Player Matchup

Sol
Sol
MaxReps
Sol
Level 122
God Stats
8W - 7L
1,553 SR
Queue Stats
29W - 38L
1,517 Elo+
Solo
Shiva
Shiva
OmniScythe56
Shiva
Level 99
God Stats
34W - 35L
1,516 SR
Queue Stats
145W - 179L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
ScienceII
Cthulhu
Level 113
God Stats
7W - 9L
1,472 SR
Queue Stats
152W - 193L
1,459 Elo+
Party 2
Team Averages
Level 111
1,514 SR
1,477 Elo+

VS

Team Averages
Level 94
1,567 SR
1,505 Elo+
Anubis
Anubis
Daffs
Anubis
Level 96
God Stats
5W - 2L
1,631 SR
Queue Stats
241W - 240L
1,523 Elo+
Party 1
Sun Wukong
Sun Wukong
TestoTiger7391
Sun Wukong
Level 103
God Stats
9W - 3L
1,539 SR
Queue Stats
186W - 184L
1,507 Elo+
Party 1
Cerberus
Cerberus
Turmonator
Cerberus
Level 84
God Stats
39W - 29L
1,530 SR
Queue Stats
260W - 291L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
0 / 0 / 0
7,236
658
6,481
6,926
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 2 / 0
6,847
622
6,018
10,606
8,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Cthulhu
ScienceII
Cthulhu
11
0 / 2 / 0
6,687
608
4,973
9,934
8,676
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Daffs
Anubis
13
1 / 0 / 3
7,600
691
8,664
5,749
3,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
TestoTiger7391
Sun Wukong
14
2 / 0 / 2
7,832
712
9,187
8,453
5,080
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
Turmonator
Cerberus
14
1 / 0 / 3
8,521
775
4,729
7,541
6,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
4
4
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
Daffs
Anubis
1
0
3
2.5
L
Sol
0
0
0
0
L
0
2
0
0
L
Cthulhu
ScienceII
Cthulhu
0
2
0
0
W
Sun Wukong
TestoTiger7391
Sun Wukong
2
0
2
3
W
Cerberus
Turmonator
Cerberus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,472
Damage
22,580
27,466
Taken
21,743
19,637
Mitigated
14,468
6,193
Healing
9,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Daffs
Anubis
8,664
805
659
2,224
5,749
3,216
459
3,167
2,582
34,308
0
L
Sol
6,481
1,027
0
4,159
6,926
2,643
0
2,348
4,578
42,652
0
L
6,018
1,108
76
1,290
10,606
8,318
0
5,067
5,539
0
13,872
L
Cthulhu
ScienceII
Cthulhu
4,973
146
668
0
9,934
8,676
0
6,029
3,905
15,724
0
W
Sun Wukong
TestoTiger7391
Sun Wukong
9,187
2,026
0
1,770
8,453
5,080
392
4,275
4,178
0
38,987
W
Cerberus
Turmonator
Cerberus
4,729
203
728
4,064
7,541
6,172
274
4,051
3,490
23,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,770
Gold Earned
23,953
122
Minions Killed
198
0
Camps Cleared
0
620,583
Distance Traveled
663,264
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,600
691
55
5
0
197,747
0
L
Sol
7,236
658
65
6
0
220,063
1
L
Shiva
6,847
622
19
2
0
192,037
2
L
Cthulhu
6,687
608
38
3
0
208,483
3
W
Sun Wukong
7,832
712
73
7
0
233,345
3
W
Cerberus
8,521
775
70
6
0
232,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role