Player Matchup

Fenrir
Fenrir
Avatar_Genos_
Fenrir
Level 69
God Stats
3W - 3L
1,445 SR
Queue Stats
666W - 562L
1,581 Elo+
Party 1
Cerberus
Cerberus
Avatar_Roku_Tv_
Cerberus
Level 86
God Stats
30W - 12L
1,675 SR
Queue Stats
455W - 429L
1,523 Elo+
Party 1
Nu Wa
Nu Wa
Avatar_Zephyr_
Nu Wa
Level 124
God Stats
183W - 137L
1,593 SR
Queue Stats
1,325W - 1,272L
1,580 Elo+
Party 1
Team Averages
Level 93
1,571 SR
1,561 Elo+

VS

Team Averages
Level 58
1,302 SR
1,400 Elo+
Skadi
Skadi
PelvicPleasure
Skadi
Level 44
God Stats
0W - 3L
1,151 SR
Queue Stats
9W - 19L
1,444 Elo+
Party 2
Zeus
Zeus
SkilfulSuperior
Zeus
Level 106
God Stats
17W - 18L
1,481 SR
Queue Stats
56W - 60L
1,309 Elo+
Solo
Kuzenbo
Kuzenbo
TTK-Massive1HP
Kuzenbo
Level 25
God Stats
2W - 4L
1,273 SR
Queue Stats
5W - 10L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
8,841
680
6,091
9,297
6,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
16
4 / 1 / 4
10,567
813
6,047
10,098
12,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 4
9,218
709
11,310
6,525
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,867
682
6,825
9,886
3,863
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 1
8,017
617
6,574
5,732
1,997
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 3
8,432
649
4,624
12,343
18,394
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
8
Kills
3
3
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
Cerberus
4
1
4
6
W
2
1
4
4
L
2
4
1
0.63
L
1
3
1
0.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,448
Damage
18,023
25,920
Taken
27,961
22,235
Mitigated
24,254
4,375
Healing
2,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,091
1,480
0
862
9,297
6,824
1,012
4,076
5,221
0
30,386
W
Cerberus
6,047
423
188
2,825
10,098
12,218
579
4,659
5,439
22,149
0
W
11,310
6,207
0
500
6,525
3,193
1,070
2,555
3,970
67,115
0
L
6,825
3,629
0
325
9,886
3,863
12
5,329
4,454
0
43,557
L
6,574
961
0
497
5,732
1,997
0
3,806
1,829
35,507
0
L
4,624
2,022
328
1,827
12,343
18,394
0
8,249
3,873
14,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,626
Gold Earned
25,316
184
Minions Killed
141
0
Camps Cleared
0
735,421
Distance Traveled
635,791
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,841
680
48
4
0
260,568
1
W
Cerberus
10,567
813
39
3
0
243,976
0
W
Nu Wa
9,218
709
97
7
0
230,877
2
L
Skadi
8,867
682
73
6
0
193,553
0
L
Zeus
8,017
617
50
4
0
212,320
0
L
Kuzenbo
8,432
649
18
1
0
229,918
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role