Player Matchup

Neith
Neith
JonathanKirk
Neith
Level 37
God Stats
1W - 1L
1,700 SR
Queue Stats
91W - 33L
1,638 Elo+
Party 2
Poseidon
Poseidon
KrunchyBacon
Poseidon
Level 151
God Stats
11W - 4L
1,758 SR
Queue Stats
146W - 60L
1,780 Elo+
Party 2
Shiva
Shiva
LLC-vHopPR
Shiva
Level 59
God Stats
36W - 32L
1,447 SR
Queue Stats
140W - 147L
1,428 Elo+
Party 3
Thor
Thor
Masonfire
Thor
Level 125
God Stats
5W - 2L
1,651 SR
Queue Stats
154W - 63L
1,745 Elo+
Party 2
Ao Kuang
Ao Kuang
raillou
Ao Kuang
Level 65
God Stats
21W - 15L
1,571 SR
Queue Stats
184W - 186L
1,419 Elo+
Party 3
Team Averages
Level 87
1,625 SR
1,602 Elo+

VS

Team Averages
Level 95
1,530 SR
1,468 Elo+
Heimdallr
Heimdallr
JerichoKane5588
Heimdallr
Level 89
God Stats
4W - 4L
1,614 SR
Queue Stats
323W - 322L
1,456 Elo+
Party 1
Chang'e
Chang'e
JoyPlaysCliodhna
Chang'e
Level 83
God Stats
3W - 1L
1,943 SR
Queue Stats
156W - 161L
1,490 Elo+
Solo
Fenrir
Fenrir
PalIadin
Fenrir
Level 89
God Stats
4W - 5L
1,141 SR
Queue Stats
158W - 183L
1,461 Elo+
Solo
Horus
Horus
dMog-
Horus
Level 88
God Stats
3W - 5L
1,438 SR
Queue Stats
346W - 311L
1,479 Elo+
Party 1
Ymir
Ymir
iP2Win
Ymir
Level 126
God Stats
3W - 5L
1,514 SR
Queue Stats
474W - 461L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 4
10,247
569
9,740
7,856
4,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
KrunchyBacon
Poseidon
18
5 / 1 / 8
11,144
619
17,453
12,223
5,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
16
0 / 2 / 3
9,306
517
8,142
14,457
8,625
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
16
8 / 3 / 6
10,067
559
12,438
12,604
12,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ao Kuang
raillou
Ao Kuang
16
5 / 3 / 6
9,787
544
10,290
18,130
7,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JerichoKane5588
Heimdallr
15
2 / 3 / 0
9,286
516
7,884
14,282
6,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 6 / 4
9,108
506
11,074
16,792
7,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
PalIadin
Fenrir
10
2 / 6 / 3
7,480
416
3,557
13,854
6,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
dMog-
Horus
15
2 / 3 / 2
9,606
534
10,519
17,617
15,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ymir
iP2Win
Ymir
11
1 / 4 / 3
7,547
419
4,596
18,555
18,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
22
Kills
9
10
Deaths
22
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
JerichoKane5588
Heimdallr
2
3
0
0.67
W
4
1
4
6
L
2
6
4
0.67
W
Poseidon
KrunchyBacon
Poseidon
5
1
8
9
W
Shiva
0
2
3
0.75
W
Thor
8
3
6
3.67
L
Fenrir
PalIadin
Fenrir
2
6
3
0.58
L
Horus
dMog-
Horus
2
3
2
1
L
Ymir
iP2Win
Ymir
1
4
3
0.63
W
Ao Kuang
raillou
Ao Kuang
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,063
Damage
37,630
65,270
Taken
81,100
38,031
Mitigated
53,398
21,589
Healing
21,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
JerichoKane5588
Heimdallr
7,884
1,630
0
4,940
14,282
6,333
1,290
4,120
10,093
0
78,715
W
9,740
3,170
0
3,070
7,856
4,181
0
1,030
6,774
0
79,083
L
11,074
648
1,832
4,881
16,792
7,140
0
6,947
9,532
67,819
0
W
Poseidon
KrunchyBacon
Poseidon
17,453
5,786
0
7,144
12,223
5,557
161
6,356
5,483
118,244
0
W
Shiva
8,142
1,663
0
4,301
14,457
8,625
3,931
645
13,104
0
73,765
W
Thor
12,438
2,281
0
815
12,604
12,028
0
3,126
9,182
256
68,957
L
Fenrir
PalIadin
Fenrir
3,557
328
91
1,241
13,854
6,284
0
5,659
8,128
0
31,142
L
Horus
dMog-
Horus
10,519
4,232
666
5,276
17,617
15,231
46
5,005
12,564
168
72,037
L
Ymir
iP2Win
Ymir
4,596
1,213
0
2,166
18,555
18,410
0
6,268
11,890
22,080
0
W
Ao Kuang
raillou
Ao Kuang
10,290
3,408
0
6,259
18,130
7,640
0
3,863
13,824
68,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,551
Gold Earned
43,027
640
Minions Killed
484
0
Camps Cleared
0
1,901,676
Distance Traveled
1,565,325
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,286
516
144
8
0
307,218
1
W
Neith
10,247
569
128
7
0
348,782
1
L
Chang'e
9,108
506
131
7
0
355,014
0
W
Poseidon
11,144
619
188
10
0
392,989
4
W
Shiva
9,306
517
119
7
0
350,774
0
W
Thor
10,067
559
103
6
0
360,187
1
L
Fenrir
7,480
416
52
3
0
241,264
0
L
Horus
9,606
534
129
7
0
367,252
6
L
Ymir
7,547
419
28
2
0
294,577
3
W
Ao Kuang
9,787
544
102
6
0
448,944
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role