Player Matchup

Hera
Hera
 
Hera
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
HiggiBiggi1123
Anubis
Level 42
God Stats
8W - 5L
1,669 SR
Queue Stats
65W - 77L
1,465 Elo+
Solo
Ne Zha
Ne Zha
I Chuck I7328
Ne Zha
Level 157
God Stats
1W - 3L
1,326 SR
Queue Stats
183W - 179L
1,472 Elo+
Party 2
Mercury
Mercury
TOASTADAZ
Mercury
Level 147
God Stats
1W - 1L
1,194 SR
Queue Stats
21W - 30L
1,455 Elo+
Party 2
Baron Samedi
Baron Samedi
iNitroZeus
Baron Samedi
Level 149
God Stats
29W - 16L
1,628 SR
Queue Stats
102W - 88L
1,539 Elo+
Party 2
Team Averages
Level 121
1,463 SR
1,486 Elo+

VS

Team Averages
Level 89
1,574 SR
1,563 Elo+
Ares
Ares
DimmadomeLuke
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
MandatedBody136
Cthulhu
Level 109
God Stats
14W - 8L
1,624 SR
Queue Stats
50W - 35L
1,567 Elo+
Party 1
Bacchus
Bacchus
NickFury2000AD
Bacchus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 24L
1,538 Elo+
Party 1
Athena
Athena
TrickyNixon1974
Athena
Level 143
God Stats
3W - 4L
1,747 SR
Queue Stats
43W - 30L
1,641 Elo+
Party 1
Cerberus
Cerberus
YaBoiDiablo
Cerberus
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
40W - 25L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
2 / 1 / 8
8,841
884
10,298
4,456
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 0 / 8
8,640
864
12,986
8,001
5,031
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 1 / 4
7,688
769
5,580
7,862
3,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Mercury
TOASTADAZ
Mercury
14
2 / 1 / 12
8,172
817
6,003
7,533
3,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
iNitroZeus
Baron Samedi
15
5 / 1 / 6
8,569
857
9,762
6,558
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,083
708
2,614
15,401
11,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 4 / 1
6,956
696
5,722
9,252
8,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
2 / 4 / 1
7,920
792
7,313
11,355
6,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 0 / 2
8,057
806
7,980
9,007
4,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
YaBoiDiablo
Cerberus
12
0 / 2 / 2
7,253
725
3,543
15,325
11,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
15
Kills
4
4
Deaths
15
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
1
8
6
L
0
5
0
0
W
5
0
8
9
W
1
1
4
3
L
0
4
1
0.13
L
2
4
1
0.63
W
Mercury
TOASTADAZ
Mercury
2
1
12
8
L
2
0
2
3
L
Cerberus
YaBoiDiablo
Cerberus
0
2
2
0.5
W
Baron Samedi
iNitroZeus
Baron Samedi
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,629
Damage
27,172
34,410
Taken
60,340
16,827
Mitigated
43,121
12,536
Healing
5,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
10,298
1,698
0
1,098
4,456
2,141
1,556
3,208
1,168
36,184
0
L
2,614
160
0
999
15,401
11,458
0
8,444
6,957
11,046
0
W
12,986
1,517
0
4,404
8,001
5,031
513
7,176
708
31,970
0
W
5,580
976
0
2,004
7,862
3,265
396
5,220
2,474
0
27,027
L
5,722
268
320
150
9,252
8,316
78
4,518
4,734
19,024
0
L
7,313
833
0
1,543
11,355
6,904
0
5,808
5,547
28,928
0
W
Mercury
TOASTADAZ
Mercury
6,003
2,507
0
1,506
7,533
3,318
1,081
5,896
1,491
0
15,759
L
7,980
1,556
0
500
9,007
4,623
0
4,931
4,076
26,978
0
L
Cerberus
YaBoiDiablo
Cerberus
3,543
167
0
2,206
15,325
11,820
0
9,345
5,980
16,855
0
W
Baron Samedi
iNitroZeus
Baron Samedi
9,762
292
1,918
1,606
6,558
3,072
287
5,055
1,397
34,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,910
Gold Earned
37,269
242
Minions Killed
185
0
Camps Cleared
0
1,162,285
Distance Traveled
1,013,104
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,841
884
82
8
0
244,769
4
L
Ares
7,083
708
11
1
0
177,199
1
W
Anubis
8,640
864
36
4
0
194,692
1
W
Ne Zha
7,688
769
38
4
0
250,322
3
L
Cthulhu
6,956
696
36
4
0
162,527
0
L
Bacchus
7,920
792
63
6
0
221,261
3
W
Mercury
8,172
817
24
2
0
263,088
1
L
Athena
8,057
806
49
5
0
251,633
1
L
Cerberus
7,253
725
26
3
0
200,484
0
W
Baron Samedi
8,569
857
62
6
0
209,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role