Player Matchup

Ah Muzen Cab
Ah Muzen Cab
CurlyThaGing
Ah Muzen Cab
Level 68
God Stats
7W - 2L
1,766 SR
Queue Stats
145W - 135L
1,508 Elo+
Party 1
Ganesha
Ganesha
KoohWhip
Ganesha
Level 75
God Stats
9W - 4L
1,610 SR
Queue Stats
357W - 277L
1,513 Elo+
Party 1
Scylla
Scylla
MrsKoohwhip
Scylla
Level 19
God Stats
3W - 1L
1,632 SR
Queue Stats
58W - 45L
1,500 Elo+
Party 1
Lancelot
Lancelot
ShadooNood
Lancelot
Level 68
God Stats
21W - 15L
1,548 SR
Queue Stats
299W - 230L
1,524 Elo+
Party 1
Chaac
Chaac
StruggleworthIII
Chaac
Level 17
God Stats
38W - 23L
1,642 SR
Queue Stats
38W - 23L
1,554 Elo+
Party 1
Team Averages
Level 49
1,640 SR
1,520 Elo+

VS

Team Averages
Level 69
1,454 SR
1,562 Elo+
Nox
Nox
CatsPaws2
Nox
Level 45
God Stats
1W - 3L
1,287 SR
Queue Stats
80W - 89L
1,503 Elo+
Solo
Mulan
Mulan
JustMulan
Mulan
Level 49
God Stats
4W - 1L
1,608 SR
Queue Stats
7W - 3L
1,747 Elo+
Solo
Cthulhu
Cthulhu
ThisPerAdo
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,570 Elo+
Solo
Thor
Thor
Wojoness
Thor
Level 138
God Stats
3W - 2L
1,495 SR
Queue Stats
118W - 122L
1,503 Elo+
Party 2
Maui
Maui
zealousgoatt
Maui
Level 105
God Stats
11W - 10L
1,378 SR
Queue Stats
105W - 100L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CurlyThaGing
Ah Muzen Cab
20
15 / 2 / 11
14,003
875
33,140
14,323
8,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
KoohWhip
Ganesha
19
0 / 0 / 34
12,132
758
13,791
16,027
20,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Scylla
20
9 / 1 / 16
13,098
819
20,084
8,639
3,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
ShadooNood
Lancelot
20
13 / 2 / 19
14,022
876
27,054
17,833
14,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
4 / 3 / 15
11,953
747
5,386
17,638
20,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 4
12,518
782
15,225
14,088
6,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mulan
JustMulan
Mulan
19
2 / 6 / 5
11,815
738
18,267
26,940
26,952
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
ThisPerAdo
Cthulhu
16
0 / 9 / 4
9,741
609
6,497
28,289
27,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
15
2 / 13 / 2
9,854
616
10,301
24,942
10,404
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
0 / 9 / 2
9,748
609
1,851
22,855
18,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
24
41
Kills
7
8
Deaths
41
95
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
W
Ah Muzen Cab
CurlyThaGing
Ah Muzen Cab
15
2
11
10.25
L
Mulan
JustMulan
Mulan
2
6
5
0.75
W
Ganesha
KoohWhip
Ganesha
0
0
34
17
W
Scylla
9
1
16
17
W
Lancelot
ShadooNood
Lancelot
13
2
19
11.25
W
4
3
15
3.83
L
Cthulhu
ThisPerAdo
Cthulhu
0
9
4
0.22
L
Thor
2
13
2
0.23
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,455
Damage
52,141
74,460
Taken
117,114
68,270
Mitigated
89,582
15,814
Healing
7,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,225
967
0
718
14,088
6,810
0
3,911
9,950
55,413
0
W
Ah Muzen Cab
CurlyThaGing
Ah Muzen Cab
33,140
16,921
0
2,945
14,323
8,524
3,893
3,021
11,258
0
88,553
L
Mulan
JustMulan
Mulan
18,267
2,919
0
5,043
26,940
26,952
0
6,902
19,426
202
43,716
W
Ganesha
KoohWhip
Ganesha
13,791
871
0
2,589
16,027
20,731
220
5,965
9,635
30,474
0
W
Scylla
20,084
1,092
0
2,268
8,639
3,983
1,504
2,534
6,061
53,834
0
W
Lancelot
ShadooNood
Lancelot
27,054
4,576
0
2,992
17,833
14,963
1,917
6,877
10,611
0
51,212
W
5,386
844
493
4,527
17,638
20,069
330
4,227
12,310
0
25,950
L
Cthulhu
ThisPerAdo
Cthulhu
6,497
722
68
1,270
28,289
27,405
0
6,072
21,490
21,514
0
L
Thor
10,301
1,500
0
250
24,942
10,404
28
8,161
16,419
0
28,500
L
1,851
254
0
443
22,855
18,011
0
8,409
13,893
10,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,208
Gold Earned
53,676
309
Minions Killed
237
0
Camps Cleared
0
1,753,450
Distance Traveled
1,225,968
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
12,518
782
94
6
0
303,925
1
W
Ah Muzen Cab
14,003
875
106
7
0
337,905
2
L
Mulan
11,815
738
62
4
0
261,441
4
W
Ganesha
12,132
758
5
0
0
386,776
2
W
Scylla
13,098
819
75
5
0
342,492
1
W
Lancelot
14,022
876
73
5
0
403,517
1
W
Chaac
11,953
747
50
3
0
282,760
0
L
Cthulhu
9,741
609
37
2
0
270,040
0
L
Thor
9,854
616
29
2
0
223,328
2
L
Maui
9,748
609
15
1
0
167,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role