Player Matchup

Khepri
Khepri
CommisarRose
Khepri
Level 123
God Stats
2W - 1L
1,487 SR
Queue Stats
59W - 61L
1,501 Elo+
Solo
Zhong Kui
Zhong Kui
Qrtr52
Zhong Kui
Level 108
God Stats
7W - 6L
1,680 SR
Queue Stats
66W - 72L
1,481 Elo+
Party 1
Odin
Odin
Slumpee
Odin
Level 111
God Stats
8W - 4L
1,830 SR
Queue Stats
376W - 223L
1,677 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
StonedandSalty
Ah Muzen Cab
Level 155
God Stats
5W - 6L
1,605 SR
Queue Stats
13W - 12L
1,673 Elo+
Solo
Nemesis
Nemesis
lunaman9
Nemesis
Level 119
God Stats
5W - 8L
1,476 SR
Queue Stats
282W - 297L
1,496 Elo+
Party 1
Team Averages
Level 123
1,616 SR
1,566 Elo+

VS

Team Averages
Level 118
1,431 SR
1,474 Elo+
Fenrir
Fenrir
 
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
 
Mulan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Pand12
Sol
Level 18
God Stats
1W - 1L
1,287 SR
Queue Stats
7W - 14L
1,367 Elo+
Solo
Charybdis
Charybdis
Perea72
Charybdis
Level 147
God Stats
9W - 10L
1,507 SR
Queue Stats
354W - 321L
1,596 Elo+
Party 2
Nu Wa
Nu Wa
UmarekawaruCray
Nu Wa
Level 125
God Stats
2W - 0L
1,364 SR
Queue Stats
29W - 42L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
1 / 3 / 2
8,972
748
5,592
13,053
15,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
Qrtr52
Zhong Kui
16
2 / 1 / 2
8,761
730
10,251
11,373
9,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
Slumpee
Odin
15
0 / 1 / 4
8,555
713
8,155
16,072
16,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
StonedandSalty
Ah Muzen Cab
15
2 / 3 / 1
8,812
734
9,803
13,516
7,130
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
lunaman9
Nemesis
15
0 / 2 / 1
8,268
689
4,958
10,920
5,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
6 / 1 / 1
9,664
805
9,688
14,822
11,176
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
 
Mulan
15
2 / 2 / 5
8,600
717
11,656
16,480
15,370
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Pand12
Sol
16
0 / 2 / 5
8,562
714
10,004
7,398
3,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Perea72
Charybdis
16
1 / 0 / 5
8,777
731
12,151
11,979
5,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 0 / 7
8,552
713
10,109
2,911
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
5
Kills
10
10
Deaths
5
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
1
6.5
W
Mulan
 
Mulan
2
2
5
2.25
L
Khepri
1
3
2
0.67
W
Sol
Pand12
Sol
0
2
5
1.25
W
Charybdis
Perea72
Charybdis
1
0
5
3.5
L
Zhong Kui
Qrtr52
Zhong Kui
2
1
2
3
L
Odin
Slumpee
Odin
0
1
4
2
L
Ah Muzen Cab
StonedandSalty
Ah Muzen Cab
2
3
1
0.83
W
1
0
7
4.5
L
Nemesis
lunaman9
Nemesis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,759
Damage
53,608
64,934
Taken
53,590
54,496
Mitigated
37,293
16,083
Healing
6,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,688
2,212
0
781
14,822
11,176
0
5,322
9,500
0
26,304
W
Mulan
 
Mulan
11,656
1,325
0
1,872
16,480
15,370
59
4,077
12,403
0
28,877
L
Khepri
5,592
167
520
1,838
13,053
15,940
0
4,886
8,167
21,000
0
W
Sol
Pand12
Sol
10,004
2,797
0
1,467
7,398
3,826
1,170
1,772
5,626
37,334
3,297
W
Charybdis
Perea72
Charybdis
12,151
6,092
0
2,569
11,979
5,760
600
4,172
7,807
0
47,182
L
Zhong Kui
Qrtr52
Zhong Kui
10,251
953
0
3,915
11,373
9,509
0
3,194
8,179
41,521
0
L
Odin
Slumpee
Odin
8,155
1,958
568
2,903
16,072
16,340
0
4,455
11,617
0
30,377
L
Ah Muzen Cab
StonedandSalty
Ah Muzen Cab
9,803
4,030
773
3,221
13,516
7,130
1,397
3,392
10,124
0
42,101
W
10,109
4,771
0
0
2,911
1,161
847
500
2,411
25,167
0
L
Nemesis
lunaman9
Nemesis
4,958
1,017
0
2,345
10,920
5,577
0
3,564
7,356
0
35,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,368
Gold Earned
44,155
285
Minions Killed
276
0
Camps Cleared
0
1,237,813
Distance Traveled
1,219,056
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,664
805
49
4
0
283,516
2
W
Mulan
8,600
717
37
3
0
262,380
5
L
Khepri
8,972
748
27
2
0
242,657
4
W
Sol
8,562
714
70
6
0
215,153
1
W
Charybdis
8,777
731
82
7
0
236,011
2
L
Zhong Kui
8,761
730
73
6
0
239,343
1
L
Odin
8,555
713
67
6
0
267,539
2
L
Ah Muzen Cab
8,812
734
66
6
0
222,440
5
W
Nu Wa
8,552
713
38
3
0
221,996
2
L
Nemesis
8,268
689
52
4
0
265,834
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role