Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Mainadix
Merlin
Level 83
God Stats
0W - 1L
1,525 SR
Queue Stats
51W - 68L
1,358 Elo+
Solo
Cthulhu
Cthulhu
kiraa_991897
Cthulhu
Level 100
God Stats
97W - 139L
1,395 SR
Queue Stats
167W - 262L
1,334 Elo+
Party 1
Team Averages
Level 108
1,473 SR
1,397 Elo+

VS

Team Averages
Level 63
1,462 SR
1,167 Elo+
Jormungandr
Jormungandr
Dedrax96
Jormungandr
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,152 Elo+
Party 2
Baron Samedi
Baron Samedi
alvarox2005
Baron Samedi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,152 Elo+
Party 2
Izanami
Izanami
juantetra
Izanami
Level 121
God Stats
1W - 1L
1,386 SR
Queue Stats
5W - 4L
1,197 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 3 / 1
8,027
730
9,078
12,751
8,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Merlin
Mainadix
Merlin
12
1 / 1 / 1
7,083
644
3,156
6,090
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
kiraa_991897
Cthulhu
12
0 / 2 / 3
7,692
699
7,370
8,196
6,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dedrax96
Jormungandr
13
1 / 0 / 5
8,051
732
6,001
6,772
6,208
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
alvarox2005
Baron Samedi
14
5 / 1 / 1
8,411
765
13,733
11,678
6,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
juantetra
Izanami
12
0 / 2 / 3
7,128
648
2,881
6,336
2,964
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
3
Kills
6
6
Deaths
3
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
1
0.83
W
Jormungandr
Dedrax96
Jormungandr
1
0
5
3.5
L
Merlin
Mainadix
Merlin
1
1
1
1.5
W
Baron Samedi
alvarox2005
Baron Samedi
5
1
1
5.5
W
Izanami
juantetra
Izanami
0
2
3
0.75
L
Cthulhu
kiraa_991897
Cthulhu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,604
Damage
22,615
27,037
Taken
24,786
18,126
Mitigated
15,542
6,215
Healing
10,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,078
1,444
0
2,649
12,751
8,489
0
8,508
4,243
0
32,041
W
Jormungandr
Dedrax96
Jormungandr
6,001
1,392
0
661
6,772
6,208
72
3,079
3,693
21,852
0
L
Merlin
Mainadix
Merlin
3,156
387
0
844
6,090
2,888
0
5,477
613
21,256
0
W
Baron Samedi
alvarox2005
Baron Samedi
13,733
1,286
2,569
6,663
11,678
6,370
0
5,433
6,245
36,936
0
W
Izanami
juantetra
Izanami
2,881
1,862
0
250
6,336
2,964
210
2,045
4,291
0
21,698
L
Cthulhu
kiraa_991897
Cthulhu
7,370
0
514
2,208
8,196
6,749
0
5,827
2,369
24,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,802
Gold Earned
23,590
119
Minions Killed
137
0
Camps Cleared
0
581,170
Distance Traveled
520,789
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,027
730
37
3
0
189,304
3
W
Jormungandr
8,051
732
25
2
0
179,681
1
L
Merlin
7,083
644
43
4
0
182,199
0
W
Baron Samedi
8,411
765
56
5
0
181,026
2
W
Izanami
7,128
648
56
5
0
160,082
0
L
Cthulhu
7,692
699
39
4
0
209,667
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role