Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Chiller4Life-93
Eset
Level 144
God Stats
12W - 6L
1,731 SR
Queue Stats
207W - 191L
1,485 Elo+
Party 2
Artemis
Artemis
DerDudler
Artemis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,304 Elo+
Solo
Set
Set
EL_Riddler_89
Set
Level 149
God Stats
0W - 3L
1,173 SR
Queue Stats
341W - 337L
1,443 Elo+
Party 2
Hades
Hades
es_hat_begonnen
Hades
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 98
1,481 SR
1,446 Elo+

VS

Team Averages
Level 96
1,430 SR
1,442 Elo+
Anubis
Anubis
Dominator5424
Anubis
Level 69
God Stats
1W - 0L
1,240 SR
Queue Stats
23W - 27L
1,425 Elo+
Solo
Maui
Maui
H29423
Maui
Level 109
God Stats
7W - 8L
1,437 SR
Queue Stats
201W - 203L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
Hermanico_Ethan
Danzaburou
Level 129
God Stats
4W - 6L
1,456 SR
Queue Stats
184W - 165L
1,451 Elo+
Party 1
Cliodhna
Cliodhna
Sevenzui
Cliodhna
Level 119
God Stats
18W - 17L
1,519 SR
Queue Stats
284W - 256L
1,492 Elo+
Party 1
Chaac
Chaac
mistreatedwaffle
Chaac
Level 54
God Stats
11W - 7L
1,500 SR
Queue Stats
42W - 34L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
0 / 4 / 0
4,768
477
5,281
9,476
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
2 / 0 / 0
6,102
610
6,895
5,540
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Artemis
DerDudler
Artemis
8
2 / 2 / 0
4,759
476
3,529
7,545
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 3 / 0
5,403
540
1,856
9,161
3,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 4 / 0
4,570
457
2,112
6,719
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,019
502
1,566
5,543
3,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Maui
H29423
Maui
9
0 / 0 / 6
5,682
568
2,753
6,037
4,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Hermanico_Ethan
Danzaburou
11
8 / 0 / 0
7,261
726
8,728
6,166
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
Sevenzui
Cliodhna
9
4 / 0 / 2
5,827
583
5,871
8,020
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 2 / 2
5,466
547
5,316
10,141
5,081
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
4
Kills
13
13
Deaths
4
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
4
0
0
L
2
0
0
2
L
Artemis
DerDudler
Artemis
2
2
0
1
W
0
2
0
0
L
0
3
0
0
W
Maui
H29423
Maui
0
0
6
3
W
Danzaburou
Hermanico_Ethan
Danzaburou
8
0
0
8
W
Cliodhna
Sevenzui
Cliodhna
4
0
2
5
L
0
4
0
0
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,673
Damage
24,234
38,441
Taken
35,907
13,932
Mitigated
18,210
14,191
Healing
14,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,281
907
217
3,514
9,476
3,068
124
1,032
8,444
25,415
0
L
6,895
1,126
118
2,644
5,540
1,969
264
1,204
4,336
45,975
0
L
Artemis
DerDudler
Artemis
3,529
1,151
82
2,397
7,545
2,225
0
376
7,169
0
14,883
W
1,566
38
0
2,171
5,543
3,202
0
3,917
1,626
29,889
0
L
1,856
1,139
0
4,082
9,161
3,351
0
654
8,507
0
36,449
W
Maui
H29423
Maui
2,753
1,054
0
1,404
6,037
4,745
0
2,926
3,111
9,326
5,006
W
Danzaburou
Hermanico_Ethan
Danzaburou
8,728
4,498
0
3,448
6,166
2,472
90
1,956
4,210
0
55,718
W
Cliodhna
Sevenzui
Cliodhna
5,871
1,955
0
3,089
8,020
2,710
0
2,223
5,797
0
35,701
L
2,112
107
0
1,137
6,719
3,319
18
691
6,028
19,085
0
W
5,316
1,644
0
4,021
10,141
5,081
203
3,266
6,875
31
30,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,602
Gold Earned
29,255
256
Minions Killed
271
0
Camps Cleared
0
948,156
Distance Traveled
1,049,941
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,768
477
40
4
0
185,353
1
L
Eset
6,102
610
83
8
0
212,784
1
L
Artemis
4,759
476
27
3
0
156,027
2
W
Anubis
5,019
502
44
4
0
203,061
2
L
Set
5,403
540
75
8
0
210,871
3
W
Maui
5,682
568
27
3
0
203,459
2
W
Danzaburou
7,261
726
83
8
0
184,710
0
W
Cliodhna
5,827
583
64
6
0
249,232
5
L
Hades
4,570
457
31
3
0
183,121
3
W
Chaac
5,466
547
53
5
0
209,479
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role