Player Matchup

Fafnir
Fafnir
Disco Nezo
Fafnir
Level 105
God Stats
10W - 14L
1,495 SR
Queue Stats
277W - 193L
1,566 Elo+
Party 3
Rama
Rama
Fuzz Bat
Rama
Level 104
God Stats
36W - 17L
1,707 SR
Queue Stats
230W - 171L
1,613 Elo+
Party 3
Chaac
Chaac
Gwonesthewee
Chaac
Level 146
God Stats
41W - 17L
1,781 SR
Queue Stats
203W - 158L
1,670 Elo+
Party 3
Pele
Pele
Sir Gonski
Pele
Level 147
God Stats
2W - 2L
1,466 SR
Queue Stats
425W - 300L
1,649 Elo+
Party 3
Janus
Janus
SponkerPrime
Janus
Level 106
God Stats
13W - 7L
1,870 SR
Queue Stats
135W - 107L
1,658 Elo+
Party 3
Team Averages
Level 122
1,664 SR
1,631 Elo+

VS

Team Averages
Level 123
1,484 SR
1,447 Elo+
Danzaburou
Danzaburou
Casual Goblins
Danzaburou
Level 147
God Stats
0W - 1L
1,371 SR
Queue Stats
19W - 21L
1,426 Elo+
Party 2
Bacchus
Bacchus
KarmaBadger2645
Bacchus
Level 96
God Stats
4W - 5L
1,598 SR
Queue Stats
142W - 183L
1,423 Elo+
Party 1
Amaterasu
Amaterasu
Knoxxd
Amaterasu
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
208W - 237L
1,408 Elo+
Party 1
Bakasura
Bakasura
Will Of Alchemy
Bakasura
Level 160
God Stats
1W - 2L
1,451 SR
Queue Stats
40W - 44L
1,449 Elo+
Party 2
Janus
Janus
panda iinspires
Janus
Level 119
God Stats
11W - 11L
1,499 SR
Queue Stats
169W - 170L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Disco Nezo
Fafnir
16
3 / 1 / 9
10,463
698
5,039
11,135
12,354
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rama
16
4 / 0 / 9
10,562
704
15,210
14,298
6,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
5 / 1 / 11
11,369
758
20,097
20,693
27,084
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
6 / 1 / 11
12,006
800
25,740
17,919
8,778
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 2 / 7
10,581
705
13,375
11,751
4,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Casual Goblins
Danzaburou
16
1 / 3 / 2
9,860
657
9,859
15,621
7,316
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 7 / 3
9,765
651
9,731
22,115
31,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Knoxxd
Amaterasu
14
0 / 4 / 2
9,461
631
9,653
23,933
23,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
18
2 / 5 / 1
11,125
742
8,061
21,563
14,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 1 / 2
10,260
684
16,895
12,944
6,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
15
20
Kills
5
5
Deaths
20
47
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Casual Goblins
Danzaburou
1
3
2
0.67
W
Fafnir
Disco Nezo
Fafnir
3
1
9
7.5
W
Rama
4
0
9
8.5
W
5
1
11
10.5
L
1
7
3
0.36
L
Amaterasu
Knoxxd
Amaterasu
0
4
2
0.25
W
6
1
11
11.5
W
2
2
7
2.75
L
Bakasura
2
5
1
0.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,461
Damage
54,199
75,796
Taken
96,176
59,371
Mitigated
83,395
27,995
Healing
20,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Casual Goblins
Danzaburou
9,859
3,164
0
2,840
15,621
7,316
1,198
2,892
12,347
0
37,370
W
Fafnir
Disco Nezo
Fafnir
5,039
1,066
324
4,457
11,135
12,354
610
3,575
7,226
13,544
0
W
Rama
15,210
12,773
0
6,698
14,298
6,241
3,013
4,869
9,069
0
35,536
W
20,097
3,689
0
8,172
20,693
27,084
223
8,939
11,519
12
59,463
L
9,731
1,328
511
1,831
22,115
31,832
0
4,175
17,484
18,595
0
L
Amaterasu
Knoxxd
Amaterasu
9,653
4,002
1,568
4,904
23,933
23,736
0
4,042
19,355
0
17,081
W
25,740
8,366
0
6,472
17,919
8,778
3,714
4,999
11,984
0
68,370
W
13,375
1,277
0
1,872
11,751
4,914
794
4,244
7,507
42,196
0
L
Bakasura
8,061
5,110
417
8,101
21,563
14,326
2,541
3,923
17,486
0
39,660
L
16,895
882
0
0
12,944
6,185
0
2,241
10,397
53,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,981
Gold Earned
50,471
301
Minions Killed
283
0
Camps Cleared
0
1,452,994
Distance Traveled
1,514,580
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,860
657
60
4
0
288,790
3
W
Fafnir
10,463
698
17
1
0
231,116
3
W
Rama
10,562
704
32
2
0
282,801
1
W
Chaac
11,369
758
88
6
0
322,977
0
L
Bacchus
9,765
651
6
0
0
279,232
0
L
Amaterasu
9,461
631
13
1
0
307,631
1
W
Pele
12,006
800
101
7
0
340,814
3
W
Janus
10,581
705
63
4
0
275,286
1
L
Bakasura
11,125
742
104
7
0
315,538
1
L
Janus
10,260
684
100
7
0
323,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role