Player Matchup

Nu Wa
Nu Wa
Beneguh
Nu Wa
Level 147
God Stats
3W - 2L
1,595 SR
Queue Stats
164W - 151L
1,493 Elo+
Party 1
Izanami
Izanami
Da_Jokervich
Izanami
Level 147
God Stats
10W - 7L
1,409 SR
Queue Stats
384W - 352L
1,528 Elo+
Party 3
Guan Yu
Guan Yu
FullMetalFred
Guan Yu
Level 158
God Stats
9W - 7L
1,411 SR
Queue Stats
400W - 353L
1,539 Elo+
Party 3
Geb
Geb
Kregor
Geb
Level 102
God Stats
2W - 1L
1,286 SR
Queue Stats
81W - 68L
1,468 Elo+
Party 1
The Morrigan
The Morrigan
Onkh
The Morrigan
Level 160
God Stats
13W - 18L
1,454 SR
Queue Stats
407W - 406L
1,576 Elo+
Party 1
Team Averages
Level 143
1,431 SR
1,521 Elo+

VS

Team Averages
Level 101
1,521 SR
1,542 Elo+
Freya
Freya
Eternal Axios
Freya
Level 109
God Stats
9W - 7L
1,602 SR
Queue Stats
468W - 447L
1,524 Elo+
Solo
Cerberus
Cerberus
MysticTargaryen
Cerberus
Level 18
God Stats
0W - 1L
1,503 SR
Queue Stats
2W - 2L
1,641 Elo+
Party 2
Susano
Susano
TheJohnDoe204
Susano
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 112L
1,534 Elo+
Party 2
Sylvanus
Sylvanus
Warrior0910
Sylvanus
Level 100
God Stats
9W - 5L
1,636 SR
Queue Stats
536W - 610L
1,460 Elo+
Solo
Sol
Sol
bUd_THe_eLf
Sol
Level 129
God Stats
0W - 1L
1,364 SR
Queue Stats
21W - 18L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Beneguh
Nu Wa
18
3 / 5 / 12
11,390
712
21,156
15,601
7,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Da_Jokervich
Izanami
20
8 / 2 / 11
12,440
778
35,486
18,269
10,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
18
3 / 3 / 15
10,909
682
9,520
24,657
25,486
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Geb
Kregor
Geb
17
1 / 6 / 17
11,705
732
10,436
25,786
33,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

The Morrigan
Onkh
The Morrigan
20
6 / 2 / 15
12,829
802
26,070
16,438
9,355
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 12
10,981
686
12,204
16,967
9,091
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
16
2 / 4 / 13
9,802
613
12,134
33,244
28,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
5 / 7 / 7
10,687
668
25,574
19,416
8,046
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Warrior0910
Sylvanus
18
1 / 3 / 14
11,306
707
7,908
26,475
33,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
6 / 4 / 8
11,321
708
26,419
23,162
12,742
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
71
21
Kills
17
18
Deaths
21
70
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Beneguh
Nu Wa
3
5
12
1.8
W
Izanami
Da_Jokervich
Izanami
8
2
11
6.75
L
3
3
12
3
W
Guan Yu
3
3
15
3.5
W
Geb
Kregor
Geb
1
6
17
1.58
L
Cerberus
2
4
13
2.13
W
The Morrigan
Onkh
The Morrigan
6
2
15
6.75
L
5
7
7
1.21
L
Sylvanus
Warrior0910
Sylvanus
1
3
14
2.67
L
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,668
Damage
84,239
100,751
Taken
119,264
86,230
Mitigated
92,647
49,757
Healing
56,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Beneguh
Nu Wa
21,156
5,209
3,163
1,227
15,601
7,632
1,543
9,556
5,717
32,189
0
W
Izanami
Da_Jokervich
Izanami
35,486
14,619
833
4,271
18,269
10,006
6,237
11,336
6,746
0
67,853
L
12,204
3,855
2,567
4,753
16,967
9,091
950
5,701
11,022
50,045
0
W
Guan Yu
9,520
282
17,579
8,768
24,657
25,486
695
14,633
9,567
37
15,412
W
Geb
Kregor
Geb
10,436
489
2,795
3,774
25,786
33,751
0
14,270
11,313
15,205
0
L
Cerberus
12,134
571
2,711
8,819
33,244
28,991
28
16,155
16,395
24,180
0
W
The Morrigan
Onkh
The Morrigan
26,070
5,138
3,730
3,617
16,438
9,355
608
7,596
8,743
57,643
1,198
L
25,574
1,711
3,658
1,214
19,416
8,046
664
11,375
7,447
0
47,926
L
Sylvanus
Warrior0910
Sylvanus
7,908
968
12,945
9,386
26,475
33,777
179
9,710
15,959
17,247
0
L
26,419
7,205
750
9,405
23,162
12,742
2,229
10,922
11,828
86,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,273
Gold Earned
54,097
213
Minions Killed
241
0
Camps Cleared
0
1,475,434
Distance Traveled
1,423,464
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,390
712
37
2
0
270,728
1
W
Izanami
12,440
778
50
3
0
273,129
0
L
Freya
10,981
686
76
5
0
283,609
0
W
Guan Yu
10,909
682
8
1
0
344,358
0
W
Geb
11,705
732
11
1
0
268,265
0
L
Cerberus
9,802
613
18
1
0
320,597
1
W
The Morrigan
12,829
802
107
7
0
318,954
1
L
Susano
10,687
668
35
2
0
280,387
5
L
Sylvanus
11,306
707
16
1
0
271,944
1
L
Sol
11,321
708
96
6
0
266,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role