,532
527
11,868
14,952
7,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ERYYLEC
Guan Yu
18
3 / 4 / 1
11,530
577
14,926
22,418
32,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rama
17
2 / 6 / 2
10,336
517
14,708
22,033
8,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
17
4 / 5 / 4
10,866
543
8,889
19,316
9,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
ThorinCatt
Aphrodite
14
0 / 4 / 6
8,231
412
3,413
12,466
10,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
5 / 5 / 3
10,133
507
15,212
21,074
11,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
24
Kills
14
14
Deaths
24
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
2
2
7
2.75
W
Gilgamesh
DodgeRam1500
Gilgamesh
7
3
1
2.5
L
Guan Yu
ERYYLEC
Guan Yu
3
4
1
0.88
W
5
2
9
4.75
L
Rama
2
6
2
0.5
W
Susano
LamBohy
Susano
4
2
6
3.5
L
Thor
4
5
4
1.2
L
Aphrodite
ThorinCatt
Aphrodite
0
4
6
0.75
W
Baron Samedi
danny970523
Baron Samedi
6
5
3
1.5
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,013
Damage
57,148
90,763
Taken
97,307
65,955
Mitigated
72,421
32,041
Healing
36,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
13,117
6,504
0
6,792
15,223
6,112
524
520
14,703
0
106,231
W
Gilgamesh
DodgeRam1500
Gilgamesh
20,055
7,796
0
3,352
22,855
23,795
200
0
21,556
0
104,625
L
Guan Yu
ERYYLEC
Guan Yu
14,926
2,481
343
9,490
22,418
32,448
596
1,843
20,575
0
87,029
W
14,255
722
0
5,355
18,975
20,567
98
1,433
17,430
37,305
3,827
L
Rama
14,708
11,545
0
9,958
22,033
8,480
0
5,127
16,906
0
100,901
W
Susano
LamBohy
Susano
11,718
3,905
0
8,538
18,758
8,099
0
352
18,237
0
115,157
L
Thor
8,889
2,002
0
4,728
19,316
9,379
0
3,572
15,744
0
73,675
L
Aphrodite
ThorinCatt
Aphrodite
3,413
880
2,504
4,187
12,466
10,982
628
6,841
5,625
29,668
0
W
Baron Samedi
danny970523
Baron Samedi
11,868
1,206
1,990
6,014
14,952
7,382
1,029
1,108
13,793
74,896
0
L
15,212
2,545
0
5,409
21,074
11,132
0
8,729
12,345
0
78,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,420
Gold Earned
51,096
641
Minions Killed
586
0
Camps Cleared
0
1,964,433
Distance Traveled
1,925,848
19
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,117
556
175
9
0
379,945
4
W
Gilgamesh
12,216
611
150
8
0
361,939
1
L
Guan Yu
11,530
577
161
8
0
415,354
9
W
Ares
10,430
522
38
2
0
421,835
8
L
Rama
10,336
517
136
7
0
327,013
4
W
Susano
11,125
556
160
8
0
458,784
2
L
Thor
10,866
543
122
6
0
396,033
3
L
Aphrodite
8,231
412
55
3
0
395,555
6
W
Baron Samedi
10,532
527
118
6
0
341,930
4
L
Ne Zha
10,133
507
112
6
0
391,893
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role